/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_MACGUI_MACTEXTWINDOW_H #define GRAPHICS_MACGUI_MACTEXTWINDOW_H #include "graphics/macgui/mactext.h" namespace Graphics { class MacTextWindow : public MacWindow { public: MacTextWindow(MacWindowManager *wm, const Font *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment); ~MacTextWindow(); const Font *getTextWindowFont(); void drawText(ManagedSurface *g, int x, int y, int w, int h, int xoff, int yoff); void appendText(Common::String str); private: MacText *_mactext; const Font *_font; }; } // End of namespace Graphics #endif