/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef GRAPHICS_IMAGEDEC_H #define GRAPHICS_IMAGEDEC_H #include "common/scummsys.h" #include "common/str.h" #include "common/stream.h" #include "graphics/surface.h" #include "graphics/pixelformat.h" namespace Graphics { class ImageDecoder { public: ImageDecoder() {} virtual ~ImageDecoder() {} static Surface *loadFile(const Common::String &name, const PixelFormat &format); static Surface *loadFile(Common::SeekableReadStream &stream, const PixelFormat &format); /** * checks if the data can be decoded by this decoder * * @param stream memory read stream * @return true if it can be decoded, otherwise false */ virtual bool decodeable(Common::SeekableReadStream &stream) = 0; /** * decodes the data and returns an pointer to the resulting surface. * Surface::free() must be called by the user also it must be deleted * with delete; * * @param stream the memory stream which should be decoded * @param format the pixel format used to generate the surface * @return returns a new surface if the image could be decoded, otherwise 0 */ virtual Surface *decodeImage(Common::SeekableReadStream &stream, const PixelFormat &format) = 0; }; } // end of namespace Graphics #endif