/* ** Gobliiins 1 ** Original game by CoktelVision ** ** Reverse engineered by Ivan Dubrov ** */ #include "gob/gob.h" #include "gob/global.h" #include "gob/debug.h" #include "gob/sound.h" namespace Gob { int16 snd_checkProAudio(void) {return 0;} int16 snd_checkAdlib(void) {return 0;} int16 snd_checkBlaster(void) {return 0;} void snd_setBlasterPort(int16 port) {return;} void snd_speakerOn(int16 frequency) {return;} void snd_speakerOff(void) {return;} void snd_stopSound(int16 arg){return;} void snd_setResetTimerFlag(char flag){return;} void snd_playSample(Snd_SoundDesc * soundDesc, int16 repCount, int16 frequency) {;} void snd_cleanupFuncCallback() {;} CleanupFuncPtr (snd_cleanupFunc); //CleanupFuncPtr snd_cleanupFunc;// = &snd_cleanupFuncCallback(); int16 snd_soundPort; char snd_playingSound; void snd_writeAdlib(int16 port, int16 data) { return; } Snd_SoundDesc *snd_loadSoundData(const char *path) { return NULL; } void snd_freeSoundData(Snd_SoundDesc * sndDesc) {;} void snd_playComposition(Snd_SoundDesc ** samples, int16 *composit, int16 freqVal) {;} void snd_waitEndPlay(void) {;} } // End of namespace Gob