/* ** Gobliiins 1 ** Original game by CoktelVision ** ** Reverse engineered by Ivan Dubrov ** */ #ifndef __UTIL_H #define __UTIL_H #include "gob/video.h" namespace Gob { struct Util_ListNode; typedef struct Util_ListNode { void *pData; struct Util_ListNode *pNext; struct Util_ListNode *pPrev; } Util_ListNode; typedef struct Util_List { Util_ListNode *pHead; Util_ListNode *pTail; } Util_List; void util_initInput(void); void util_processInput(void); void util_waitKey(void); int16 util_getKey(void); int16 util_checkKey(void); int16 util_getRandom(int16 max); void util_getMouseState(int16 *pX, int16 *pY, int16 *pButtons); void util_setMousePos(int16 x, int16 y); void util_delay(uint16 msecs); void util_beep(int16 freq); uint32 util_getTimeKey(void); void util_waitMouseUp(void); void util_waitMouseDown(void); void keyboard_init(void); void keyboard_release(void); void util_clearPalette(void); void asm_setPaletteBlock(char *tmpPalBuffer, int16 start, int16 end); void vid_waitRetrace(int16 mode); FontDesc *util_loadFont(const char *path); void util_freeFont(FontDesc * fontDesc); void util_clearPalette(void); void util_insertStr(const char *str1, char *str2, int16 pos); void util_cutFromStr(char *str, int16 from, int16 cutlen); int16 util_strstr(const char *str1, char *str2); void util_waitEndFrame(void); void util_setFrameRate(int16 rate); void util_listInsertBack(Util_List * list, void *data); void util_listInsertFront(Util_List * list, void *data); void util_listDropFront(Util_List * list); void util_deleteList(Util_List * list); void util_prepareStr(char *str); void util_waitMouseRelease(char drawMouse); } // End of namespace Gob #endif