/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "sound/audiostream.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/sound.h" namespace Gob { // TODO: This is a very primitive square wave generator. The only thing is // has in common with the PC speaker is that it sounds terrible. class SquareWaveStream : public AudioStream { private: uint _rate; bool _beepForever; uint32 _periodLength; uint32 _periodSamples; uint32 _remainingSamples; int16 _sampleValue; public: SquareWaveStream() {} ~SquareWaveStream() {} void playNote(int freq, int32 ms); int readBuffer(int16 *buffer, const int numSamples); bool endOfData() const { return _remainingSamples == 0; } bool isStereo() const { return false; } int getRate() const { return _rate; } }; void SquareWaveStream::playNote(int freq, int32 ms) { _rate = _vm->_mixer->getOutputRate(); _periodLength = _rate / (2 * freq); _periodSamples = 0; _sampleValue = 6000; if (ms == -1) { _remainingSamples = 1; _beepForever = true; } else { _remainingSamples = (_rate * ms) / 1000; _beepForever = false; } } int SquareWaveStream::readBuffer(int16 *buffer, const int numSamples) { int samples = 0; while (samples < numSamples && _remainingSamples > 0) { *buffer++ = _sampleValue; if (_periodSamples++ > _periodLength) { _periodSamples = 0; _sampleValue = -_sampleValue; } samples++; if (!_beepForever) _remainingSamples--; } return samples; } SquareWaveStream speakerStream; Audio::SoundHandle speakerHandle; Snd_SoundDesc *snd_loopingSounds[5]; // Should be enough void snd_initSound(void) { for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++) snd_loopingSounds[i] = NULL; } void snd_loopSounds(void) { for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++) { Snd_SoundDesc *snd = snd_loopingSounds[i]; if (snd && !_vm->_mixer->isSoundHandleActive(snd->handle)) { if (snd->repCount-- > 0) { _vm->_mixer->playRaw(&snd->handle, snd->data, snd->size, snd->frequency, 0); } else { snd_loopingSounds[i] = NULL; } } } } int16 snd_checkProAudio(void) {return 0;} int16 snd_checkAdlib(void) {return 0;} int16 snd_checkBlaster(void) {return 0;} void snd_setBlasterPort(int16 port) {return;} void snd_speakerOn(int16 frequency, int32 length) { speakerStream.playNote(frequency, length); if (!_vm->_mixer->isSoundHandleActive(speakerHandle)) { _vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &speakerHandle, &speakerStream, -1, 255, 0, false); } } void snd_speakerOff(void) { _vm->_mixer->stopHandle(speakerHandle); } void snd_stopSound(int16 arg){return;} void snd_setResetTimerFlag(char flag){return;} void snd_playSample(Snd_SoundDesc *sndDesc, int16 repCount, int16 frequency) { assert(frequency > 0); if (!_vm->_mixer->isSoundHandleActive(sndDesc->handle)) { _vm->_mixer->playRaw(&sndDesc->handle, sndDesc->data, sndDesc->size, frequency, 0); } sndDesc->repCount = repCount - 1; sndDesc->frequency = frequency; if (repCount > 1) { for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++) { if (!snd_loopingSounds[i]) { snd_loopingSounds[i] = sndDesc; return; } } warning("Looping sounds list is full"); } } void snd_cleanupFuncCallback() {;} CleanupFuncPtr (snd_cleanupFunc); //CleanupFuncPtr snd_cleanupFunc;// = &snd_cleanupFuncCallback(); int16 snd_soundPort; char snd_playingSound; void snd_writeAdlib(int16 port, int16 data) { return; } Snd_SoundDesc *snd_loadSoundData(const char *path) { Snd_SoundDesc *sndDesc; int32 size; size = data_getDataSize(path); sndDesc = (Snd_SoundDesc *)malloc(size); sndDesc->size = size; sndDesc->data = data_getData(path); return sndDesc; } void snd_freeSoundData(Snd_SoundDesc *sndDesc) { _vm->_mixer->stopHandle(sndDesc->handle); for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++) { if (snd_loopingSounds[i] == sndDesc) snd_loopingSounds[i] = NULL; } free(sndDesc->data); free(sndDesc); } void snd_playComposition(Snd_SoundDesc ** samples, int16 *composit, int16 freqVal) {;} void snd_waitEndPlay(void) {;} } // End of namespace Gob