/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VECTOR_RENDERER_H #define VECTOR_RENDERER_H #include "common/rect.h" #include "common/scummsys.h" #include "common/str.h" #include "graphics/surface.h" #include "graphics/transparent_surface.h" #include "gui/ThemeEngine.h" class OSystem; namespace Graphics { class VectorRenderer; struct DrawStep; typedef void (VectorRenderer::*DrawingFunctionCallback)(const Common::Rect &, const Graphics::DrawStep &); struct DrawStep { DrawingFunctionCallback drawingCall; /**< Pointer to drawing function */ Graphics::Surface* blitSrc; Graphics::TransparentSurface* blitAlphaSrc; struct Color { uint8 r, g, b; bool set; Color () : r(0), g(0), b(0), set(false) {} }; Color fgColor; /**< Foreground color */ Color bgColor; /**< background color */ Color gradColor1; /**< gradient start*/ Color gradColor2; /**< gradient end */ Color bevelColor; bool autoWidth, autoHeight; int16 x, y, w, h; /**< width, height and position, if not measured automatically. negative values mean counting from the opposite direction */ Common::Rect padding; Common::Rect clip; /**< Clipping rect restriction */ enum VectorAlignment { kVectorAlignManual, kVectorAlignLeft, kVectorAlignRight, kVectorAlignBottom, kVectorAlignTop, kVectorAlignCenter }; VectorAlignment xAlign; VectorAlignment yAlign; uint8 shadow, stroke, factor, radius, bevel; /**< Misc options... */ uint8 fillMode; /**< active fill mode */ uint8 shadowFillMode; /**< fill mode of the shadow used */ uint32 extraData; /**< Generic parameter for extra options (orientation/bevel) */ uint32 scale; /**< scale of all the coordinates in FIXED POINT with 16 bits mantissa */ GUI::ThemeEngine::AutoScaleMode autoscale; /**< scale alphaimage if present */ DrawStep() { drawingCall = nullptr; blitSrc = nullptr; blitAlphaSrc = nullptr; // fgColor, bgColor, gradColor1, gradColor2, bevelColor initialized by Color default constructor autoWidth = autoHeight = false; x = y = w = h = 0; // padding initialized by Common::Rect default constructor xAlign = yAlign = kVectorAlignManual; shadow = stroke = factor = radius = bevel = 0; fillMode = 0; shadowFillMode = 0; extraData = 0; scale = 0; autoscale = GUI::ThemeEngine::kAutoScaleNone; } }; VectorRenderer *createRenderer(int mode); /** * VectorRenderer: The core Vector Renderer Class * * This virtual class exposes the API with all the vectorial * rendering functions that may be used to draw on a given Surface. * * This class must be instantiated as one of its children, which implement * the actual rendering functionality for each Byte Depth / Byte Format * combination, and may also contain platform specific code. * * When specifying define DISABLE_FANCY_THEMES eye candy related code * gets stripped off. This is especially useful for small devices like NDS. * * TODO: Expand documentation. * * @see VectorRendererSpec * @see VectorRendererAA */ class VectorRenderer { public: VectorRenderer() : _activeSurface(NULL), _fillMode(kFillDisabled), _shadowOffset(0), _shadowFillMode(kShadowExponential), _disableShadows(false), _strokeWidth(1), _gradientFactor(1) { } virtual ~VectorRenderer() {} /** Specifies the way in which a shape is filled */ enum FillMode { kFillDisabled = 0, kFillForeground = 1, kFillBackground = 2, kFillGradient = 3 }; enum TriangleOrientation { kTriangleAuto = 0, kTriangleUp, kTriangleDown, kTriangleLeft, kTriangleRight }; enum ShadowFillMode { kShadowLinear = 0, kShadowExponential = 1 }; /** * Draws a line by considering the special cases for optimization. * * @param x1 Horizontal (X) coordinate for the line start * @param x2 Horizontal (X) coordinate for the line end * @param y1 Vertical (Y) coordinate for the line start * @param y2 Vertical (Y) coordinate for the line end */ virtual void drawLine(int x1, int y1, int x2, int y2) = 0; /** * Draws a circle centered at (x,y) with radius r. * * @param x Horizontal (X) coordinate for the center of the circle * @param y Vertical (Y) coordinate for the center of the circle * @param r Radius of the circle. */ virtual void drawCircle(int x, int y, int r) = 0; /** * Draws a square starting at (x,y) with the given width and height. * * @param x Horizontal (X) coordinate for the center of the square * @param y Vertical (Y) coordinate for the center of the square * @param w Width of the square. * @param h Height of the square */ virtual void drawSquare(int x, int y, int w, int h) = 0; /** * Draws a rounded square starting at (x,y) with the given width and height. * The corners of the square are rounded with the given radius. * * @param x Horizontal (X) coordinate for the center of the square * @param y Vertical (Y) coordinate for the center of the square * @param w Width of the square. * @param h Height of the square * @param r Radius of the corners. */ virtual void drawRoundedSquare(int x, int y, int r, int w, int h) = 0; /** * Draws a triangle starting at (x,y) with the given base and height. * The triangle will always be isosceles, with the given base and height. * The orientation parameter controls the position of the base of the triangle. * * @param x Horizontal (X) coordinate for the top left corner of the triangle * @param y Vertical (Y) coordinate for the top left corner of the triangle * @param base Width of the base of the triangle * @param height Height of the triangle * @param orient Orientation of the triangle. */ virtual void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient) = 0; /** * Draws a beveled square like the ones in the Classic GUI themes. * Beveled squares are always drawn with a transparent background. Draw them on top * of a standard square to fill it. * * @param x Horizontal (X) coordinate for the center of the square * @param y Vertical (Y) coordinate for the center of the square * @param w Width of the square. * @param h Height of the square * @param bevel Amount of bevel. Must be positive. */ virtual void drawBeveledSquare(int x, int y, int w, int h) = 0; /** * Draws a tab-like shape, specially thought for the Tab widget. * If a radius is given, the tab will have rounded corners. Otherwise, * the tab will be squared. * * @param x Horizontal (X) coordinate for the tab * @param y Vertical (Y) coordinate for the tab * @param w Width of the tab * @param h Height of the tab * @param r Radius of the corners of the tab (0 for squared tabs). */ virtual void drawTab(int x, int y, int r, int w, int h) = 0; /** * Simple helper function to draw a cross. */ virtual void drawCross(int x, int y, int w, int h) { drawLine(x, y, x + w, y + w); drawLine(x + w, y, x, y + h); } /** * Set the active foreground painting color for the renderer. * All the foreground drawing from then on will be done with that color, unless * specified otherwise. * * Foreground drawing means all outlines and basic shapes. * * @param r value of the red color byte * @param g value of the green color byte * @param b value of the blue color byte */ virtual void setFgColor(uint8 r, uint8 g, uint8 b) = 0; /** * Set the active background painting color for the renderer. * All the background drawing from then on will be done with that color, unless * specified otherwise. * * Background drawing means all the shape filling. * * @param r value of the red color byte * @param g value of the green color byte * @param b value of the blue color byte */ virtual void setBgColor(uint8 r, uint8 g, uint8 b) = 0; virtual void setBevelColor(uint8 r, uint8 g, uint8 b) = 0; /** * Set the active gradient color. All shapes drawn using kFillGradient * as their fill mode will use this VERTICAL gradient as their fill color. * * @param r1 value of the red color byte for the start color * @param g1 value of the green color byte for the start color * @param b1 value of the blue color byte for the start color * @param r2 value of the red color byte for the end color * @param g2 value of the green color byte for the end color * @param b2 value of the blue color byte for the end color */ virtual void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) = 0; /** * Sets the active drawing surface. All drawing from this * point on will be done on that surface. * * @param surface Pointer to a Surface object. */ virtual void setSurface(TransparentSurface *surface) { _activeSurface = surface; } /** * Returns the currently active drawing surface */ virtual TransparentSurface *getActiveSurface() { return _activeSurface; } /** * Fills the active surface with the specified fg/bg color or the active gradient. * Defaults to using the active Foreground color for filling. */ virtual void fillSurface() = 0; /** * Clears the active surface. */ virtual void clearSurface() { byte *src = (byte *)_activeSurface->getPixels(); memset(src, 0, _activeSurface->pitch * _activeSurface->h); } /** * Sets the active fill mode for all shapes. * * @see VectorRenderer::FillMode * @param mode Specified fill mode. */ virtual void setFillMode(FillMode mode) { _fillMode = mode; } virtual void setShadowFillMode(ShadowFillMode mode) { _shadowFillMode = mode; } /** * Sets the stroke width. All shapes drawn with a stroke will * have that width. Pass 0 to disable shape stroking. * * @param width Width of the stroke in pixels. */ virtual void setStrokeWidth(int width) { _strokeWidth = width; } /** * Enables adding shadows to all drawn primitives. * Shadows are drawn automatically under the shapes. The given offset * controls their intensity and size (the higher the offset, the * bigger the shadows). If the offset is 0, no shadows are drawn. * * @param offset Shadow offset. */ virtual void setShadowOffset(int offset) { if (offset >= 0) _shadowOffset = offset; } virtual void setBevel(int amount) { if (amount >= 0) _bevel = amount; } /** * Sets the multiplication factor of the active gradient. * * @see _gradientFactor * @param factor Multiplication factor. */ virtual void setGradientFactor(int factor) { if (factor > 0) _gradientFactor = factor; } /** * Sets the clipping rectangle to be used by draw calls. * * Draw calls are restricted to pixels that are inside of the clipping * rectangle. Pixels outside the clipping rectangle are not modified. * To disable the clipping rectangle, call this method with a rectangle * the same size as the target surface. */ virtual void setClippingRect(const Common::Rect &clippingArea) = 0; /** * Translates the position data inside a DrawStep into actual * screen drawing positions. */ void stepGetPositions(const DrawStep &step, const Common::Rect &area, uint16 &in_x, uint16 &in_y, uint16 &in_w, uint16 &in_h); /** * Translates the radius data inside a drawstep into the real radius * for the shape. Used for automatic radius calculations. */ int stepGetRadius(const DrawStep &step, const Common::Rect &area); /** * Restrict a draw call clipping rect with a step specific clipping rect */ Common::Rect applyStepClippingRect(const Common::Rect &area, const Common::Rect &clip, const DrawStep &step); /** * DrawStep callback functions for each drawing feature */ void drawCallback_CIRCLE(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h, radius; radius = stepGetRadius(step, area); stepGetPositions(step, area, x, y, w, h); drawCircle(x + radius, y + radius, radius); } void drawCallback_SQUARE(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h; stepGetPositions(step, area, x, y, w, h); drawSquare(x, y, w, h); } void drawCallback_LINE(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h; stepGetPositions(step, area, x, y, w, h); drawLine(x, y, x + w, y + h); } void drawCallback_ROUNDSQ(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h; stepGetPositions(step, area, x, y, w, h); drawRoundedSquare(x, y, stepGetRadius(step, area), w, h); } void drawCallback_FILLSURFACE(const Common::Rect &area, const DrawStep &step) { fillSurface(); } void drawCallback_TRIANGLE(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h; stepGetPositions(step, area, x, y, w, h); drawTriangle(x, y, w, h, (TriangleOrientation)step.extraData); } void drawCallback_BEVELSQ(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h; stepGetPositions(step, area, x, y, w, h); drawBeveledSquare(x, y, w, h); } void drawCallback_TAB(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h; stepGetPositions(step, area, x, y, w, h); drawTab(x, y, stepGetRadius(step, area), w, h); } void drawCallback_BITMAP(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h; stepGetPositions(step, area, x, y, w, h); blitKeyBitmap(step.blitSrc, Common::Point(x, y)); } void drawCallback_ALPHABITMAP(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h; stepGetPositions(step, area, x, y, w, h); blitAlphaBitmap(step.blitAlphaSrc, Common::Rect(x, y, x + w, y + h), step.autoscale, step.xAlign, step.yAlign); // TODO } void drawCallback_CROSS(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h; stepGetPositions(step, area, x, y, w, h); drawCross(x, y, w, h); } void drawCallback_VOID(const Common::Rect &area, const DrawStep &step) {} /** * Draws the specified draw step on the screen. * * @see DrawStep * @param area Zone to paint on * @param step Pointer to a DrawStep struct. */ virtual void drawStep(const Common::Rect &area, const Common::Rect &clip, const DrawStep &step, uint32 extra = 0); /** * Copies the part of the current frame to the system overlay. * * @param sys Pointer to the global System class * @param r Zone of the surface to copy into the overlay. */ virtual void copyFrame(OSystem *sys, const Common::Rect &r) = 0; /** * Copies the current surface to the system overlay * * @param sys Pointer to the global System class */ virtual void copyWholeFrame(OSystem *sys) = 0; /** * Blits a given graphics surface on top of the current drawing surface. * * Note that the source surface and the active * surface are expected to be of the same size, hence the area delimited * by "r" in the source surface will be blitted into the area delimited by * "r" on the current surface. * * If you wish to blit a smaller surface into the active drawing area, use * VectorRenderer::blitSubSurface(). * * @param source Surface to blit into the drawing surface. * @param r Position in the active drawing surface to do the blitting. */ virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) = 0; /** * Blits a given graphics surface at the specified position of the current drawing surface. */ virtual void blitSubSurface(const Graphics::Surface *source, const Common::Point &p) = 0; virtual void blitKeyBitmap(const Graphics::Surface *source, const Common::Point &p) = 0; virtual void blitAlphaBitmap(Graphics::TransparentSurface *source, const Common::Rect &r, GUI::ThemeEngine::AutoScaleMode autoscale = GUI::ThemeEngine::kAutoScaleNone, Graphics::DrawStep::VectorAlignment xAlign = Graphics::DrawStep::kVectorAlignManual, Graphics::DrawStep::VectorAlignment yAlign = Graphics::DrawStep::kVectorAlignManual, int alpha = 255) = 0; /** * Draws a string into the screen. Wrapper for the Graphics::Font string drawing * method. */ virtual void drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool useEllipsis, const Common::Rect &textDrawableArea) = 0; /** * Allows to temporarily enable/disable all shadows drawing. * i.e. for performance issues, blitting, etc */ virtual void disableShadows() { _disableShadows = true; } virtual void enableShadows() { _disableShadows = false; } /** * Applies a whole-screen shading effect, used before opening a new dialog. * Currently supports screen dimmings and luminance (b&w). */ virtual void applyScreenShading(GUI::ThemeEngine::ShadingStyle) = 0; protected: TransparentSurface *_activeSurface; /**< Pointer to the surface currently being drawn */ FillMode _fillMode; /**< Defines in which way (if any) are filled the drawn shapes */ ShadowFillMode _shadowFillMode; int _shadowOffset; /**< offset for drawn shadows */ int _bevel; /**< amount of fake bevel */ bool _disableShadows; /**< Disables temporarily shadow drawing for overlayed images. */ int _strokeWidth; /**< Width of the stroke of all drawn shapes */ uint32 _dynamicData; /**< Dynamic data from the GUI Theme that modifies the drawing of the current shape */ int _gradientFactor; /**< Multiplication factor of the active gradient */ }; } // End of namespace Graphics #endif