/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "common/stdafx.h" #include "graphics/animation.h" #include "sound/audiostream.h" #include "common/config-manager.h" #include "common/file.h" #include "common/system.h" #include "common/util.h" #include "common/scaler/intern.h" namespace Graphics { BaseAnimationState::BaseAnimationState(SoundMixer *snd, OSystem *sys, int width, int height) : MOVIE_WIDTH(width), MOVIE_HEIGHT(height), _snd(snd), _sys(sys) { #ifndef BACKEND_8BIT colortab = NULL; rgb_2_pix = NULL; bitFormat = 0; #endif } BaseAnimationState::~BaseAnimationState() { #ifdef USE_MPEG2 _snd->stopHandle(bgSound); if (decoder) mpeg2_close(decoder); delete mpgfile; #ifndef BACKEND_8BIT _sys->hideOverlay(); free(overlay); free(colortab); free(rgb_2_pix); #endif delete bgSoundStream; #endif } bool BaseAnimationState::init(const char *name, void *audioArg) { #ifdef USE_MPEG2 char tempFile[512]; decoder = NULL; mpgfile = NULL; bgSoundStream = NULL; #ifdef BACKEND_8BIT uint i, p; // Load lookup palettes sprintf(tempFile, "%s.pal", name); File f; if (!f.open(tempFile)) { warning("Cutscene: %s palette missing", tempFile); return false; } p = 0; while (1) { palettes[p].end = f.readUint16LE(); palettes[p].cnt = f.readUint16LE(); if (f.ioFailed()) break; for (i = 0; i < palettes[p].cnt; i++) { palettes[p].pal[4 * i] = f.readByte(); palettes[p].pal[4 * i + 1] = f.readByte(); palettes[p].pal[4 * i + 2] = f.readByte(); palettes[p].pal[4 * i + 3] = 0; } for (; i < 256; i++) { palettes[p].pal[4 * i] = 0; palettes[p].pal[4 * i + 1] = 0; palettes[p].pal[4 * i + 2] = 0; palettes[p].pal[4 * i + 3] = 0; } p++; } f.close(); palnum = 0; maxPalnum = p; setPalette(palettes[palnum].pal); lut = lut2 = lookup[0]; curpal = -1; cr = 0; buildLookup(palnum, 256); lut2 = lookup[1]; lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2); #else buildLookup(); overlay = (OverlayColor*)calloc(MOVIE_WIDTH * MOVIE_HEIGHT, sizeof(OverlayColor)); _sys->showOverlay(); #endif // Open MPEG2 stream mpgfile = new File(); sprintf(tempFile, "%s.mp2", name); if (!mpgfile->open(tempFile)) { warning("Cutscene: Could not open %s", tempFile); return false; } // Load and configure decoder decoder = mpeg2_init(); if (decoder == NULL) { warning("Cutscene: Could not allocate an MPEG2 decoder"); return false; } info = mpeg2_info(decoder); framenum = 0; frameskipped = 0; ticks = _sys->getMillis(); // Play audio bgSoundStream = createAudioStream(name, audioArg); if (bgSoundStream != NULL) { _snd->playInputStream(SoundMixer::kSFXSoundType, &bgSound, bgSoundStream, -1, 255, 0, false); } else { warning("Cutscene: Could not open Audio Track for %s", name); } return true; #else /* USE_MPEG2 */ return false; #endif } AudioStream *BaseAnimationState::createAudioStream(const char *name, void *arg) { return AudioStream::openStreamFile(name); } bool BaseAnimationState::decodeFrame() { #ifdef USE_MPEG2 mpeg2_state_t state; const mpeg2_sequence_t *sequence_i; size_t size = (size_t) -1; do { state = mpeg2_parse(decoder); sequence_i = info->sequence; switch (state) { case STATE_BUFFER: size = mpgfile->read(buffer, BUFFER_SIZE); mpeg2_buffer(decoder, buffer, buffer + size); break; case STATE_SLICE: case STATE_END: if (info->display_fbuf) { /* simple audio video sync code: * we calculate the actual frame by taking the elapsed audio time and try * to stay inside +- 1 frame of this calculated frame number by dropping * frames if we run behind and delaying if we are too fast */ /* Avoid deadlock is sound was too far ahead */ if (bgSoundStream && !bgSound.isActive()) return false; if (checkPaletteSwitch() || (bgSoundStream == NULL) || ((_snd->getSoundElapsedTime(bgSound) * 12) / 1000 < framenum + 1) || frameskipped > 10) { if (frameskipped > 10) { warning("force frame %i redraw", framenum); frameskipped = 0; } drawYUV(sequence_i->width, sequence_i->height, info->display_fbuf->buf); if (bgSoundStream) { while ((_snd->getSoundElapsedTime(bgSound) * 12) / 1000 < framenum) _sys->delayMillis(10); } else { ticks += 83; while (_sys->getMillis() < ticks) _sys->delayMillis(10); // FIXME: This used to be used for the Sword2 version of this // method. I do not see any compelling reason why it should be // used, but maybe I am wrong; so if you know more, either // remove this comment, or change the implementation of the // method to use "sleepUntil" for BS2. //_vm->sleepUntil(ticks); } } else { warning("dropped frame %i", framenum); frameskipped++; } #ifdef BACKEND_8BIT buildLookup(palnum + 1, lutcalcnum); #endif framenum++; return true; } break; default: break; } } while (size); #endif return false; } bool BaseAnimationState::checkPaletteSwitch() { #ifdef BACKEND_8BIT // if we have reached the last image with this palette, switch to new one if (framenum == palettes[palnum].end) { unsigned char *l = lut2; palnum++; setPalette(palettes[palnum].pal); lutcalcnum = (BITDEPTH + palettes[palnum].end - (framenum + 1) + 2) / (palettes[palnum].end - (framenum + 1) + 2); lut2 = lut; lut = l; return true; } #endif return false; } #ifdef BACKEND_8BIT /** * Build 'Best-Match' RGB lookup table */ void BaseAnimationState::buildLookup(int p, int lines) { int y, cb; int r, g, b, ii; if (p >= maxPalnum) return; if (p != curpal) { curpal = p; cr = 0; pos = 0; } if (cr > BITDEPTH) return; for (ii = 0; ii < lines; ii++) { r = (-16 * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256; for (cb = 0; cb <= BITDEPTH; cb++) { g = (-16 * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256; b = (-16 * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256; for (y = 0; y <= BITDEPTH; y++) { int idx, bst = 0; int dis = 2 * SQR(r - palettes[p].pal[0]) + 4 * SQR(g - palettes[p].pal[1]) + SQR(b - palettes[p].pal[2]); for (idx = 1; idx < 256; idx++) { long d2 = 2 * SQR(r - palettes[p].pal[4 * idx]) + 4 * SQR(g - palettes[p].pal[4 * idx + 1]) + SQR(b - palettes[p].pal[4 * idx + 2]); if (d2 < dis) { bst = idx; dis = d2; } } lut2[pos++] = bst; r += (1 << SHIFT); g += (1 << SHIFT); b += (1 << SHIFT); } r -= (BITDEPTH+1)*(1 << SHIFT); } cr++; if (cr > BITDEPTH) return; } } #else // The YUV to RGB conversion code is derived from SDL's YUV overlay code, which // in turn appears to be derived from mpeg_play. The following copyright // notices have been included in accordance with the original license. Please // note that the term "software" in this context only applies to the two // functions buildLookup() and plotYUV() below. // Copyright (c) 1995 The Regents of the University of California. // All rights reserved. // // Permission to use, copy, modify, and distribute this software and its // documentation for any purpose, without fee, and without written agreement is // hereby granted, provided that the above copyright notice and the following // two paragraphs appear in all copies of this software. // // IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR // DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT // OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF // CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY // AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS // ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO // PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. // Copyright (c) 1995 Erik Corry // All rights reserved. // // Permission to use, copy, modify, and distribute this software and its // documentation for any purpose, without fee, and without written agreement is // hereby granted, provided that the above copyright notice and the following // two paragraphs appear in all copies of this software. // // IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, // SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF // THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED // OF THE POSSIBILITY OF SUCH DAMAGE. // // ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" // BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, // UPDATES, ENHANCEMENTS, OR MODIFICATIONS. // Portions of this software Copyright (c) 1995 Brown University. // All rights reserved. // // Permission to use, copy, modify, and distribute this software and its // documentation for any purpose, without fee, and without written agreement // is hereby granted, provided that the above copyright notice and the // following two paragraphs appear in all copies of this software. // // IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR // DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT // OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN // UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" // BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, // SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. void BaseAnimationState::buildLookup() { // Do we already have lookup tables for this bit format? if (gBitFormat == bitFormat && colortab && rgb_2_pix) return; free(colortab); free(rgb_2_pix); colortab = (int16 *)malloc(4 * 256 * sizeof(int16)); int16 *Cr_r_tab = &colortab[0 * 256]; int16 *Cr_g_tab = &colortab[1 * 256]; int16 *Cb_g_tab = &colortab[2 * 256]; int16 *Cb_b_tab = &colortab[3 * 256]; rgb_2_pix = (uint16 *)malloc(3 * 768 * sizeof(uint16)); uint16 *r_2_pix_alloc = &rgb_2_pix[0 * 768]; uint16 *g_2_pix_alloc = &rgb_2_pix[1 * 768]; uint16 *b_2_pix_alloc = &rgb_2_pix[2 * 768]; int16 CR, CB; int i; // Generate the tables for the display surface for (i = 0; i < 256; i++) { // Gamma correction (luminescence table) and chroma correction // would be done here. See the Berkeley mpeg_play sources. CR = CB = (i - 128); Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR); Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR); Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB); Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB); } // Set up entries 0-255 in rgb-to-pixel value tables. if (gBitFormat == 565) { for (i = 0; i < 256; i++) { r_2_pix_alloc[i + 256] = i >> (8 - 5); r_2_pix_alloc[i + 256] <<= 11; g_2_pix_alloc[i + 256] = i >> (8 - 6); g_2_pix_alloc[i + 256] <<= 5; b_2_pix_alloc[i + 256] = i >> (8 - 5); // b_2_pix_alloc[i + 256] <<= 0; } } else if (gBitFormat == 555) { for (i = 0; i < 256; i++) { r_2_pix_alloc[i + 256] = i >> (8 - 5); r_2_pix_alloc[i + 256] <<= 10; g_2_pix_alloc[i + 256] = i >> (8 - 5); g_2_pix_alloc[i + 256] <<= 5; b_2_pix_alloc[i + 256] = i >> (8 - 5); // b_2_pix_alloc[i + 256] <<= 0; } } else { error("Unknown bit format %d", gBitFormat); } // Spread out the values we have to the rest of the array so that we do // not need to check for overflow. for (i = 0; i < 256; i++) { r_2_pix_alloc[i] = r_2_pix_alloc[256]; r_2_pix_alloc[i + 512] = r_2_pix_alloc[511]; g_2_pix_alloc[i] = g_2_pix_alloc[256]; g_2_pix_alloc[i + 512] = g_2_pix_alloc[511]; b_2_pix_alloc[i] = b_2_pix_alloc[256]; b_2_pix_alloc[i + 512] = b_2_pix_alloc[511]; } bitFormat = gBitFormat; } void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) { OverlayColor *ptr = overlay + (MOVIE_HEIGHT - height) / 2 * MOVIE_WIDTH + (MOVIE_WIDTH - width) / 2; byte *lum = dat[0]; byte *cr = dat[2]; byte *cb = dat[1]; byte *lum2 = lum + width; int16 cr_r; int16 crb_g; int16 cb_b; OverlayColor *row1 = ptr; OverlayColor *row2 = ptr + MOVIE_WIDTH; int x, y; for (y = 0; y < height; y += 2) { for (x = 0; x < width; x += 2) { register byte L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; ++cr; ++cb; L = *lum++; *row1++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); L = *lum++; *row1++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); // Now, do second row. L = *lum2++; *row2++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); L = *lum2++; *row2++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); } // These values are at the start of the next line, (due // to the ++'s above), but they need to be at the start // of the line after that. lum += width; lum2 += width; row1 += (2 * MOVIE_WIDTH - width); row2 += (2 * MOVIE_WIDTH - width); } } #endif } // End of namespace Graphics