/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef VECTOR_RENDERER_SPEC_H #define VECTOR_RENDERER_SPEC_H #include "graphics/VectorRenderer.h" namespace Graphics { /** * VectorRendererSpec: Specialized Vector Renderer Class * * This templated class implements the basic subset of vector operations for * all platforms by allowing the user to provide the actual Pixel Type and * pixel information structs. * * This class takes two template parameters: * * @param PixelType Defines a type which may hold the color value of a single * pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively. * * @param PixelFormat Defines the type of the PixelFormat struct which contains all * the actual information of the pixels being used, as declared in "graphics/colormasks.h" * * TODO: Expand documentation. * * @see VectorRenderer */ template class VectorRendererSpec : public VectorRenderer { typedef VectorRenderer Base; public: VectorRendererSpec() { _bitmapAlphaColor = RGBToColor(255, 0, 255); } void drawLine(int x1, int y1, int x2, int y2); void drawCircle(int x, int y, int r); void drawSquare(int x, int y, int w, int h); void drawRoundedSquare(int x, int y, int r, int w, int h); void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient); void drawTab(int x, int y, int r, int w, int h); void drawBeveledSquare(int x, int y, int w, int h, int bevel) { drawBevelSquareAlg(x, y, w, h, bevel, _bevelColor, _fgColor, Base::_fillMode != kFillDisabled); } void drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, GUI::Theme::TextAlign alignH, GUI::Theme::TextAlignVertical alignV, int deltax, bool elipsis); void setFgColor(uint8 r, uint8 g, uint8 b) { _fgColor = RGBToColor(r, g, b); } void setBgColor(uint8 r, uint8 g, uint8 b) { _bgColor = RGBToColor(r, g, b); } void setBevelColor(uint8 r, uint8 g, uint8 b) { _bevelColor = RGBToColor(r, g, b); } void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2); void copyFrame(OSystem *sys, const Common::Rect &r); void copyWholeFrame(OSystem *sys) { copyFrame(sys, Common::Rect(0, 0, _activeSurface->w, _activeSurface->h)); } void fillSurface(); void blitSurface(const Graphics::Surface *source, const Common::Rect &r); void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r); void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r); void applyScreenShading(GUI::Theme::ShadingStyle shadingStyle); protected: /** * Draws a single pixel on the surface with the given coordinates and * the given color. * * @param x Horizontal coordinate of the pixel. * @param y Vertical coordinate of the pixel. * @param color Color of the pixel */ inline void putPixel(int x, int y, PixelType color) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y); *ptr = color; } /** * Blends a single pixel on the surface with the given coordinates, color * and Alpha intensity. * * @param x Horizontal coordinate of the pixel. * @param y Vertical coordinate of the pixel. * @param color Color of the pixel * @param alpha Alpha intensity of the pixel (0-255) */ inline void blendPixel(int x, int y, PixelType color, uint8 alpha) { blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha); } /** * Blends a single pixel on the surface in the given pixel pointer, using supplied color * and Alpha intensity. * * This is implemented to prevent blendPixel() to calculate the surface pointer on each call. * Optimized drawing algorithms should call this function when possible. * * @see blendPixel * @param ptr Pointer to the pixel to blend on top of * @param color Color of the pixel * @param alpha Alpha intensity of the pixel (0-255) */ inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha); /** * PRIMITIVE DRAWING ALGORITHMS * * Generic algorithms for drawing all kinds of aliased primitive shapes. * These may be overloaded in inheriting classes to implement platform-specific * optimizations or improve looks. * * @see VectorRendererAA * @see VectorRendererAA::drawLineAlg * @see VectorRendererAA::drawCircleAlg */ virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color); virtual void drawCircleAlg(int x, int y, int r, PixelType color, FillMode fill_m); virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m); virtual void drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m); virtual void drawTriangleVertAlg(int x, int y, int w, int h, bool inverted, PixelType color, FillMode fill_m); virtual void drawTriangleFast(int x, int y, int size, bool inverted, PixelType color, FillMode fill_m); virtual void drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill); virtual void drawTabAlg(int x, int y, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft = 0, int baseRight = 0); virtual void drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType topColor, PixelType bottomColor, int baseLeft = 0, int baseRight = 0); /** * SHADOW DRAWING ALGORITHMS * * Optimized versions of the primitive drawing algorithms with alpha blending * for shadow drawing. * There functions may be overloaded in inheriting classes to improve performance * in the slowest platforms where pixel alpha blending just doesn't cut it. * * @param blur Intensity/size of the shadow. */ virtual void drawSquareShadow(int x, int y, int w, int h, int blur); virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur); virtual void drawRoundedSquareFakeBevel(int x, int y, int r, int w, int h, int amount); /** * Calculates the color gradient on a given point. * This function assumes that the gradient start/end colors have been set * beforehand from the API function call. * * @param pos Progress of the gradient. * @param max Maximum amount of the progress. * @return Composite color of the gradient at the given "progress" amount. */ inline PixelType calcGradient(uint32 pos, uint32 max); /** * Fills several pixels in a row with a given color and the specified alpha blending. * * @see blendPixelPtr * @see blendPixel * @param first Pointer to the first pixel to fill. * @param last Pointer to the last pixel to fill. * @param color Color of the pixel * @param alpha Alpha intensity of the pixel (0-255) */ inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) { while (first != last) blendPixelPtr(first++, color, alpha); } /** * Fills several pixels in a row with a given color. * * This is a replacement function for Common::set_to, using an unrolled * loop to maximize performance on most architectures. * This function may (and should) be overloaded in any child renderers * for portable platforms with platform-specific assembly code. * * This fill operation is extensively used throughout the renderer, so this * counts as one of the main bottlenecks. Please replace it with assembly * when possible! * * @param first Pointer to the first pixel to fill. * @param last Pointer to the last pixel to fill. * @param color Color of the pixel */ inline void colorFill(PixelType *first, PixelType *last, PixelType color); #ifndef DISABLE_FANCY_THEMES void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset); #endif PixelType _fgColor; /**< Foreground color currently being used to draw on the renderer */ PixelType _bgColor; /**< Background color currently being used to draw on the renderer */ PixelType _gradientStart; /**< Start color for the fill gradient */ PixelType _gradientEnd; /**< End color for the fill gradient */ PixelType _bevelColor; PixelType _bitmapAlphaColor; }; #ifndef DISABLE_FANCY_THEMES /** * VectorRendererAA: Anti-Aliased Vector Renderer Class * * This templated class inherits all the functionality of the VectorRendererSpec * class but uses better looking yet slightly slower AA algorithms for drawing * most primitives. May be used in faster platforms. * * TODO: Expand documentation. * * @see VectorRenderer * @see VectorRendererSpec */ template class VectorRendererAA : public VectorRendererSpec { typedef VectorRendererSpec Base; protected: /** * "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991 * Based on the implementation found in Michael Abrash's Graphics Programming Black Book. * * Generic line drawing algorithm for the Antialiased renderer. Optimized with no * floating point operations, assumes no special cases. * * @see VectorRenderer::drawLineAlg() */ virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color); /** * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991 * Based on the theoretical concept of the algorithm. * * Implementation of Wu's algorithm for circles using fixed point arithmetics. * Could be quite fast. * * @see VectorRenderer::drawCircleAlg() */ virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m); /** * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991, * modified with corner displacement to allow drawing of squares with rounded * corners. * * @see VectorRenderer::drawRoundedAlg() */ virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m); virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur) { Base::drawRoundedSquareShadow(x, y, r, w, h, blur); // VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur, // Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2)); } }; #endif } #endif