/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/util.h" #include "graphics/surface.h" #include "graphics/colormasks.h" #include "common/system.h" #include "common/events.h" #include "graphics/VectorRenderer.h" namespace Graphics { /******************************************************************** * DEBUG FUNCTIONS ********************************************************************/ VectorRenderer *createRenderer() { return new VectorRendererSpec >; } void vector_renderer_test(OSystem *_system) { Common::EventManager *eventMan = _system->getEventManager(); VectorRenderer *vr = createRenderer(); Surface _screen; _screen.create(_system->getOverlayWidth(), _system->getOverlayHeight(), sizeof(OverlayColor)); if (!_screen.pixels) return; _system->clearOverlay(); _system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w); vr->setSurface(&_screen); vr->clearSurface(); _system->showOverlay(); bool running = true; while (running) { // draw!! vr->setFgColor(255, 0, 206); vr->setGradientFactor(1); vr->setGradientColors(214, 113, 8, 240, 200, 25); vr->fillSurface(VectorRenderer::kGradientFill); vr->setBgColor(25, 25, 175); vr->shadowEnable(3); vr->setFgColor(240, 204, 120); vr->setStrokeWidth(1); vr->setFillMode(VectorRenderer::kGradientFill); vr->setGradientFactor(3); vr->setGradientColors(255, 231, 140, 255, 243, 206); vr->drawRoundedSquare(25, 95, 18, 465, 290); vr->setGradientFactor(1); vr->setGradientColors(206, 121, 99, 173, 40, 8); vr->drawRoundedSquare(500, 95, 8, 120, 30); vr->drawRoundedSquare(500, 135, 8, 120, 30); vr->drawRoundedSquare(500, 175, 8, 120, 30); _system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w); _system->updateScreen(); Common::Event event; _system->delayMillis(100); while (eventMan->pollEvent(event)) { if (event.type == Common::EVENT_QUIT) running = false; } } _system->hideOverlay(); } /******************************************************************** * MISCELANEOUS functions ********************************************************************/ /** Fixed point SQUARE ROOT **/ inline uint32 fp_sqroot(uint32 x) { register uint32 root, remHI, remLO, testDIV, count; root = 0; remHI = 0; remLO = x; count = 23; do { remHI = (remHI << 2) | (remLO >> 30); remLO <<= 2; root <<= 1; testDIV = (root << 1) + 1; if (remHI >= testDIV) { remHI -= testDIV; root++; } } while (count--); return root; } /** HELPER MACROS for BESENHALM's circle drawing algorithm **/ #define __BE_ALGORITHM() { \ if (f >= 0) { \ y--; \ ddF_y += 2; \ f += ddF_y; \ py -= pitch; \ } \ px += pitch; \ ddF_x += 2; \ f += ddF_x + 1; \ } #define __BE_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \ *(ptr1 + (y) - (px)) = color; \ *(ptr1 + (x) - (py)) = color; \ *(ptr2 - (x) - (py)) = color; \ *(ptr2 - (y) - (px)) = color; \ *(ptr3 - (y) + (px)) = color; \ *(ptr3 - (x) + (py)) = color; \ *(ptr4 + (x) + (py)) = color; \ *(ptr4 + (y) + (px)) = color; \ } #define __BE_RESET() { \ f = 1 - r; \ ddF_x = 0; ddF_y = -2 * r; \ x = 0; y = r; px = 0; py = pitch * r; \ } /** HELPER MACROS for WU's circle drawing algorithm **/ #define __WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) { \ blendPixelPtr(ptr1 + (y) - (px), color, a); \ blendPixelPtr(ptr1 + (x) - (py), color, a); \ blendPixelPtr(ptr2 - (x) - (py), color, a); \ blendPixelPtr(ptr2 - (y) - (px), color, a); \ blendPixelPtr(ptr3 - (y) + (px), color, a); \ blendPixelPtr(ptr3 - (x) + (py), color, a); \ blendPixelPtr(ptr4 + (x) + (py), color, a); \ blendPixelPtr(ptr4 + (y) + (px), color, a); \ } #define __WU_ALGORITHM() { \ oldT = T; \ T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF; \ py += p; \ if (T < oldT) { \ x--; px -= p; \ } \ a2 = (T >> 8); \ a1 = ~a2; \ } /******************************************************************** * Primitive shapes drawing - Public API calls - VectorRendererSpec ********************************************************************/ /** LINES **/ template void VectorRendererSpec:: drawLine(int x1, int y1, int x2, int y2) { x1 = CLIP(x1, 0, (int)Base::_activeSurface->w); x2 = CLIP(x2, 0, (int)Base::_activeSurface->w); y1 = CLIP(y1, 0, (int)Base::_activeSurface->h); y2 = CLIP(y2, 0, (int)Base::_activeSurface->h); // we draw from top to bottom if (y2 < y1) { SWAP(x1, x2); SWAP(y1, y2); } int dx = ABS(x2 - x1); int dy = ABS(y2 - y1); // this is a point, not a line. stoopid. if (dy == 0 && dx == 0) return; if (Base::_strokeWidth == 0) return; PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); int pitch = Base::surfacePitch(); if (dy == 0) { // horizontal lines // these can be filled really fast with a single memset. // TODO: Platform specific ASM in set_to, would make this thing fly Common::set_to(ptr, ptr + dx + 1, (PixelType)_fgColor); } else if (dx == 0) { // vertical lines // these ones use a static pitch increase. while (y1++ <= y2) { *ptr = (PixelType)_fgColor; ptr += pitch; } } else if (ABS(dx) == ABS(dy)) { // diagonal lines // these ones also use a fixed pitch increase pitch += (x2 > x1) ? 1 : -1; while (dy--) { *ptr = (PixelType)_fgColor; ptr += pitch; } } else { // generic lines, use the standard algorithm... drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor); } } /** CIRCLES **/ template void VectorRendererSpec:: drawCircle(int x, int y, int r) { if (x + r > Base::_activeSurface->w || y + r > Base::_activeSurface->h) return; if (Base::_fillMode != kNoFill && Base::_shadowOffset && x + r + Base::_shadowOffset < Base::_activeSurface->w && y + r + Base::_shadowOffset < Base::_activeSurface->h) { drawCircleAlg(x + Base::_shadowOffset + 1, y + Base::_shadowOffset + 1, r, 0, kForegroundFill); } switch(Base::_fillMode) { case kNoFill: if (Base::_strokeWidth) drawCircleAlg(x, y, r, _fgColor, kNoFill); break; case kForegroundFill: drawCircleAlg(x, y, r, _fgColor, kForegroundFill); break; case kBackgroundFill: if (Base::_strokeWidth > 1) { drawCircleAlg(x, y, r, _fgColor, kForegroundFill); drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kBackgroundFill); } else { drawCircleAlg(x, y, r, _bgColor, kBackgroundFill); drawCircleAlg(x, y, r, _fgColor, kNoFill); } break; case kGradientFill: break; } } /** SQUARES **/ template void VectorRendererSpec:: drawSquare(int x, int y, int w, int h) { if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h) return; if (Base::_fillMode != kNoFill && Base::_shadowOffset && x + w + Base::_shadowOffset < Base::_activeSurface->w && y + h + Base::_shadowOffset < Base::_activeSurface->h) { drawSquareShadow(x, y, w, h, Base::_shadowOffset); } switch(Base::_fillMode) { case kNoFill: if (Base::_strokeWidth) drawSquareAlg(x, y, w, h, _fgColor, kNoFill); break; case kForegroundFill: drawSquareAlg(x, y, w, h, _fgColor, kForegroundFill); break; case kBackgroundFill: drawSquareAlg(x, y, w, h, _bgColor, kBackgroundFill); drawSquareAlg(x, y, w, h, _fgColor, kNoFill); break; case kGradientFill: VectorRendererSpec::drawSquareAlg(x, y, w, h, 0, kGradientFill); if (Base::_strokeWidth) drawSquareAlg(x, y, w, h, _fgColor, kNoFill); break; } } /** ROUNDED SQUARES **/ template void VectorRendererSpec:: drawRoundedSquare(int x, int y, int r, int w, int h) { if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h) return; if (Base::_fillMode != kNoFill && Base::_shadowOffset && x + w + Base::_shadowOffset < Base::_activeSurface->w && y + h + Base::_shadowOffset < Base::_activeSurface->h) { drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset); } switch(Base::_fillMode) { case kNoFill: if (Base::_strokeWidth) drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kNoFill); break; case kForegroundFill: drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kForegroundFill); break; case kBackgroundFill: VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, _bgColor, kBackgroundFill); drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kNoFill); break; case kGradientFill: if (Base::_strokeWidth > 1) { drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kForegroundFill); VectorRendererSpec::drawRoundedSquareAlg(x + Base::_strokeWidth/2, y + Base::_strokeWidth/2, r - Base::_strokeWidth/2, w - Base::_strokeWidth, h - Base::_strokeWidth, 0, kGradientFill); } else { VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, 0, kGradientFill); if (Base::_strokeWidth) drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kNoFill); } break; } } /******************************************************************** * Aliased Primitive drawing ALGORITHMS - VectorRendererSpec ********************************************************************/ /** SQUARE ALGORITHM **/ template void VectorRendererSpec:: drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y); int pitch = Base::surfacePitch(); int max_h = h; if (fill_m != kNoFill) { while (h--) { if (fill_m == kGradientFill) color = calcGradient(max_h - h, max_h); Common::set_to(ptr, ptr + w, color); ptr += pitch; } } else { int sw = Base::_strokeWidth, sp = 0, hp = pitch * (h - 1); while (sw--) { Common::set_to(ptr + sp, ptr + w + sp, color); Common::set_to(ptr + hp - sp, ptr + w + hp - sp, color); sp += pitch; } while (h--) { Common::set_to(ptr, ptr + Base::_strokeWidth, color); Common::set_to(ptr + w - Base::_strokeWidth, ptr + w, color); ptr += pitch; } } } /** GENERIC LINE ALGORITHM **/ template void VectorRendererSpec:: drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); int pitch = Base::surfacePitch(); int xdir = (x2 > x1) ? 1 : -1; *ptr = (PixelType)color; if (dx > dy) { int ddy = dy * 2; int dysub = ddy - (dx * 2); int error_term = ddy - dx; while (dx--) { if (error_term >= 0) { ptr += pitch; error_term += dysub; } else { error_term += ddy; } ptr += xdir; *ptr = (PixelType)color; } } else { int ddx = dx * 2; int dxsub = ddx - (dy * 2); int error_term = ddx - dy; while (dy--) { if (error_term >= 0) { ptr += xdir; error_term += dxsub; } else { error_term += ddx; } ptr += pitch; *ptr = (PixelType)color; } } ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2); *ptr = (PixelType)color; } /** ROUNDED SQUARE ALGORITHM **/ template void VectorRendererSpec:: drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m) { int f, ddF_x, ddF_y; int x, y, px, py; int pitch = Base::surfacePitch(); int sw = 0, sp = 0, hp = h * pitch; PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); int real_radius = r; int short_h = h - (2 * r) + 2; int long_h = h; if (fill_m == kNoFill) { while (sw++ < Base::_strokeWidth) { Common::set_to(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color); Common::set_to(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color); sp += pitch; __BE_RESET(); r--; while (x++ < y) { __BE_ALGORITHM(); __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); if (Base::_strokeWidth > 1) { __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py); __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py); } } } ptr_fill += pitch * real_radius; while (short_h--) { Common::set_to(ptr_fill, ptr_fill + Base::_strokeWidth, color); Common::set_to(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color); ptr_fill += pitch; } } else { __BE_RESET(); if (fill_m == kGradientFill) { while (x++ < y) { __BE_ALGORITHM(); Common::set_to(ptr_tl - x - py, ptr_tr + x - py, calcGradient(real_radius - y, long_h)); Common::set_to(ptr_tl - y - px, ptr_tr + y - px, calcGradient(real_radius - x, long_h)); Common::set_to(ptr_bl - x + py, ptr_br + x + py, calcGradient(long_h - r + y, long_h)); Common::set_to(ptr_bl - y + px, ptr_br + y + px, calcGradient(long_h - r + x, long_h)); } } else { while (x++ < y) { __BE_ALGORITHM(); Common::set_to(ptr_tl - x - py, ptr_tr + x - py, color); Common::set_to(ptr_tl - y - px, ptr_tr + y - px, color); Common::set_to(ptr_bl - x + py, ptr_br + x + py, color); Common::set_to(ptr_bl - y + px, ptr_br + y + px, color); // FIXME: maybe not needed at all? __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); } } ptr_fill += pitch * r; while (short_h--) { if (fill_m == kGradientFill) color = calcGradient(real_radius++, long_h); Common::set_to(ptr_fill, ptr_fill + w + 1, color); ptr_fill += pitch; } } } /** CIRCLE ALGORITHM **/ template void VectorRendererSpec:: drawCircleAlg(int x1, int y1, int r, PixelType color, FillMode fill_m) { int f, ddF_x, ddF_y; int x, y, px, py, sw = 0; int pitch = Base::surfacePitch(); PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); if (fill_m == kNoFill) { while (sw++ < Base::_strokeWidth) { __BE_RESET(); r--; *(ptr + y) = color; *(ptr - y) = color; *(ptr + py) = color; *(ptr - py) = color; while (x++ < y) { __BE_ALGORITHM(); __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py); if (Base::_strokeWidth > 1) { __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x - 1, y, px, py); __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px - pitch, py); } } } } else { Common::set_to(ptr - r, ptr + r, color); __BE_RESET(); while (x++ < y) { __BE_ALGORITHM(); Common::set_to(ptr - x + py, ptr + x + py, color); Common::set_to(ptr - x - py, ptr + x - py, color); Common::set_to(ptr - y + px, ptr + y + px, color); Common::set_to(ptr - y - px, ptr + y - px, color); } } } /******************************************************************** * SHADOW drawing algorithms - VectorRendererSpec ********************************************************************/ template void VectorRendererSpec:: drawSquareShadow(int x, int y, int w, int h, int blur) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur); int pitch = Base::surfacePitch(); int i, j; i = h - blur; while (i--) { j = blur; while (j--) blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur); ptr += pitch; } ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1); while (i++ < blur) { j = w - blur; while (j--) blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur); ptr += pitch; } ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h); i = 0; while (i++ < blur) { j = blur - 1; while (j--) blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur)); ptr += pitch; } } template void VectorRendererSpec:: drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) { int f, ddF_x, ddF_y; int x, y, px, py; int pitch = Base::surfacePitch(); int sw = 0, sp = 0, hp = h * pitch; int alpha = 102; x1 += blur; y1 += blur; PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - blur, y1 + r); int short_h = h - (2 * r) + 1; __BE_RESET(); // HACK: As we are drawing circles exploting 8-axis symmetry, // there are 4 pixels on each circle which are drawn twice. // this is ok on filled circles, but when blending on surfaces, // we cannot let it blend twice. awful. bool *hb = new bool[r]; int i = 0; while (i < r) hb[i++] = false; while (x++ < y) { __BE_ALGORITHM(); if (!hb[x]) { blendFill(ptr_tr - px - r, ptr_tr + y - px, 0, alpha); blendFill(ptr_bl - y + px, ptr_br + y + px, 0, alpha); hb[x] = true; } if (!hb[y]) { blendFill(ptr_tr - r - py, ptr_tr + x - py, 0, alpha); blendFill(ptr_bl - x + py, ptr_br + x + py, 0, alpha); hb[y] = true; } } delete[] hb; while (short_h--) { blendFill(ptr_fill - r, ptr_fill + blur, 0, alpha); ptr_fill += pitch; } } /******************************************************************** * ANTIALIASED PRIMITIVES drawing algorithms - VectorRendererAA ********************************************************************/ /** LINES **/ template void VectorRendererAA:: drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) { PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); int pitch = Base::surfacePitch(); int xdir = (x2 > x1) ? 1 : -1; uint16 error_tmp, error_acc, gradient; uint8 alpha; *ptr = (PixelType)color; if (dx > dy) { gradient = (uint32)(dy << 16) / (uint32)dx; error_acc = 0; while (--dx) { error_tmp = error_acc; error_acc += gradient; if (error_acc <= error_tmp) ptr += pitch; ptr += xdir; alpha = (error_acc >> 8); blendPixelPtr(ptr, color, ~alpha); blendPixelPtr(ptr + pitch, color, alpha); } } else { gradient = (uint32)(dx << 16) / (uint32)dy; error_acc = 0; while (--dy) { error_tmp = error_acc; error_acc += gradient; if (error_acc <= error_tmp) ptr += xdir; ptr += pitch; alpha = (error_acc >> 8); blendPixelPtr(ptr, color, ~alpha); blendPixelPtr(ptr + xdir, color, alpha); } } Base::putPixel(x2, y2, color); } /** ROUNDED SQUARES **/ template void VectorRendererAA:: drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { int x, y; int p = Base::surfacePitch(), px, py; int sw = 0, sp = 0, hp = h * p; uint32 rsq = (r * r) << 16; uint32 T = 0, oldT; uint8 a1, a2; PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); int short_h = h - 2 * r; if (fill_m == VectorRenderer::kNoFill) { while (sw++ < Base::_strokeWidth) { Common::set_to(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color); Common::set_to(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color); sp += p; x = r - (sw - 1); y = 0; T = 0; px = p * x; py = 0; while (x > y++) { __WU_ALGORITHM(); if (sw != 1 && sw != Base::_strokeWidth) a2 = a1 = 255; __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, (x - 1), y, (px - p), py, a2); __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1); } } ptr_fill += p * r; while (short_h-- >= 0) { Common::set_to(ptr_fill, ptr_fill + Base::_strokeWidth, color); Common::set_to(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color); ptr_fill += p; } } else { x = r; y = 0; T = 0; px = p * x; py = 0; while (x > y++) { __WU_ALGORITHM(); Common::set_to(ptr_tl - x - py, ptr_tr + x - py, color); Common::set_to(ptr_tl - y - px, ptr_tr + y - px, color); Common::set_to(ptr_bl - x + py, ptr_br + x + py, color); Common::set_to(ptr_bl - y + px, ptr_br + y + px, color); __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1); } ptr_fill += p * r; while (short_h-- >= 0) { Common::set_to(ptr_fill, ptr_fill + w + 1, color); ptr_fill += p; } } } /** CIRCLES **/ template void VectorRendererAA:: drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) { int x, y, sw = 0; int p = Base::surfacePitch(), px, py; uint32 rsq = (r * r) << 16; uint32 T = 0, oldT; uint8 a1, a2; PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); if (fill_m == VectorRenderer::kNoFill) { while (sw++ < Base::_strokeWidth) { x = r - (sw - 1); y = 0; T = 0; px = p * x; py = 0; *(ptr + x) = (PixelType)color; *(ptr - x) = (PixelType)color; *(ptr + px) = (PixelType)color; *(ptr - px) = (PixelType)color; while (x > y++) { __WU_ALGORITHM(); if (sw != 1 && sw != Base::_strokeWidth) a2 = a1 = 255; __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, (x - 1), y, (px - p), py, a2); __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1); } } } else { Common::set_to(ptr - r, ptr + r + 1, color); x = r; y = 0; T = 0; px = p * x; py = 0; while (x > y++) { __WU_ALGORITHM(); Common::set_to(ptr - x + py, ptr + x + py, color); Common::set_to(ptr - x - py, ptr + x - py, color); Common::set_to(ptr - y + px, ptr + y + px, color); Common::set_to(ptr - y - px, ptr + y - px, color); __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1); } } } } // end of namespace Graphics