/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_MACGUI_MACWINDOWBORDER_H #define GRAPHICS_MACGUI_MACWINDOWBORDER_H #include "common/str.h" #include "common/list.h" #include "graphics/nine_patch.h" #include "graphics/managed_surface.h" #include "graphics/transparent_surface.h" namespace Graphics { /** * A representation of a custom border, which allows for arbitrary border offsets * and nine-patch resizable displays for both active and inactive states. * However, the border offsets are the same for both active and inactive states. */ class MacWindowBorder { public: MacWindowBorder(); ~MacWindowBorder(); /** * Accessor to check whether or not a border is loaded. * @param active State that we want to check. If true it checks for active border, if false it checks for inactive. * @return True if the checked state has a border loaded, false otherwise. */ bool hasBorder(bool active); /** * Add the given surface as the display of the border in the active state. * Will fail if there is already an active border. * @param The surface that will be displayed. */ void addActiveBorder(TransparentSurface *source); /** * Add the given surface as the display of the border in the inactive state. * Will fail if there is already an inactive border. * @param The surface that will be displayed. */ void addInactiveBorder(TransparentSurface *source); /** * Accessor function for the custom offsets. * @return True if custom offsets have been indicated (setOffsets has been called previously). */ bool hasOffsets(); /** * Mutator method to indicate the custom border offsets. * These should be set to the desired thickness of each side of the border. * e.g. For a border that is 10 pixels wide and 5 pixels tall, the call should be: * setOffsets(10, 10, 5, 5) * Note that this function does not check whether those borders form * a valid rect when combined with the window dimensions. * @param left Thickness (in pixels) of the left side of the border. * @param right Thickness (in pixels) of the right side of the border. * @param top Thickness (in pixels) of the top side of the border. * @param bottom Thickness (in pixels) of the bottom side of the border. */ void setOffsets(int left, int right, int top, int bottom); void setOffsets(Common::Rect &rect); /** * Accessor method to retrieve a given border. * Note that it does not check for validity, and thus if setOffsets * was not called before it might return garbage. * @param offset The identifier of the offset wanted. * @return The desired offset in pixels. */ Common::Rect &getOffset(); /** * Blit the desired border (active or inactive) into a destination surface. * It automatically resizes the border to fit the given surface. * @param destination The surface we want to blit into. * @param active True if we want to blit the active border, false otherwise. */ void blitBorderInto(ManagedSurface &destination, bool active); private: NinePatchBitmap *_activeBorder; NinePatchBitmap *_inactiveBorder; bool _activeInitialized; bool _inactiveInitialized; Common::Rect _borderOffsets; }; } // End of namespace Graphics #endif