/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_FONTMAN_H #define GRAPHICS_FONTMAN_H #include "common/scummsys.h" #include "common/singleton.h" #include "common/str.h" #include "common/hashmap.h" #include "common/hash-str.h" namespace Graphics { class Font; class BdfFont; class FontManager : public Common::Singleton { public: enum FontUsage { kLocalizedFont = 0, kConsoleFont = 1, kGUIFont = 2, kBigGUIFont = 3 }; /** * Sets the localized font name. * * @param name the name of the localized font. * @return true when the font was present, false otherwise. */ bool setLocalizedFont(const Common::String &name); /** * Retrieve a font object based on its 'name'. * * @param name the name of the font to be retrieved. * @return a pointer to a font, or 0 if no suitable font was found. */ const Font *getFontByName(const Common::String &name) const; /** * Associates a font object with an 'name'. * The FontManager takes ownership of the provided font object * and will delete it when necesssary. * * @param name the name of the font * @param font the font object * @return true on success, false on failure */ bool assignFontToName(const Common::String &name, const Font *font); /** * Associates a BDF font object with an 'usage'. This is useful for platforms * with a screen DPI much larger than a regular desktop workstation. * * @param font the font object * @return true on success, false on failure */ bool setFont(FontUsage usage, const BdfFont *font); /** * Removes binding from name to font * * @param name name which should be removed */ void removeFontName(const Common::String &name); /** * Retrieve a font object based on what it is supposed * to be used for * * @param usage a FontUsage enum value indicating what the font will be used for. * @return a pointer to a font, or 0 if no suitable font was found. */ const Font *getFontByUsage(FontUsage usage) const; /** * Get the localized font for the current TranslationManager charset from the * non localized font name * * @param filename the non-localized font file name. * @return The localized font file name. */ Common::String genLocalizedFontFilename(const Common::String &filename) const; //const Font *getFontBySize(int size???) const; private: friend class Common::Singleton; FontManager(); ~FontManager(); Common::HashMap _fontMap; Common::Array _ownedFonts; Common::String _localizedFontName; }; } // End of namespace Graphics /** Shortcut for accessing the font manager. */ #define FontMan (Graphics::FontManager::instance()) #endif