/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * PNG decoder used in engines: * - sword25 * Dependencies: * - zlib */ #ifndef GRAPHICS_PNG_H #define GRAPHICS_PNG_H // PNG decoder, based on the W3C specs: // http://www.w3.org/TR/PNG/ // Parts of the code have been adapted from LodePNG, by Lode Vandevenne: // http://members.gamedev.net/lode/projects/LodePNG/ // All the numbers are BE: http://www.w3.org/TR/PNG/#7Integers-and-byte-order // Note: At the moment, this decoder only supports non-interlaced images, and // does not support truecolor/grayscale images with 16bit depth. // // Theoretically, interlaced images shouldn't be needed for games, as // interlacing is only useful for images in websites. // // PNG images with 16bit depth (i.e. 48bit images) are quite rare, and can // theoretically contain more than 16.7 millions of colors (the so-called "deep // color" representation). In essence, each of the R, G, B and A components in // them is specified with 2 bytes, instead of 1. However, the PNG specification // always refers to color components with 1 byte each, so this part of the spec // is a bit unclear. For now, these won't be supported, until a suitable sample // is found. #include "common/scummsys.h" #include "common/textconsole.h" #include "graphics/decoders/image_decoder.h" namespace Common { class SeekableReadStream; } namespace Graphics { struct Surface; struct PixelFormat; class PNGDecoder : public ImageDecoder { public: PNGDecoder(); ~PNGDecoder(); bool loadStream(Common::SeekableReadStream &stream); void destroy(); const Graphics::Surface *getSurface() const { return _outputSurface; } const byte *getPalette() const { return _palette; } uint16 getPaletteColorCount() const { return _paletteEntries; } private: enum PNGColorType { kGrayScale = 0, // bit depths: 1, 2, 4, 8, 16 kTrueColor = 2, // bit depths: 8, 16 kIndexed = 3, // bit depths: 1, 2, 4, 8 kGrayScaleWithAlpha = 4, // bit depths: 8, 16 kTrueColorWithAlpha = 6 // bit depths: 8, 16 }; enum PNGInterlaceType { kNonInterlaced = 0, kInterlaced = 1 }; struct PNGHeader { uint32 width; uint32 height; byte bitDepth; PNGColorType colorType; byte compressionMethod; byte filterMethod; PNGInterlaceType interlaceType; }; void readHeaderChunk(); byte getNumColorChannels() const; void readPaletteChunk(); void readTransparencyChunk(uint32 chunkLength); void constructImage(); void unfilterScanLine(byte *dest, const byte *scanLine, const byte *prevLine, uint16 byteWidth, byte filterType, uint16 length); byte paethPredictor(int16 a, int16 b, int16 c); // The original file stream Common::SeekableReadStream *_stream; // The unzipped image data stream Common::SeekableReadStream *_imageData; PNGHeader _header; byte _palette[256 * 3]; // RGB byte _paletteTransparency[256]; uint16 _paletteEntries; uint16 _transparentColor[3]; bool _transparentColorSpecified; byte *_compressedBuffer; uint32 _compressedBufferSize; Graphics::Surface *_outputSurface; Graphics::PixelFormat findPixelFormat() const; int getBytesPerPixel() const; void constructOutput(const byte *surface); }; } // End of namespace Graphics #endif // GRAPHICS_PNG_H