/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef GRAPHICS_FONT_H #define GRAPHICS_FONT_H #include "common/str.h" #include "common/array.h" #include "graphics/surface.h" namespace Common { class SeekableReadStream; } namespace Graphics { /** Text alignment modes */ enum TextAlign { kTextAlignInvalid, kTextAlignLeft, ///< Text should be aligned to the left kTextAlignCenter, ///< Text should be centered kTextAlignRight ///< Text should be aligned to the right }; /** * Instances of this class represent a distinct font, with a built-in renderer. * @todo Maybe move the high-level methods (drawString etc.) to a separate * FontRenderer class? That way, we could have different variants... ? */ class Font { public: Font() {} virtual ~Font() {} /** * Query the height of the font. * * @return font height. */ virtual int getFontHeight() const = 0; /** * Query the maximum width of the font. * * @return maximum font width. */ virtual int getMaxCharWidth() const = 0; /** * Query the width of a specific character. * * @param chr The character to query the width of. * @return The character's width. */ virtual int getCharWidth(byte chr) const = 0; /** * Draw a character at a specific point on a surface. * * Note that the point describes the top left edge point of the * character's bounding box. * * The Font implemenation should take care of not drawing outside of the * specified surface. * * @param dst The surface to drawn on. * @param chr The character to draw. * @param x The x coordinate where to draw the character. * @param y The y coordinate where to draw the character. * @param color The color of the character. */ virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const = 0; // TODO: Add doxygen comments to this void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; /** * Compute and return the width the string str has when rendered using this font. */ int getStringWidth(const Common::String &str) const; /** * Take a text (which may contain newline characters) and word wrap it so that * no text line is wider than maxWidth pixels. If necessary, additional line breaks * are generated, preferably between words (i.e. where whitespaces are). * The resulting lines are appended to the lines string list. * It returns the maximal width of any of the new lines (i.e. a value which is less * or equal to maxWidth). * * @param str the string to word wrap * @param maxWidth the maximum width a line may have * @param lines the string list to which the text lines from str are appended * @return the maximal width of any of the lines added to lines */ int wordWrapText(const Common::String &str, int maxWidth, Common::Array &lines) const; }; /** * A SCUMM style font. */ class ScummFont : public Font { public: virtual int getFontHeight() const { return 8; } virtual int getMaxCharWidth() const { return 8; } virtual int getCharWidth(byte chr) const; virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const; }; typedef uint16 bitmap_t; /* bitmap image unit size*/ struct BBX { int8 w; int8 h; int8 x; int8 y; }; /* builtin C-based proportional/fixed font structure */ /* based on The Microwindows Project http://microwindows.org */ struct FontDesc { const char * name; /* font name*/ int maxwidth; /* max width in pixels*/ int height; /* height in pixels*/ int fbbw, fbbh, fbbx, fbby; /* max bounding box */ int ascent; /* ascent (baseline) height*/ int firstchar; /* first character in bitmap*/ int size; /* font size in glyphs*/ const bitmap_t* bits; /* 16-bit right-padded bitmap data*/ const unsigned long* offset; /* offsets into bitmap data*/ const unsigned char* width; /* character widths or NULL if fixed*/ const BBX* bbx; /* character bounding box or NULL if fixed */ int defaultchar; /* default char (not glyph index)*/ long bits_size; /* # words of bitmap_t bits*/ }; struct NewFontData; class NewFont : public Font { protected: FontDesc desc; NewFontData *font; public: NewFont(const FontDesc &d, NewFontData *font_ = 0) : desc(d), font(font_) {} ~NewFont(); virtual int getFontHeight() const { return desc.height; } virtual int getMaxCharWidth() const { return desc.maxwidth; } virtual int getCharWidth(byte chr) const; virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const; static NewFont *loadFont(Common::SeekableReadStream &stream); static bool cacheFontData(const NewFont &font, const Common::String &filename); static NewFont *loadFromCache(Common::SeekableReadStream &stream); }; #define DEFINE_FONT(n) \ const NewFont *n = 0; \ void create_##n() { \ n = new NewFont(desc); \ } #define FORWARD_DECLARE_FONT(n) \ extern const NewFont *n; \ extern void create_##n() #define INIT_FONT(n) \ create_##n() } // End of namespace Graphics #endif