/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GRAPHICS_COLORMASKS_H #define GRAPHICS_COLORMASKS_H template struct ColorMasks { }; /* The ColorMasks template can be used to map bit format values (like 555, 565, 1555, 4444) to corresponding bit masks and shift values. Currently this is only meant for The meaning of these is masks is the following: kBytesPerPixel -> how many bytes per pixel for that format kRedMask, kGreenMask, kBlueMask -> bitmask, and this with the color to select only the bits of the corresponding color The k*Bits and k*Shift values can be used to extract R,G,B. I.e. to get the red color component of a pixel, as a 8-bit value, you would write R = ((color & kRedMask) >> kRedShift) << (8-kRedBits) Actually, instead of the simple left shift, one might want to use somewhat more sophisticated code (which fills up the lower most bits. The highBits / lowBits / qhighBits / qlowBits are special values that are used in the super-optimized interpolation functions in scaler/intern.h and scaler/aspect.cpp. Currently they are only available in 555 and 565 mode. To be specific: They pack the masks for two 16 bit pixels at once. The pixels are split into "high" and "low" bits, which are then separately interpolated and finally re-composed. That way, 2x2 pixels or even 4x2 pixels can be interpolated in one go. */ template<> struct ColorMasks<565> { enum { highBits = 0xF7DEF7DE, lowBits = 0x08210821, qhighBits = 0xE79CE79C, qlowBits = 0x18631863, kBytesPerPixel = 2, kAlphaBits = 0, kRedBits = 5, kGreenBits = 6, kBlueBits = 5, kAlphaShift = kRedBits+kGreenBits+kBlueBits, kRedShift = kGreenBits+kBlueBits, kGreenShift = kBlueBits, kBlueShift = 0, kAlphaMask = ((1 << kAlphaBits) - 1) << kAlphaShift, kRedMask = ((1 << kRedBits) - 1) << kRedShift, kGreenMask = ((1 << kGreenBits) - 1) << kGreenShift, kBlueMask = ((1 << kBlueBits) - 1) << kBlueShift, kRedBlueMask = kRedMask | kBlueMask }; }; template<> struct ColorMasks<555> { enum { highBits = 0x7BDE7BDE, lowBits = 0x04210421, qhighBits = 0x739C739C, qlowBits = 0x0C630C63, kBytesPerPixel = 2, kAlphaBits = 0, kRedBits = 5, kGreenBits = 5, kBlueBits = 5, kAlphaShift = kRedBits+kGreenBits+kBlueBits, kRedShift = kGreenBits+kBlueBits, kGreenShift = kBlueBits, kBlueShift = 0, kAlphaMask = ((1 << kAlphaBits) - 1) << kAlphaShift, kRedMask = ((1 << kRedBits) - 1) << kRedShift, kGreenMask = ((1 << kGreenBits) - 1) << kGreenShift, kBlueMask = ((1 << kBlueBits) - 1) << kBlueShift, kRedBlueMask = kRedMask | kBlueMask }; }; template<> struct ColorMasks<1555> { enum { kBytesPerPixel = 2, kAlphaBits = 1, kRedBits = 5, kGreenBits = 5, kBlueBits = 5, kAlphaShift = kRedBits+kGreenBits+kBlueBits, kRedShift = kGreenBits+kBlueBits, kGreenShift = kBlueBits, kBlueShift = 0, kAlphaMask = ((1 << kAlphaBits) - 1) << kAlphaShift, kRedMask = ((1 << kRedBits) - 1) << kRedShift, kGreenMask = ((1 << kGreenBits) - 1) << kGreenShift, kBlueMask = ((1 << kBlueBits) - 1) << kBlueShift, kRedBlueMask = kRedMask | kBlueMask }; }; template<> struct ColorMasks<4444> { enum { kBytesPerPixel = 2, kAlphaBits = 4, kRedBits = 4, kGreenBits = 4, kBlueBits = 4, kAlphaShift = kRedBits+kGreenBits+kBlueBits, kRedShift = kGreenBits+kBlueBits, kGreenShift = kBlueBits, kBlueShift = 0, kAlphaMask = ((1 << kAlphaBits) - 1) << kAlphaShift, kRedMask = ((1 << kRedBits) - 1) << kRedShift, kGreenMask = ((1 << kGreenBits) - 1) << kGreenShift, kBlueMask = ((1 << kBlueBits) - 1) << kBlueShift, kRedBlueMask = kRedMask | kBlueMask }; }; template<> struct ColorMasks<888> { enum { kBytesPerPixel = 4, kAlphaBits = 0, kRedBits = 8, kGreenBits = 8, kBlueBits = 8, kAlphaShift = kRedBits+kGreenBits+kBlueBits, kRedShift = kGreenBits+kBlueBits, kGreenShift = kBlueBits, kBlueShift = 0, kAlphaMask = ((1 << kAlphaBits) - 1) << kAlphaShift, kRedMask = ((1 << kRedBits) - 1) << kRedShift, kGreenMask = ((1 << kGreenBits) - 1) << kGreenShift, kBlueMask = ((1 << kBlueBits) - 1) << kBlueShift, kRedBlueMask = kRedMask | kBlueMask }; }; template<> struct ColorMasks<8888> { enum { kBytesPerPixel = 4, kAlphaBits = 8, kRedBits = 8, kGreenBits = 8, kBlueBits = 8, kAlphaShift = kRedBits+kGreenBits+kBlueBits, kRedShift = kGreenBits+kBlueBits, kGreenShift = kBlueBits, kBlueShift = 0, kAlphaMask = ((1 << kAlphaBits) - 1) << kAlphaShift, kRedMask = ((1 << kRedBits) - 1) << kRedShift, kGreenMask = ((1 << kGreenBits) - 1) << kGreenShift, kBlueMask = ((1 << kBlueBits) - 1) << kBlueShift, kRedBlueMask = kRedMask | kBlueMask }; }; template uint32 RGBToColor(uint8 r, uint8 g, uint8 b) { return ((r << T::kRedShift) & T::kRedMask) | ((g << T::kGreenShift) & T::kGreenMask) | ((b << T::kBlueShift) & T::kBlueMask); } template uint32 ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) { return ((a << T::kAlphaShift) & T::kAlphaMask) | ((r << T::kRedShift) & T::kRedMask) | ((g << T::kGreenShift) & T::kGreenMask) | ((b << T::kBlueShift) & T::kBlueMask); } template void colorToRGB(uint32 color, uint8 &r, uint8 &g, uint8 &b) { r = ((color & T::kRedMask) >> T::kRedShift) << (8 - T::kRedBits); g = ((color & T::kGreenMask) >> T::kGreenShift) << (8 - T::kGreenBits); b = ((color & T::kBlueMask) >> T::kBlueShift) << (8 - T::kBlueBits); } template void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) { a = ((color & T::kAlphaMask) >> T::kAlphaShift) << (8 - T::kAlphaBits); r = ((color & T::kRedMask) >> T::kRedShift) << (8 - T::kRedBits); g = ((color & T::kGreenMask) >> T::kGreenShift) << (8 - T::kGreenBits); b = ((color & T::kBlueMask) >> T::kBlueShift) << (8 - T::kBlueBits); } #endif