/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef GRAPHICS_CURSORMAN_H #define GRAPHICS_CURSORMAN_H #include "common/scummsys.h" #include "common/stack.h" #include "common/singleton.h" namespace Graphics { class CursorManager : public Common::Singleton { public: /** Query whether the mouse cursor is visible. */ bool isVisible(); /** Show or hide the mouse cursor. */ bool showMouse(bool visible); /** * Push a new cursor onto the stack, and set it in the backend. A local * copy will be made of the cursor data, so the original buffer can be * safely freed afterwards. * * @param buf the new cursor data * @param w the width * @param h the height * @param hotspotX the hotspot X coordinate * @param hotspotY the hotspot Y coordinate * @param keycolor the index for the transparent color * @param targetScale the scale for which the cursor is designed * * @note It is ok for the buffer to be a NULL pointer. It is sometimes * useful to push a "dummy" cursor and modify it later. The * cursor will be added to the stack, but not to the backend. */ void pushCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int targetScale = 1); /** * Pop a cursor from the stack, and restore the previous one to the * backend. If there is no previous cursor, the cursor is hidden. */ void popCursor(); /** * Replace the current cursor on the stack. If the stack is empty, the * cursor is pushed instead. It's a slightly more optimized way of * popping the old cursor before pushing the new one. * * @param buf the new cursor data * @param w the width * @param h the height * @param hotspotX the hotspot X coordinate * @param hotspotY the hotspot Y coordinate * @param keycolor the index for the transparent color * @param targetScale the scale for which the cursor is designed */ void replaceCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int targetScale = 1); /** * Pop all of the cursors and cursor palettes from their respective stacks. * The purpose is to ensure that all unecessary cursors are removed from the * stack when returning to the launcher from an engine. * */ void popAllCursors(); /** * Enable/Disable the current cursor palette. * * @param disable */ void disableCursorPalette(bool disable); /** * Push a new cursor palette onto the stack, and set it in the backend. * The palette entries from 'start' till (start+num-1) will be replaced * so a full palette updated is accomplished via start=0, num=256. * * The palette data is specified in the same interleaved RGBA format as * used by all backends. * * @param colors the new palette data, in interleaved RGB format * @param start the first palette entry to be updated * @param num the number of palette entries to be updated * * @note If num is zero, the cursor palette is disabled. */ void pushCursorPalette(const byte *colors, uint start, uint num); /** * Pop a cursor palette from the stack, and restore the previous one to * the backend. If there is no previous palette, the cursor palette is * disabled instead. */ void popCursorPalette(); /** * Replace the current cursor palette on the stack. If the stack is * empty, the palette is pushed instead. It's a slightly more optimized * way of popping the old palette before pushing the new one. * * @param colors the new palette data, in interleaved RGB format * @param start the first palette entry to be updated * @param num the number of palette entries to be updated * * @note If num is zero, the cursor palette is disabled. */ void replaceCursorPalette(const byte *colors, uint start, uint num); private: friend class Common::Singleton; CursorManager(); struct Cursor { byte *_data; bool _visible; uint _width; uint _height; int _hotspotX; int _hotspotY; byte _keycolor; byte _targetScale; uint _size; Cursor(const byte *data, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int targetScale = 1) { _size = w * h; _data = new byte[_size]; if (data && _data) memcpy(_data, data, _size); _width = w; _height = h; _hotspotX = hotspotX; _hotspotY = hotspotY; _keycolor = keycolor; _targetScale = targetScale; } ~Cursor() { delete[] _data; } }; struct Palette { byte *_data; uint _start; uint _num; uint _size; bool _disabled; Palette(const byte *colors, uint start, uint num) { _start = start; _num = num; _size = 4 * num; if (num) { _data = new byte[_size]; memcpy(_data, colors, _size); } else { _data = NULL; } _disabled = false; } ~Palette() { delete[] _data; } }; Common::Stack _cursorStack; Common::Stack _cursorPaletteStack; }; } // End of namespace Graphics #define CursorMan (::Graphics::CursorManager::instance()) #endif