/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_CURSORMAN_H #define GRAPHICS_CURSORMAN_H #include "common/scummsys.h" #include "common/stack.h" #include "common/singleton.h" #include "graphics/cursor.h" #include "graphics/pixelformat.h" namespace Graphics { class CursorManager : public Common::Singleton { public: /** Query whether the mouse cursor is visible. */ bool isVisible(); /** * Show or hide the mouse cursor. * * This function does not call OSystem::updateScreen, when visible is true. * This fact might result in a non visible mouse cursor if the caller does * not call OSystem::updateScreen itself after a showMouse(true) call. * * TODO: We might want to reconsider this behavior, it might be confusing * for the user to call OSystem::updateScreen separately, on the other * hand OSystem::updateScreen might as well display unwanted changes on * the screen. Another alternative would be to let the backend worry * about this on OSystem::showMouse call. * * @see OSystem::showMouse. */ bool showMouse(bool visible); /** * Push a new cursor onto the stack, and set it in the backend. A local * copy will be made of the cursor data, so the original buffer can be * safely freed afterwards. * * @param buf the new cursor data * @param w the width * @param h the height * @param hotspotX the hotspot X coordinate * @param hotspotY the hotspot Y coordinate * @param keycolor the color value for the transparent color. This may not exceed * the maximum color value as defined by format. * @param dontScale Whether the cursor should never be scaled. An exception are high ppi displays, where the cursor * would be too small to notice otherwise, these are allowed to scale the cursor anyway. * @param format a pointer to the pixel format which the cursor graphic uses, * CLUT8 will be used if this is NULL or not specified. * @note It is ok for the buffer to be a NULL pointer. It is sometimes * useful to push a "dummy" cursor and modify it later. The * cursor will be added to the stack, but not to the backend. */ void pushCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL); /** * Pop a cursor from the stack, and restore the previous one to the * backend. If there is no previous cursor, the cursor is hidden. */ void popCursor(); /** * Replace the current cursor on the stack. If the stack is empty, the * cursor is pushed instead. It's a slightly more optimized way of * popping the old cursor before pushing the new one. * * @param buf the new cursor data * @param w the width * @param h the height * @param hotspotX the hotspot X coordinate * @param hotspotY the hotspot Y coordinate * @param keycolor the color value for the transparent color. This may not exceed * the maximum color value as defined by format. * @param dontScale Whether the cursor should never be scaled. An exception are high ppi displays, where the cursor * would be too small to notice otherwise, these are allowed to scale the cursor anyway. * @param format a pointer to the pixel format which the cursor graphic uses, * CLUT8 will be used if this is NULL or not specified. */ void replaceCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL); /** * Replace the current cursor on the stack. If the stack is empty, the * cursor is pushed instead. It's a slightly more optimized way of * popping the old cursor before pushing the new one. * * @param cursor the new cursor */ void replaceCursor(const Graphics::Cursor *cursor); /** * Pop all of the cursors and cursor palettes from their respective stacks. * The purpose is to ensure that all unecessary cursors are removed from the * stack when returning to the launcher from an engine. * */ void popAllCursors(); /** * Test whether cursor palettes are supported. * * This is just an convenience wrapper for checking for * OSystem::kFeatureCursorPalette to be supported by OSystem. * * @see OSystem::kFeatureCursorPalette * @see OSystem::hasFeature */ bool supportsCursorPalettes(); /** * Enable/Disable the current cursor palette. * * @param disable */ void disableCursorPalette(bool disable); /** * Push a new cursor palette onto the stack, and set it in the backend. * The palette entries from 'start' till (start+num-1) will be replaced * so a full palette updated is accomplished via start=0, num=256. * * The palette data is specified in the same interleaved RGB format as * used by all backends. * * @param colors the new palette data, in interleaved RGB format * @param start the first palette entry to be updated * @param num the number of palette entries to be updated * * @note If num is zero, the cursor palette is disabled. */ void pushCursorPalette(const byte *colors, uint start, uint num); /** * Pop a cursor palette from the stack, and restore the previous one to * the backend. If there is no previous palette, the cursor palette is * disabled instead. */ void popCursorPalette(); /** * Replace the current cursor palette on the stack. If the stack is * empty, the palette is pushed instead. It's a slightly more optimized * way of popping the old palette before pushing the new one. * * @param colors the new palette data, in interleaved RGB format * @param start the first palette entry to be updated * @param num the number of palette entries to be updated * * @note If num is zero, the cursor palette is disabled. */ void replaceCursorPalette(const byte *colors, uint start, uint num); void lock(bool locked); private: friend class Common::Singleton; // Even though this is basically the default constructor we implement it // ourselves, so it is private and thus there is no way to create this class // except from the Singleton code. CursorManager() { _locked = false; } ~CursorManager(); struct Cursor { byte *_data; bool _visible; uint _width; uint _height; int _hotspotX; int _hotspotY; uint32 _keycolor; Graphics::PixelFormat _format; bool _dontScale; uint _size; // _format set to default by Graphics::PixelFormat default constructor Cursor() : _data(0), _visible(false), _width(0), _height(0), _hotspotX(0), _hotspotY(0), _keycolor(0), _dontScale(false), _size(0) {} Cursor(const void *data, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL); ~Cursor(); }; struct Palette { byte *_data; uint _start; uint _num; uint _size; bool _disabled; Palette() : _data(0), _start(0), _num(0), _size(0), _disabled(false) {} Palette(const byte *colors, uint start, uint num); ~Palette(); }; Common::Stack _cursorStack; Common::Stack _cursorPaletteStack; bool _locked; }; } // End of namespace Graphics #define CursorMan (::Graphics::CursorManager::instance()) #endif