/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/util.h" #include "common/system.h" #include "common/frac.h" #include "graphics/surface.h" #include "graphics/colormasks.h" #include "gui/ThemeEngine.h" #include "graphics/VectorRenderer.h" #include "graphics/VectorRendererSpec.h" #define VECTOR_RENDERER_FAST_TRIANGLES /** Fixed point SQUARE ROOT **/ inline frac_t fp_sqroot(uint32 x) { #if 0 // Use the FPU to compute the square root and then convert it to fixed // point data. On systems with a fast FPU, this can be a lot faster than // the integer based code below - on my system roughly 50x! However, on // systems without an FPU, the converse might be true. // For now, we only use the integer based code. return doubleToFrac(sqrt((double)x)); #else // The code below wants to use a lot of registers, which is not good on // x86 processors. By taking advantage of the fact the the input value is // an integer, it might be possible to improve this. Furthermore, we could // take advantage of the fact that we call this function several times on // decreasing values. By feeding it the sqrt of the previous old x, as well // as the old x, it should be possible to compute the correct sqrt with far // fewer than 23 iterations. register uint32 root, remHI, remLO, testDIV, count; root = 0; remHI = 0; remLO = x << 16; count = 23; do { remHI = (remHI << 2) | (remLO >> 30); remLO <<= 2; root <<= 1; testDIV = (root << 1) + 1; if (remHI >= testDIV) { remHI -= testDIV; root++; } } while (count--); return root; #endif } /* HELPER MACROS for Bresenham's circle drawing algorithm Note the proper spelling on this header. */ #define __BE_ALGORITHM() { \ if (f >= 0) { \ y--; \ ddF_y += 2; \ f += ddF_y; \ py -= pitch; \ } \ px += pitch; \ ddF_x += 2; \ f += ddF_x + 1; \ } #define __BE_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \ *(ptr1 + (y) - (px)) = color; \ *(ptr1 + (x) - (py)) = color; \ *(ptr2 - (x) - (py)) = color; \ *(ptr2 - (y) - (px)) = color; \ *(ptr3 - (y) + (px)) = color; \ *(ptr3 - (x) + (py)) = color; \ *(ptr4 + (x) + (py)) = color; \ *(ptr4 + (y) + (px)) = color; \ } #define __BE_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \ *(ptr1 + (y) - (px)) = color1; \ *(ptr1 + (x) - (py)) = color2; \ *(ptr2 - (x) - (py)) = color2; \ *(ptr2 - (y) - (px)) = color1; \ *(ptr3 - (y) + (px)) = color3; \ *(ptr3 - (x) + (py)) = color4; \ *(ptr4 + (x) + (py)) = color4; \ *(ptr4 + (y) + (px)) = color3; \ } #define __BE_RESET() { \ f = 1 - r; \ ddF_x = 0; ddF_y = -2 * r; \ x = 0; y = r; px = 0; py = pitch * r; \ } #define __TRIANGLE_MAINX() \ if (error_term >= 0) { \ ptr_right += pitch; \ ptr_left += pitch; \ error_term += dysub; \ } else { \ error_term += ddy; \ } \ ptr_right++; \ ptr_left--; #define __TRIANGLE_MAINY() \ if (error_term >= 0) { \ ptr_right++; \ ptr_left--; \ error_term += dxsub; \ } else { \ error_term += ddx; \ } \ ptr_right += pitch; \ ptr_left += pitch; /** HELPER MACROS for WU's circle drawing algorithm **/ #define __WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) { \ this->blendPixelPtr(ptr1 + (y) - (px), color, a); \ this->blendPixelPtr(ptr1 + (x) - (py), color, a); \ this->blendPixelPtr(ptr2 - (x) - (py), color, a); \ this->blendPixelPtr(ptr2 - (y) - (px), color, a); \ this->blendPixelPtr(ptr3 - (y) + (px), color, a); \ this->blendPixelPtr(ptr3 - (x) + (py), color, a); \ this->blendPixelPtr(ptr4 + (x) + (py), color, a); \ this->blendPixelPtr(ptr4 + (y) + (px), color, a); \ } // optimized Wu's algorithm #define __WU_ALGORITHM() { \ oldT = T; \ T = fp_sqroot(rsq - y*y) ^ 0xFFFF; \ py += pitch; \ if (T < oldT) { \ x--; px -= pitch; \ } \ a2 = (T >> 8); \ a1 = ~a2 >> 4; \ } namespace Graphics { /** * Fills several pixels in a row with a given color. * * This is a replacement function for Common::set_to, using an unrolled * loop to maximize performance on most architectures. * This function may (and should) be overloaded in any child renderers * for portable platforms with platform-specific assembly code. * * This fill operation is extensively used throughout the renderer, so this * counts as one of the main bottlenecks. Please replace it with assembly * when possible! * * @param first Pointer to the first pixel to fill. * @param last Pointer to the last pixel to fill. * @param color Color of the pixel */ template void colorFill(PixelType *first, PixelType *last, PixelType color) { register int count = (last - first); if (!count) return; register int n = (count + 7) >> 3; switch (count % 8) { case 0: do { *first++ = color; case 7: *first++ = color; case 6: *first++ = color; case 5: *first++ = color; case 4: *first++ = color; case 3: *first++ = color; case 2: *first++ = color; case 1: *first++ = color; } while (--n > 0); } } VectorRenderer *createRenderer(int mode) { #ifdef DISABLE_FANCY_THEMES assert(mode == GUI::ThemeEngine::kGfxStandard16bit); #endif PixelFormat format = g_system->getOverlayFormat(); switch (mode) { case GUI::ThemeEngine::kGfxStandard16bit: return new VectorRendererSpec(format); #ifndef DISABLE_FANCY_THEMES case GUI::ThemeEngine::kGfxAntialias16bit: return new VectorRendererAA(format); #endif default: break; } return 0; } template void VectorRendererSpec:: setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) { _gradientEnd = _format.RGBToColor(r2, g2, b2); _gradientStart = _format.RGBToColor(r1, g1, b1); Base::_gradientBytes[0] = (_gradientEnd & _redMask) - (_gradientStart & _redMask); Base::_gradientBytes[1] = (_gradientEnd & _greenMask) - (_gradientStart & _greenMask); Base::_gradientBytes[2] = (_gradientEnd & _blueMask) - (_gradientStart & _blueMask); } template VectorRendererSpec:: VectorRendererSpec(PixelFormat format) : _format(format), _redMask((0xFF >> format.rLoss) << format.rShift), _greenMask((0xFF >> format.gLoss) << format.gShift), _blueMask((0xFF >> format.bLoss) << format.bShift), _alphaMask((0xFF >> format.aLoss) << format.aShift) { _bitmapAlphaColor = _format.RGBToColor(255, 0, 255); } template void VectorRendererSpec:: fillSurface() { byte *ptr = (byte *)_activeSurface->getBasePtr(0, 0); int h = _activeSurface->h; int pitch = _activeSurface->pitch; if (Base::_fillMode == kFillBackground) { colorFill((PixelType *)ptr, (PixelType *)(ptr + pitch * h), _bgColor); } else if (Base::_fillMode == kFillForeground) { colorFill((PixelType *)ptr, (PixelType *)(ptr + pitch * h), _fgColor); } else if (Base::_fillMode == kFillGradient) { int i = h; while (i--) { colorFill((PixelType *)ptr, (PixelType *)(ptr + pitch), calcGradient(h - i, h)); ptr += pitch; } } } template void VectorRendererSpec:: copyFrame(OSystem *sys, const Common::Rect &r) { sys->copyRectToOverlay( (const OverlayColor *)_activeSurface->getBasePtr(r.left, r.top), _activeSurface->pitch / _activeSurface->format.bytesPerPixel, r.left, r.top, r.width(), r.height() ); } template void VectorRendererSpec:: blitSurface(const Graphics::Surface *source, const Common::Rect &r) { assert(source->w == _activeSurface->w && source->h == _activeSurface->h); byte *dst_ptr = (byte *)_activeSurface->getBasePtr(r.left, r.top); const byte *src_ptr = (const byte *)source->getBasePtr(r.left, r.top); const int dst_pitch = _activeSurface->pitch; const int src_pitch = source->pitch; int h = r.height(); const int w = r.width() * sizeof(PixelType); while (h--) { memcpy(dst_ptr, src_ptr, w); dst_ptr += dst_pitch; src_ptr += src_pitch; } } template void VectorRendererSpec:: blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) { byte *dst_ptr = (byte *)_activeSurface->getBasePtr(r.left, r.top); const byte *src_ptr = (const byte *)source->getBasePtr(0, 0); const int dst_pitch = _activeSurface->pitch; const int src_pitch = source->pitch; int h = r.height(); const int w = r.width() * sizeof(PixelType); while (h--) { memcpy(dst_ptr, src_ptr, w); dst_ptr += dst_pitch; src_ptr += src_pitch; } } template void VectorRendererSpec:: blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) { int16 x = r.left; int16 y = r.top; if (r.width() > source->w) x = x + (r.width() >> 1) - (source->w >> 1); if (r.height() > source->h) y = y + (r.height() >> 1) - (source->h >> 1); PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(x, y); const PixelType *src_ptr = (const PixelType *)source->getBasePtr(0, 0); int dst_pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int src_pitch = source->pitch / source->format.bytesPerPixel; int w, h = source->h; while (h--) { w = source->w; while (w--) { if (*src_ptr != _bitmapAlphaColor) *dst_ptr = *src_ptr; dst_ptr++; src_ptr++; } dst_ptr = dst_ptr - source->w + dst_pitch; src_ptr = src_ptr - source->w + src_pitch; } } template void VectorRendererSpec:: applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle) { int pixels = _activeSurface->w * _activeSurface->h; PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0); uint8 r, g, b; uint lum; // Mask to clear the last bit of every color component and all unused bits const uint32 colorMask = ~((1 << _format.rShift) | (1 << _format.gShift) | (1 << _format.bShift) // R/G/B components | (_format.aLoss == 8 ? 0 : (1 << _format.aShift)) // Alpha component | ~(_alphaMask | _redMask | _greenMask | _blueMask)); // All unused bits if (shadingStyle == GUI::ThemeEngine::kShadingDim) { int n = (pixels + 7) >> 3; switch (pixels % 8) { case 0: do { *ptr = (*ptr & colorMask) >> 1; ++ptr; case 7: *ptr = (*ptr & colorMask) >> 1; ++ptr; case 6: *ptr = (*ptr & colorMask) >> 1; ++ptr; case 5: *ptr = (*ptr & colorMask) >> 1; ++ptr; case 4: *ptr = (*ptr & colorMask) >> 1; ++ptr; case 3: *ptr = (*ptr & colorMask) >> 1; ++ptr; case 2: *ptr = (*ptr & colorMask) >> 1; ++ptr; case 1: *ptr = (*ptr & colorMask) >> 1; ++ptr; } while (--n > 0); } } else if (shadingStyle == GUI::ThemeEngine::kShadingLuminance) { while (pixels--) { _format.colorToRGB(*ptr, r, g, b); lum = (r >> 2) + (g >> 1) + (b >> 3); *ptr++ = _format.RGBToColor(lum, lum, lum); } } } template inline void VectorRendererSpec:: blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) { register int idst = *ptr; register int isrc = color; *ptr = (PixelType)( (_redMask & ((idst & _redMask) + ((int)(((int)(isrc & _redMask) - (int)(idst & _redMask)) * alpha) >> 8))) | (_greenMask & ((idst & _greenMask) + ((int)(((int)(isrc & _greenMask) - (int)(idst & _greenMask)) * alpha) >> 8))) | (_blueMask & ((idst & _blueMask) + ((int)(((int)(isrc & _blueMask) - (int)(idst & _blueMask)) * alpha) >> 8))) | (_alphaMask & ((idst & _alphaMask) + ((alpha >> _format.aLoss) << _format.aShift) - (((int)(idst & _alphaMask) * alpha) >> 8)))); } template inline PixelType VectorRendererSpec:: calcGradient(uint32 pos, uint32 max) { PixelType output = 0; pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max; output |= ((_gradientStart & _redMask) + ((Base::_gradientBytes[0] * pos) >> 12)) & _redMask; output |= ((_gradientStart & _greenMask) + ((Base::_gradientBytes[1] * pos) >> 12)) & _greenMask; output |= ((_gradientStart & _blueMask) + ((Base::_gradientBytes[2] * pos) >> 12)) & _blueMask; output |= _alphaMask; return output; } /******************************************************************** ******************************************************************** * Primitive shapes drawing - Public API calls - VectorRendererSpec * ******************************************************************** ********************************************************************/ template void VectorRendererSpec:: drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool ellipsis) { int offset = area.top; if (font->getFontHeight() < area.height()) { switch (alignV) { case GUI::ThemeEngine::kTextAlignVCenter: offset = area.top + ((area.height() - font->getFontHeight()) >> 1); break; case GUI::ThemeEngine::kTextAlignVBottom: offset = area.bottom - font->getFontHeight(); break; default: break; } } font->drawString(_activeSurface, text, area.left, offset, area.width() - deltax, _fgColor, alignH, deltax, ellipsis); } /** LINES **/ template void VectorRendererSpec:: drawLine(int x1, int y1, int x2, int y2) { x1 = CLIP(x1, 0, (int)Base::_activeSurface->w); x2 = CLIP(x2, 0, (int)Base::_activeSurface->w); y1 = CLIP(y1, 0, (int)Base::_activeSurface->h); y2 = CLIP(y2, 0, (int)Base::_activeSurface->h); // we draw from top to bottom if (y2 < y1) { SWAP(x1, x2); SWAP(y1, y2); } int dx = ABS(x2 - x1); int dy = ABS(y2 - y1); // this is a point, not a line. stoopid. if (dy == 0 && dx == 0) return; if (Base::_strokeWidth == 0) return; PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int st = Base::_strokeWidth >> 1; if (dy == 0) { // horizontal lines // these can be filled really fast with a single memset. colorFill(ptr, ptr + dx + 1, (PixelType)_fgColor); for (int i = 0, p = pitch; i < st; ++i, p += pitch) { colorFill(ptr + p, ptr + dx + 1 + p, (PixelType)_fgColor); colorFill(ptr - p, ptr + dx + 1 - p, (PixelType)_fgColor); } } else if (dx == 0) { // vertical lines // these ones use a static pitch increase. while (y1++ <= y2) { colorFill(ptr - st, ptr + st, (PixelType)_fgColor); ptr += pitch; } } else if (ABS(dx) == ABS(dy)) { // diagonal lines // these ones also use a fixed pitch increase pitch += (x2 > x1) ? 1 : -1; while (dy--) { colorFill(ptr - st, ptr + st, (PixelType)_fgColor); ptr += pitch; } } else { // generic lines, use the standard algorithm... drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor); } } /** CIRCLES **/ template void VectorRendererSpec:: drawCircle(int x, int y, int r) { if (x + r > Base::_activeSurface->w || y + r > Base::_activeSurface->h || x - r < 0 || y - r < 0 || x == 0 || y == 0 || r <= 0) return; if (Base::_fillMode != kFillDisabled && Base::_shadowOffset && x + r + Base::_shadowOffset < Base::_activeSurface->w && y + r + Base::_shadowOffset < Base::_activeSurface->h) { drawCircleAlg(x + Base::_shadowOffset + 1, y + Base::_shadowOffset + 1, r, 0, kFillForeground); } switch (Base::_fillMode) { case kFillDisabled: if (Base::_strokeWidth) drawCircleAlg(x, y, r, _fgColor, kFillDisabled); break; case kFillForeground: drawCircleAlg(x, y, r, _fgColor, kFillForeground); break; case kFillBackground: if (Base::_strokeWidth > 1) { drawCircleAlg(x, y, r, _fgColor, kFillForeground); drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kFillBackground); } else { drawCircleAlg(x, y, r, _bgColor, kFillBackground); drawCircleAlg(x, y, r, _fgColor, kFillDisabled); } break; case kFillGradient: break; } } /** SQUARES **/ template void VectorRendererSpec:: drawSquare(int x, int y, int w, int h) { if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h || w <= 0 || h <= 0 || x < 0 || y < 0) return; if (Base::_fillMode != kFillDisabled && Base::_shadowOffset && x + w + Base::_shadowOffset < Base::_activeSurface->w && y + h + Base::_shadowOffset < Base::_activeSurface->h) { drawSquareShadow(x, y, w, h, Base::_shadowOffset); } switch (Base::_fillMode) { case kFillDisabled: if (Base::_strokeWidth) drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled); break; case kFillForeground: drawSquareAlg(x, y, w, h, _fgColor, kFillForeground); break; case kFillBackground: drawSquareAlg(x, y, w, h, _bgColor, kFillBackground); drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled); break; case kFillGradient: VectorRendererSpec::drawSquareAlg(x, y, w, h, 0, kFillGradient); if (Base::_strokeWidth) drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled); break; } } /** ROUNDED SQUARES **/ template void VectorRendererSpec:: drawRoundedSquare(int x, int y, int r, int w, int h) { if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h || w <= 0 || h <= 0 || x < 0 || y < 0 || r <= 0) return; if ((r * 2) > w || (r * 2) > h) r = MIN(w /2, h / 2); if (Base::_fillMode != kFillDisabled && Base::_shadowOffset && x + w + Base::_shadowOffset + 1 < Base::_activeSurface->w && y + h + Base::_shadowOffset + 1 < Base::_activeSurface->h) { drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset); } switch (Base::_fillMode) { case kFillDisabled: if (Base::_strokeWidth) drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled); break; case kFillForeground: drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground); break; case kFillBackground: VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, _bgColor, kFillBackground); drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled); break; case kFillGradient: if (Base::_strokeWidth > 1) { drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground); VectorRendererSpec::drawRoundedSquareAlg(x + Base::_strokeWidth/2, y + Base::_strokeWidth/2, r - Base::_strokeWidth/2, w - Base::_strokeWidth, h - Base::_strokeWidth, 0, kFillGradient); } else { VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, 0, kFillGradient); if (Base::_strokeWidth) drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled); } break; } if (Base::_bevel) drawRoundedSquareFakeBevel(x, y, r, w, h, Base::_bevel); } template void VectorRendererSpec:: drawTab(int x, int y, int r, int w, int h) { if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h || w <= 0 || h <= 0 || x < 0 || y < 0 || r > w || r > h) return; if (r == 0 && Base::_bevel > 0) { drawBevelTabAlg(x, y, w, h, Base::_bevel, _bevelColor, _fgColor, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF)); return; } if (r == 0) return; switch (Base::_fillMode) { case kFillDisabled: return; case kFillGradient: case kFillBackground: drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode); if (Base::_strokeWidth) drawTabAlg(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF)); break; case kFillForeground: drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode); break; } } template void VectorRendererSpec:: drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) { if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h) return; PixelType color = 0; if (Base::_strokeWidth <= 1) { if (Base::_fillMode == kFillForeground) color = _fgColor; else if (Base::_fillMode == kFillBackground) color = _bgColor; } else { if (Base::_fillMode == kFillDisabled) return; color = _fgColor; } if (Base::_dynamicData != 0) orient = (TriangleOrientation)Base::_dynamicData; int newW = w / 2; if (newW % 2) newW++; switch (orient) { case kTriangleUp: case kTriangleDown: drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), color, Base::_fillMode); break; case kTriangleLeft: case kTriangleRight: case kTriangleAuto: break; } if (Base::_strokeWidth > 0) if (Base::_fillMode == kFillBackground || Base::_fillMode == kFillGradient) { drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), _fgColor, kFillDisabled); } } /******************************************************************** ******************************************************************** * Aliased Primitive drawing ALGORITHMS - VectorRendererSpec ******************************************************************** ********************************************************************/ /** TAB ALGORITHM - NON AA */ template void VectorRendererSpec:: drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft, int baseRight) { int f, ddF_x, ddF_y; int x, y, px, py; int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int sw = 0, sp = 0, hp = 0; PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); int real_radius = r; int short_h = h - r + 2; int long_h = h; if (fill_m == kFillDisabled) { while (sw++ < Base::_strokeWidth) { colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color); colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color); sp += pitch; __BE_RESET(); r--; while (x++ < y) { __BE_ALGORITHM(); *(ptr_tr + (y) - (px)) = color; *(ptr_tr + (x) - (py)) = color; *(ptr_tl - (x) - (py)) = color; *(ptr_tl - (y) - (px)) = color; if (Base::_strokeWidth > 1) { *(ptr_tr + (y) - (px - pitch)) = color; *(ptr_tr + (x) - (py)) = color; *(ptr_tl - (x) - (py)) = color; *(ptr_tl - (y) - (px - pitch)) = color; } } } ptr_fill += pitch * real_radius; while (short_h--) { colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color); colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color); ptr_fill += pitch; } if (baseLeft) { sw = 0; ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1 + h + 1); while (sw++ < Base::_strokeWidth) { colorFill(ptr_fill - baseLeft, ptr_fill, color); ptr_fill += pitch; } } if (baseRight) { sw = 0; ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w, y1 + h + 1); while (sw++ < Base::_strokeWidth) { colorFill(ptr_fill, ptr_fill + baseRight, color); ptr_fill += pitch; } } } else { __BE_RESET(); PixelType color1, color2; color1 = color2 = color; while (x++ < y) { __BE_ALGORITHM(); if (fill_m == kFillGradient) { color1 = calcGradient(real_radius - x, long_h); color2 = calcGradient(real_radius - y, long_h); } colorFill(ptr_tl - x - py, ptr_tr + x - py, color2); colorFill(ptr_tl - y - px, ptr_tr + y - px, color1); *(ptr_tr + (y) - (px)) = color1; *(ptr_tr + (x) - (py)) = color2; *(ptr_tl - (x) - (py)) = color2; *(ptr_tl - (y) - (px)) = color1; } ptr_fill += pitch * r; while (short_h--) { if (fill_m == kFillGradient) color = calcGradient(real_radius++, long_h); colorFill(ptr_fill, ptr_fill + w + 1, color); ptr_fill += pitch; } } } /** BEVELED TABS FOR CLASSIC THEME **/ template void VectorRendererSpec:: drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, int baseLeft, int baseRight) { int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int i, j; PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y); i = bevel; while (i--) { colorFill(ptr_left, ptr_left + w, top_color); ptr_left += pitch; } if (baseLeft > 0) { i = h - bevel; ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y); while (i--) { colorFill(ptr_left, ptr_left + bevel, top_color); ptr_left += pitch; } } i = h - bevel; j = bevel - 1; ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y); while (i--) { colorFill(ptr_left + j, ptr_left + bevel, bottom_color); if (j > 0) j--; ptr_left += pitch; } i = bevel; ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y + h - bevel); while (i--) { colorFill(ptr_left, ptr_left + baseRight + bevel, bottom_color); if (baseLeft) colorFill(ptr_left - w - baseLeft + bevel, ptr_left - w + bevel + bevel, top_color); ptr_left += pitch; } } /** SQUARE ALGORITHM **/ template void VectorRendererSpec:: drawSquareAlg(int x, int y, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y); int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int max_h = h; if (fill_m != kFillDisabled) { while (h--) { if (fill_m == kFillGradient) color = calcGradient(max_h - h, max_h); colorFill(ptr, ptr + w, color); ptr += pitch; } } else { int sw = Base::_strokeWidth, sp = 0, hp = pitch * (h - 1); while (sw--) { colorFill(ptr + sp, ptr + w + sp, color); colorFill(ptr + hp - sp, ptr + w + hp - sp, color); sp += pitch; } while (h--) { colorFill(ptr, ptr + Base::_strokeWidth, color); colorFill(ptr + w - Base::_strokeWidth, ptr + w, color); ptr += pitch; } } } /** SQUARE ALGORITHM **/ template void VectorRendererSpec:: drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill) { int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int height = h; PixelType *ptr_fill = (PixelType *)_activeSurface->getBasePtr(x, y); if (fill) { while (height--) { blendFill(ptr_fill, ptr_fill + w, _bgColor, 200); ptr_fill += pitch; } } int i, j; x = MAX(x - bevel, 0); y = MAX(y - bevel, 0); w = MIN(w + (bevel * 2), (int)_activeSurface->w); h = MIN(h + (bevel * 2), (int)_activeSurface->h); PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y); i = bevel; while (i--) { colorFill(ptr_left, ptr_left + w, top_color); ptr_left += pitch; } i = h - bevel; ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + bevel); while (i--) { colorFill(ptr_left, ptr_left + bevel, top_color); ptr_left += pitch; } i = bevel; ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + h - bevel); while (i--) { colorFill(ptr_left + i, ptr_left + w, bottom_color); ptr_left += pitch; } i = h - bevel; j = bevel - 1; ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y); while (i--) { colorFill(ptr_left + j, ptr_left + bevel, bottom_color); if (j > 0) j--; ptr_left += pitch; } } /** GENERIC LINE ALGORITHM **/ template void VectorRendererSpec:: drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int xdir = (x2 > x1) ? 1 : -1; *ptr = (PixelType)color; if (dx > dy) { int ddy = dy * 2; int dysub = ddy - (dx * 2); int error_term = ddy - dx; while (dx--) { if (error_term >= 0) { ptr += pitch; error_term += dysub; } else { error_term += ddy; } ptr += xdir; *ptr = (PixelType)color; } } else { int ddx = dx * 2; int dxsub = ddx - (dy * 2); int error_term = ddx - dy; while (dy--) { if (error_term >= 0) { ptr += xdir; error_term += dxsub; } else { error_term += ddx; } ptr += pitch; *ptr = (PixelType)color; } } ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2); *ptr = (PixelType)color; } /** VERTICAL TRIANGLE DRAWING ALGORITHM **/ template void VectorRendererSpec:: drawTriangleVertAlg(int x1, int y1, int w, int h, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) { int dx = w >> 1, dy = h, gradient_h = 0; int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; PixelType *ptr_right = 0, *ptr_left = 0; if (inverted) { ptr_right = (PixelType *)_activeSurface->getBasePtr(x1, y1); ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + w, y1); } else { ptr_right = ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + dx, y1); } if (dx > dy) { int ddy = dy * 2; int dysub = ddy - (dx * 2); int error_term = ddy - dx; switch (fill_m) { case kFillDisabled: while (dx--) { __TRIANGLE_MAINX(); *ptr_right = color; *ptr_left = color; } colorFill(ptr_left, ptr_right, color); break; case kFillForeground: case kFillBackground: while (dx--) { __TRIANGLE_MAINX(); if (inverted) colorFill(ptr_right, ptr_left, color); else colorFill(ptr_left, ptr_right, color); } break; case kFillGradient: while (dx--) { __TRIANGLE_MAINX(); if (inverted) colorFill(ptr_right, ptr_left, calcGradient(gradient_h++, h)); else colorFill(ptr_left, ptr_right, calcGradient(gradient_h++, h)); } break; } } else { int ddx = dx * 2; int dxsub = ddx - (dy * 2); int error_term = ddx - dy; switch (fill_m) { case kFillDisabled: while (dy--) { __TRIANGLE_MAINY(); *ptr_right = color; *ptr_left = color; } colorFill(ptr_left, ptr_right, color); break; case kFillForeground: case kFillBackground: while (dy--) { __TRIANGLE_MAINY(); if (inverted) colorFill(ptr_right, ptr_left, color); else colorFill(ptr_left, ptr_right, color); } break; case kFillGradient: while (dy--) { __TRIANGLE_MAINY(); if (inverted) colorFill(ptr_right, ptr_left, calcGradient(gradient_h++, h)); else colorFill(ptr_left, ptr_right, calcGradient(gradient_h++, h)); } break; } } } /** VERTICAL TRIANGLE DRAWING - FAST VERSION FOR SQUARED TRIANGLES */ template void VectorRendererSpec:: drawTriangleFast(int x1, int y1, int size, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) { int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int hstep = 0, dy = size; bool grad = (fill_m == kFillGradient); PixelType *ptr_right = 0, *ptr_left = 0; if (x1 + size > Base::_activeSurface->w || x1 < 0 || y1 + size > Base::_activeSurface->h || y1 < 0) return; if (inverted) { ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1); ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1); } else { ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1 + size); ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1 + size); pitch = -pitch; } if (fill_m == kFillDisabled) { while (ptr_left < ptr_right) { *ptr_left = color; *ptr_right = color; ptr_left += pitch; ptr_right += pitch; if (hstep++ % 2) { ptr_left++; ptr_right--; } } } else { while (ptr_left < ptr_right) { colorFill(ptr_left, ptr_right, grad ? calcGradient(dy--, size) : color); ptr_left += pitch; ptr_right += pitch; if (hstep++ % 2) { ptr_left++; ptr_right--; } } } } /** ROUNDED SQUARE ALGORITHM **/ template void VectorRendererSpec:: drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { int f, ddF_x, ddF_y; int x, y, px, py; int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int sw = 0, sp = 0, hp = h * pitch; PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); int real_radius = r; int short_h = h - (2 * r) + 2; int long_h = h; if (fill_m == kFillDisabled) { while (sw++ < Base::_strokeWidth) { colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color); colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color); sp += pitch; __BE_RESET(); r--; while (x++ < y) { __BE_ALGORITHM(); __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); if (Base::_strokeWidth > 1) { __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py); __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py); } } } ptr_fill += pitch * real_radius; while (short_h--) { colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color); colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color); ptr_fill += pitch; } } else { __BE_RESET(); PixelType color1, color2, color3, color4; if (fill_m == kFillGradient) { while (x++ < y) { __BE_ALGORITHM(); color1 = calcGradient(real_radius - x, long_h); color2 = calcGradient(real_radius - y, long_h); color3 = calcGradient(long_h - r + x, long_h); color4 = calcGradient(long_h - r + y, long_h); colorFill(ptr_tl - x - py, ptr_tr + x - py, color2); colorFill(ptr_tl - y - px, ptr_tr + y - px, color1); colorFill(ptr_bl - x + py, ptr_br + x + py, color4); colorFill(ptr_bl - y + px, ptr_br + y + px, color3); __BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); } } else { while (x++ < y) { __BE_ALGORITHM(); colorFill(ptr_tl - x - py, ptr_tr + x - py, color); colorFill(ptr_tl - y - px, ptr_tr + y - px, color); colorFill(ptr_bl - x + py, ptr_br + x + py, color); colorFill(ptr_bl - y + px, ptr_br + y + px, color); // do not remove - messes up the drawing at lower resolutions __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); } } ptr_fill += pitch * r; while (short_h--) { if (fill_m == kFillGradient) color = calcGradient(real_radius++, long_h); colorFill(ptr_fill, ptr_fill + w + 1, color); ptr_fill += pitch; } } } /** CIRCLE ALGORITHM **/ template void VectorRendererSpec:: drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) { int f, ddF_x, ddF_y; int x, y, px, py, sw = 0; int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); if (fill_m == kFillDisabled) { while (sw++ < Base::_strokeWidth) { __BE_RESET(); r--; *(ptr + y) = color; *(ptr - y) = color; *(ptr + py) = color; *(ptr - py) = color; while (x++ < y) { __BE_ALGORITHM(); __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py); if (Base::_strokeWidth > 1) { __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x - 1, y, px, py); __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px - pitch, py); } } } } else { colorFill(ptr - r, ptr + r, color); __BE_RESET(); while (x++ < y) { __BE_ALGORITHM(); colorFill(ptr - x + py, ptr + x + py, color); colorFill(ptr - x - py, ptr + x - py, color); colorFill(ptr - y + px, ptr + y + px, color); colorFill(ptr - y - px, ptr + y - px, color); } } } /******************************************************************** ******************************************************************** * SHADOW drawing algorithms - VectorRendererSpec ******************* ******************************************************************** ********************************************************************/ template void VectorRendererSpec:: drawSquareShadow(int x, int y, int w, int h, int blur) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur); int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int i, j; i = h - blur; while (i--) { j = blur; while (j--) blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur); ptr += pitch; } ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1); while (i++ < blur) { j = w - blur; while (j--) blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur); ptr += pitch; } ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h); i = 0; while (i++ < blur) { j = blur - 1; while (j--) blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur)); ptr += pitch; } } template void VectorRendererSpec:: drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) { int f, ddF_x, ddF_y; int x, y, px, py; int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int alpha = 102; x1 += blur; y1 += blur; PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - blur, y1 + r); int short_h = h - (2 * r) + 1; __BE_RESET(); // HACK: As we are drawing circles exploting 8-axis symmetry, // there are 4 pixels on each circle which are drawn twice. // this is ok on filled circles, but when blending on surfaces, // we cannot let it blend twice. awful. uint32 hb = 0; while (x++ < y) { __BE_ALGORITHM(); if (((1 << x) & hb) == 0) { blendFill(ptr_tr - px - r, ptr_tr + y - px, 0, alpha); blendFill(ptr_bl - y + px, ptr_br + y + px, 0, alpha); hb |= (1 << x); } if (((1 << y) & hb) == 0) { blendFill(ptr_tr - r - py, ptr_tr + x - py, 0, alpha); blendFill(ptr_bl - x + py, ptr_br + x + py, 0, alpha); hb |= (1 << y); } } while (short_h--) { blendFill(ptr_fill - r, ptr_fill + blur, 0, alpha); ptr_fill += pitch; } } template void VectorRendererSpec:: drawRoundedSquareFakeBevel(int x1, int y1, int r, int w, int h, int amount) { int x, y; const int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int px, py; int sw = 0, sp = 0; uint32 rsq = r*r; frac_t T = 0, oldT; uint8 a1, a2; PixelType color = _bevelColor; //_format.RGBToColor(63, 60, 17); PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); int short_h = h - 2 * r; while (sw++ < amount) { colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color); sp += pitch; x = r - (sw - 1); y = 0; T = 0; px = pitch * x; py = 0; while (x > y++) { __WU_ALGORITHM(); blendPixelPtr(ptr_tr + (y) - (px - pitch), color, a2); blendPixelPtr(ptr_tr + (x - 1) - (py), color, a2); blendPixelPtr(ptr_tl - (x - 1) - (py), color, a2); blendPixelPtr(ptr_tl - (y) - (px - pitch), color, a2); blendPixelPtr(ptr_bl - (y) + (px - pitch), color, a2); blendPixelPtr(ptr_bl - (x - 1) + (py), color, a2); blendPixelPtr(ptr_tr + (y) - (px), color, a1); blendPixelPtr(ptr_tr + (x) - (py), color, a1); blendPixelPtr(ptr_tl - (x) - (py), color, a1); blendPixelPtr(ptr_tl - (y) - (px), color, a1); blendPixelPtr(ptr_bl - (y) + (px), color, a1); blendPixelPtr(ptr_bl - (x) + (py), color, a1); } } ptr_fill += pitch * r; while (short_h-- >= 0) { colorFill(ptr_fill, ptr_fill + amount, color); ptr_fill += pitch; } } /******************************************************************************/ #ifndef DISABLE_FANCY_THEMES /******************************************************************** * ANTIALIASED PRIMITIVES drawing algorithms - VectorRendererAA ********************************************************************/ /** LINES **/ template void VectorRendererAA:: drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) { PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel; int xdir = (x2 > x1) ? 1 : -1; uint16 error_tmp, error_acc, gradient; uint8 alpha; *ptr = (PixelType)color; if (dx > dy) { gradient = (uint32)(dy << 16) / (uint32)dx; error_acc = 0; while (--dx) { error_tmp = error_acc; error_acc += gradient; if (error_acc <= error_tmp) ptr += pitch; ptr += xdir; alpha = (error_acc >> 8); this->blendPixelPtr(ptr, color, ~alpha); this->blendPixelPtr(ptr + pitch, color, alpha); } } else { gradient = (uint32)(dx << 16) / (uint32)dy; error_acc = 0; while (--dy) { error_tmp = error_acc; error_acc += gradient; if (error_acc <= error_tmp) ptr += xdir; ptr += pitch; alpha = (error_acc >> 8); this->blendPixelPtr(ptr, color, ~alpha); this->blendPixelPtr(ptr + xdir, color, alpha); } } Base::putPixel(x2, y2, color); } /** ROUNDED SQUARES **/ template void VectorRendererAA:: drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { int x, y; const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel; int px, py; int sw = 0, sp = 0, hp = h * pitch; uint32 rsq = r*r; frac_t T = 0, oldT; uint8 a1, a2; PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); int short_h = h - 2 * r; if (fill_m == VectorRenderer::kFillDisabled) { while (sw++ < Base::_strokeWidth) { colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color); colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color); sp += pitch; x = r - (sw - 1); y = 0; T = 0; px = pitch * x; py = 0; while (x > y++) { __WU_ALGORITHM(); if (sw != 1 && sw != Base::_strokeWidth) a2 = a1 = 255; __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, (x - 1), y, (px - pitch), py, a2); __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1); } } ptr_fill += pitch * r; while (short_h-- >= 0) { colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color); colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color); ptr_fill += pitch; } } else { x = r; y = 0; T = 0; px = pitch * x; py = 0; while (x > 1 + y++) { __WU_ALGORITHM(); colorFill(ptr_tl - x - py, ptr_tr + x - py, color); colorFill(ptr_tl - y - px, ptr_tr + y - px, color); colorFill(ptr_bl - x + py, ptr_br + x + py, color); colorFill(ptr_bl - y + px, ptr_br + y + px, color); __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1); } ptr_fill += pitch * r; while (short_h-- >= 0) { colorFill(ptr_fill, ptr_fill + w + 1, color); ptr_fill += pitch; } } } /** CIRCLES **/ template void VectorRendererAA:: drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) { int x, y, sw = 0; const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel; int px, py; uint32 rsq = r*r; frac_t T = 0, oldT; uint8 a1, a2; PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); if (fill_m == VectorRenderer::kFillDisabled) { while (sw++ < Base::_strokeWidth) { x = r - (sw - 1); y = 0; T = 0; px = pitch * x; py = 0; *(ptr + x) = (PixelType)color; *(ptr - x) = (PixelType)color; *(ptr + px) = (PixelType)color; *(ptr - px) = (PixelType)color; while (x > y++) { __WU_ALGORITHM(); if (sw != 1 && sw != Base::_strokeWidth) a2 = a1 = 255; __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, (x - 1), y, (px - pitch), py, a2); __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1); } } } else { colorFill(ptr - r, ptr + r + 1, color); x = r; y = 0; T = 0; px = pitch * x; py = 0; while (x > y++) { __WU_ALGORITHM(); colorFill(ptr - x + py, ptr + x + py, color); colorFill(ptr - x - py, ptr + x - py, color); colorFill(ptr - y + px, ptr + y + px, color); colorFill(ptr - y - px, ptr + y - px, color); __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1); } } } #endif }