/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GRAPHICS_DXA_PLAYER_H #define GRAPHICS_DXA_PLAYER_H #include "common/scummsys.h" #include "common/file.h" namespace Common { class File; } namespace Graphics { enum ScaleMode { S_NONE, S_INTERLACED, S_DOUBLE }; class DXAPlayer { protected: byte *_frameBuffer1; byte *_frameBuffer2; byte *_scaledBuffer; byte *_drawBuffer; byte *_inBuffer; uint32 _inBufferSize; byte *_decompBuffer; uint32 _decompBufferSize; uint16 _width; uint16 _height, _curHeight; uint16 _framesCount; uint32 _framesPerSec; uint16 _frameNum; uint32 _frameSize; uint16 _frameSkipped; uint32 _frameTicks; ScaleMode _scaleMode; public: DXAPlayer(); virtual ~DXAPlayer(); Common::SeekableReadStream *_fd; /** * Returns the width of the video * @return the width of the video */ int getWidth(); /** * Returns the height of the video * @return the height of the video */ int getHeight(); /** * Returns the current frame number of the video * @return the current frame number of the video */ int getCurFrame(); /** * Returns the amount of frames in the video * @return the amount of frames in the video */ int getFrameCount(); /** * Load a DXA encoded video file * @param filename the filename to load */ bool loadFile(const char *filename); /** * Close a DXA encoded video file */ void closeFile(); protected: /** * Set palette, based on current frame * @param pal the palette data */ virtual void setPalette(byte *pal) = 0; /** * Copy current frame into the specified position of the destination * buffer. * @param dst the buffer * @param x the x position of the buffer * @param y the y position of the buffer * @param pitch the pitch of buffer */ void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch); /** * Decode the next frame */ void decodeNextFrame(); void decodeZlib(byte *data, int size, int totalSize); void decode12(int size); void decode13(int size); }; } // End of namespace Graphics #endif