/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * Image decoder used in engines: * - gob * - parallaction * - queen * - saga */ #ifndef GRAPHICS_DECODERS_IFF_H #define GRAPHICS_DECODERS_IFF_H #include "common/array.h" #include "common/endian.h" #include "graphics/surface.h" #include "graphics/decoders/image_decoder.h" namespace Common { class SeekableReadStream; } namespace Graphics { struct Surface; class IFFDecoder : public ImageDecoder { public: struct Header { uint16 width, height; uint16 x, y; byte numPlanes; byte masking; byte compression; byte flags; uint16 transparentColor; byte xAspect, yAspect; uint16 pageWidth, pageHeight; }; struct PaletteRange { int16 timer, step, flags; byte first, last; }; enum Type { TYPE_UNKNOWN = 0, TYPE_ILBM, TYPE_PBM }; IFFDecoder(); virtual ~IFFDecoder(); // ImageDecoder API void destroy(); bool loadStream(Common::SeekableReadStream &stream); const Header *getHeader() const { return &_header; } const Surface *getSurface() const { return _surface; } const byte *getPalette() const { return _palette; } const Common::Array &getPaletteRanges() const { return _paletteRanges; } uint16 getPaletteColorCount() const { return _paletteColorCount; } /** * The number of planes to decode, also determines the pixel packing if _packPixels is true. * 8 == decode all planes, map 1 pixel in 1 byte. (default, no packing even if _packPixels is true) * * NOTE: this property must be reset manually, and is not reset by a call to destroy(). */ void setNumRelevantPlanes(const uint8 numRelevantPlanes) { _numRelevantPlanes = numRelevantPlanes; } /** * Enables pixel packing, the amount of packing is determined by _numRelevantPlanes * 1 == decode first plane, pack 8 pixels in 1 byte. This makes _surface->w 1/8th of _header.width * 2 == decode first 2 planes, pack 4 pixels in 1 byte. This makes _surface->w 1/4th of _header.width * 4 == decode first 4 planes, pack 2 pixels in 1 byte. This makes _surface->w half of _header.width * Packed bitmaps won't have a proper surface format since there is no way to tell it to use 1, 2 or 4 bits per pixel * * NOTE: this property must be reset manually, and is not reset by a call to destroy(). */ void setPixelPacking(const bool pixelPacking) { _pixelPacking = pixelPacking; } private: Header _header; Surface *_surface; byte *_palette; Common::Array _paletteRanges; Type _type; uint16 _paletteColorCount; uint8 _numRelevantPlanes; bool _pixelPacking; void loadHeader(Common::SeekableReadStream &stream); void loadPalette(Common::SeekableReadStream &stream, const uint32 size); void loadPaletteRange(Common::SeekableReadStream &stream, const uint32 size); void loadBitmap(Common::SeekableReadStream &stream); void packPixels(byte *scanlines, byte *data, const uint16 scanlinePitch, const uint16 outPitch); }; } // End of namespace Graphics #endif // GRAPHICS_DECODERS_IFF_H