/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef GRAPHICS_DITHER_H #define GRAPHICS_DITHER_H #include "common/util.h" namespace Common { class SeekableReadStream; class WriteStream; } namespace Graphics { /** A palette lookup table to find the nearest matching entry of a fixed palette to a true color. * * The table can be build up in slices, one slice consisting of all entries for * one value of the first color component. */ class PaletteLUT { public: /** Palette format. */ enum PaletteFormat { kPaletteRGB, ///< Palette in RGB colorspace kPaletteYUV ///< Palette in YUV colorspace }; /** Converting a color from YUV to RGB colorspace. */ inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) { r = CLIP(y + ((1357 * (v - 128)) >> 10), 0, 255); g = CLIP(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255); b = CLIP(y + ((1715 * (u - 128)) >> 10), 0, 255); } /** Converting a color from RGB to YUV colorspace. */ inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) { y = CLIP( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10) , 0, 255); u = CLIP(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255); v = CLIP( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b * 83) >> 10) + 128, 0, 255); } /** Create a lookup table of a given depth and palette format. * * @param depth How many bits of each color component to consider. * @param format The format the palette should be in. */ PaletteLUT(byte depth, PaletteFormat format); ~PaletteLUT(); /** Setting a palette. * * Any already built slices will be purged. * * @param palette The palette, plain 256 * 3 color components. * @param format The format the palette is in. * @param depth The number of significant bits in each color component. * @param transp An index that's seen as transparent and therefore ignored. */ void setPalette(const byte *palette, PaletteFormat format, byte depth, int transp = -1); /** Build the next slice. * * This will build the next slice, if any. */ void buildNext(); /** Querying the color components to a given palette entry index. */ void getEntry(byte index, byte &c1, byte &c2, byte &c3) const; /** Finding the nearest matching entry. * * @param c1 The first component of the wanted color. * @param c2 The second component of the wanted color. * @param c3 The third component of the wanted color. * @return The palette entry matching the wanted color best. */ byte findNearest(byte c1, byte c2, byte c3); /** Finding the nearest matching entry, together with its color components. * * @param c1 The first component of the wanted color. * @param c2 The second component of the wanted color. * @param c3 The third component of the wanted color. * @paran nC1 The first component of the found color. * @paran nC2 The second component of the found color. * @paran nC3 The third component of the found color. * @return The palette entry matching the wanted color best. */ byte findNearest(byte c1, byte c2, byte c3, byte &nC1, byte &nC2, byte &nC3); /** Save the table to a stream. * * This will build the whole table first. */ bool save(Common::WriteStream &stream); /** Load the table from a stream. */ bool load(Common::SeekableReadStream &stream); private: static const uint32 kVersion = 1; byte _depth1; ///< The table's depth for one dimension. byte _depth2; ///< The table's depth for two dimensions. byte _shift; ///< Amount to shift to adjust for the table's depth. uint32 _dim1; ///< The table's entry offset for one dimension. uint32 _dim2; ///< The table's entry offset for two dimensions. uint32 _dim3; ///< The table's entry offset for three dimensions. int _transp; ///< The transparent palette index. PaletteFormat _format; ///< The table's palette format. byte _lutPal[768]; ///< The palette used for looking up a color. byte _realPal[768]; ///< The original palette. uint32 _got; ///< Number of slices generated. byte *_gots; ///< Map of generated slices. byte *_lut; ///< The lookup table. /** Building a specified slice. */ void build(int d1); /** Calculates the index into the lookup table for a given color. */ inline int getIndex(byte c1, byte c2, byte c3) const; }; /** The Sierra-2-4A ("Filter Light") error distribution dithering algorithm. * * The image will be dithered line by line and pixel by pixel, without earlier * values having to be changed. */ class SierraLight { public: /** Constructor. * * @param width The width of the image to dither. * @param palLUT The palette to which to dither. */ SierraLight(int16 width, PaletteLUT *palLUT); ~SierraLight(); /** Signals that a new frame or image is about to be dithered. * * This clears all collected errors, so that a new image (of the same * height and with the same palette) can be dithered. */ void newFrame(); /** Signals that a new line is about the begin. * * The current line's errors will be forgotten and values collected for the * next line will now count as the current line's. */ void nextLine(); /** Dither a pixel. * * @param c1 The first color component of the pixel. * @param c2 The second color component of the pixel. * @param c3 The third color component of the pixel. * @param x The pixel's x coordinate within the image. */ byte dither(byte c1, byte c2, byte c3, uint32 x); protected: int16 _width; ///< The image's width. PaletteLUT *_palLUT; ///< The palette against which to dither. int32 *_errorBuf; ///< Big buffer for all collected errors. int32 *_errors[2]; ///< Pointers into the error buffer for two lines. int _curLine; ///< Which one is the current line? /** Querying a pixel's errors. */ inline void getErrors(uint32 x, int32 &eC1, int32 &eC2, int32 &eC3); /** Adding a pixel's errors. */ inline void addErrors(uint32 x, int32 eC1, int32 eC2, int32 eC3); }; } // End of namespace Graphics #endif