/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "common/array.h" #include "common/events.h" #include "common/list.h" #include "common/system.h" #include "common/timer.h" #include "graphics/cursorman.h" #include "graphics/managed_surface.h" #include "graphics/palette.h" #include "graphics/primitives.h" #include "graphics/macgui/macwindowmanager.h" #include "graphics/macgui/macfontmanager.h" #include "graphics/macgui/macwindow.h" #include "graphics/macgui/mactextwindow.h" #include "graphics/macgui/macmenu.h" namespace Graphics { static const byte palette[] = { 0, 0, 0, // Black 0x80, 0x80, 0x80, // Gray 0xff, 0xff, 0xff, // White 0x00, 0xff, 0x00, // Green 0x00, 0xcf, 0x00 // Green2 }; static byte fillPatterns[][8] = { { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }, // kPatternSolid { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }, // kPatternStripes { 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 }, // kPatternCheckers { 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa }, // kPatternCheckers2 { 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22 }, // kPatternLightGray { 0x77, 0xdd, 0x77, 0xdd, 0x77, 0xdd, 0x77, 0xdd } // kPatternDarkGray }; static const byte macCursorArrow[] = { 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 2, 0, 0, 0, 2, 3, 3, 3, 3, 3, 3, 2, 0, 0, 0, 0, 2, 3, 3, 3, 3, 3, 2, 0, 0, 0, 0, 0, 2, 3, 3, 3, 3, 2, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 0, 2, 3, 3, 3, 3, 2, 0, 2, 3, 2, 0, 0, 2, 3, 3, 3, 2, 2, 3, 3, 2, 0, 0, 2, 3, 3, 3, 2, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 3, 3 }; static const byte macCursorBeam[] = { 0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3, }; static const byte macCursorCrossHair[] = { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static const byte macCursorWatch[] = { 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, }; static const byte macCursorCrossBar[] = { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static void menuTimerHandler(void *refCon); MacWindowManager::MacWindowManager(uint32 mode) { _screen = 0; _screenCopy = nullptr; _lastId = 0; _activeWindow = -1; _needsRemoval = false; _mode = mode; _menu = 0; _menuDelay = 0; _menuTimerActive = false; _engineP = nullptr; _engineR = nullptr; _pauseEngineCallback = nullptr; _redrawEngineCallback = nullptr; _colorBlack = 0; _colorWhite = 2; _fullRefresh = true; for (int i = 0; i < ARRAYSIZE(fillPatterns); i++) _patterns.push_back(fillPatterns[i]); g_system->getPaletteManager()->setPalette(palette, 0, ARRAYSIZE(palette) / 3); _fontMan = new MacFontManager(mode); CursorMan.replaceCursorPalette(palette, 0, ARRAYSIZE(palette) / 3); CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3); _cursorIsArrow = true; CursorMan.showMouse(true); } MacWindowManager::~MacWindowManager() { for (Common::HashMap::iterator it = _windows.begin(); it != _windows.end(); it++) delete it->_value; delete _fontMan; delete _screenCopy; g_system->getTimerManager()->removeTimerProc(&menuTimerHandler); } void MacWindowManager::setMode(uint32 mode) { _mode = mode; if (mode & kWMModeForceBuiltinFonts) _fontMan->forceBuiltinFonts(); } MacWindow *MacWindowManager::addWindow(bool scrollable, bool resizable, bool editable) { MacWindow *w = new MacWindow(_lastId, scrollable, resizable, editable, this); addWindowInitialized(w); setActive(getNextId()); return w; } MacTextWindow *MacWindowManager::addTextWindow(const MacFont *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment, MacMenu *menu, bool cursorHandler) { MacTextWindow *w = new MacTextWindow(this, font, fgcolor, bgcolor, maxWidth, textAlignment, menu, cursorHandler); addWindowInitialized(w); setActive(getNextId()); return w; } void MacWindowManager::addWindowInitialized(MacWindow *macwindow) { _windows[macwindow->getId()] = macwindow; _windowStack.push_back(macwindow); } MacMenu *MacWindowManager::addMenu() { _menu = new MacMenu(getNextId(), _screen->getBounds(), this); _windows[_menu->getId()] = _menu; return _menu; } void MacWindowManager::activateMenu() { if (!_menu) return; if (_mode & kWMModalMenuMode) { if (!_screenCopy) _screenCopy = new ManagedSurface(*_screen); // Create a copy else *_screenCopy = *_screen; pauseEngine(true); } _menu->setVisible(true); } bool MacWindowManager::isMenuActive() { if (!_menu) return false; return _menu->isVisible(); } void MacWindowManager::setActive(int id) { if (_activeWindow == id) return; if (_activeWindow != -1) _windows[_activeWindow]->setActive(false); _activeWindow = id; _windows[id]->setActive(true); _windowStack.remove(_windows[id]); _windowStack.push_back(_windows[id]); _fullRefresh = true; } void MacWindowManager::removeWindow(MacWindow *target) { _windowsToRemove.push_back(target); _needsRemoval = true; } void macDrawPixel(int x, int y, int color, void *data) { MacPlotData *p = (MacPlotData *)data; if (p->fillType > p->patterns->size()) return; byte *pat = p->patterns->operator[](p->fillType - 1); if (p->thickness == 1) { if (x >= 0 && x < p->surface->w && y >= 0 && y < p->surface->h) { uint xu = (uint)x; // for letting compiler optimize it uint yu = (uint)y; *((byte *)p->surface->getBasePtr(xu, yu)) = (pat[yu % 8] & (1 << (7 - xu % 8))) ? color : p->bgColor; } } else { int x1 = x; int x2 = x1 + p->thickness; int y1 = y; int y2 = y1 + p->thickness; for (y = y1; y < y2; y++) for (x = x1; x < x2; x++) if (x >= 0 && x < p->surface->w && y >= 0 && y < p->surface->h) { uint xu = (uint)x; // for letting compiler optimize it uint yu = (uint)y; *((byte *)p->surface->getBasePtr(xu, yu)) = (pat[yu % 8] & (1 << (7 - xu % 8))) ? color : p->bgColor; } } } void MacWindowManager::drawDesktop() { Common::Rect r(_screen->getBounds()); MacPlotData pd(_screen, &_patterns, kPatternCheckers, 1, _colorWhite); Graphics::drawRoundRect(r, kDesktopArc, _colorBlack, true, macDrawPixel, &pd); g_system->copyRectToScreen(_screen->getPixels(), _screen->pitch, 0, 0, _screen->w, _screen->h); } void MacWindowManager::draw() { assert(_screen); removeMarked(); if (_fullRefresh) { if (!(_mode & kWMModeNoDesktop)) drawDesktop(); if (_redrawEngineCallback != nullptr) _redrawEngineCallback(_engineR); } for (Common::List::const_iterator it = _windowStack.begin(); it != _windowStack.end(); it++) { BaseMacWindow *w = *it; if (w->draw(_screen, _fullRefresh)) { w->setDirty(false); Common::Rect clip(w->getDimensions().left - 2, w->getDimensions().top - 2, w->getDimensions().right - 2, w->getDimensions().bottom - 2); clip.clip(_screen->getBounds()); clip.clip(Common::Rect(0, 0, g_system->getWidth() - 1, g_system->getHeight() - 1)); if (!clip.isEmpty()) g_system->copyRectToScreen(_screen->getBasePtr(clip.left, clip.top), _screen->pitch, clip.left, clip.top, clip.width(), clip.height()); } } // Menu is drawn on top of everything and always if (_menu) _menu->draw(_screen, _fullRefresh); _fullRefresh = false; } static void menuTimerHandler(void *refCon) { MacWindowManager *wm = (MacWindowManager *)refCon; if (wm->_menuHotzone.contains(wm->_lastMousePos)) { wm->activateMenu(); } wm->_menuTimerActive = false; g_system->getTimerManager()->removeTimerProc(&menuTimerHandler); } bool MacWindowManager::processEvent(Common::Event &event) { if (event.type == Common::EVENT_MOUSEMOVE) _lastMousePos = event.mouse; if (_menu && !_menu->isVisible()) { if ((_mode & kWMModeAutohideMenu) && event.type == Common::EVENT_MOUSEMOVE) { if (!_menuTimerActive && _menuHotzone.contains(event.mouse)) { _menuTimerActive = true; g_system->getTimerManager()->installTimerProc(&menuTimerHandler, _menuDelay, this, "menuWindowCursor"); } } } // Menu gets events first for shortcuts and menu bar if (_menu && _menu->processEvent(event)) return true; if (_activeWindow != -1) { if (_windows[_activeWindow]->isEditable() && _windows[_activeWindow]->getType() == kWindowWindow && ((MacWindow *)_windows[_activeWindow])->getInnerDimensions().contains(event.mouse.x, event.mouse.y)) { if (_cursorIsArrow) { CursorMan.replaceCursor(macCursorBeam, 11, 16, 3, 8, 3); _cursorIsArrow = false; } } else { if (_cursorIsArrow == false) { CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3); _cursorIsArrow = true; } } } for (Common::List::const_iterator it = _windowStack.end(); it != _windowStack.begin();) { it--; BaseMacWindow *w = *it; if (w->hasAllFocus() || (w->isEditable() && event.type == Common::EVENT_KEYDOWN) || w->getDimensions().contains(event.mouse.x, event.mouse.y)) { if (event.type == Common::EVENT_LBUTTONDOWN || event.type == Common::EVENT_LBUTTONUP) setActive(w->getId()); return w->processEvent(event); } } return false; } void MacWindowManager::removeMarked() { if (!_needsRemoval) return; Common::List::const_iterator it; for (it = _windowsToRemove.begin(); it != _windowsToRemove.end(); it++) { removeFromStack(*it); removeFromWindowList(*it); delete *it; _activeWindow = 0; _fullRefresh = true; } _windowsToRemove.clear(); _needsRemoval = false; // Do we need compact lastid? _lastId = 0; for (Common::HashMap::iterator lit = _windows.begin(); lit != _windows.end(); lit++) { if (lit->_key >= (uint)_lastId) _lastId = lit->_key + 1; } } void MacWindowManager::removeFromStack(BaseMacWindow *target) { Common::List::iterator stackIt; for (stackIt = _windowStack.begin(); stackIt != _windowStack.end(); stackIt++) { if (*stackIt == target) { stackIt = _windowStack.erase(stackIt); stackIt--; } } } void MacWindowManager::removeFromWindowList(BaseMacWindow *target) { // _windows.erase(target->getId()); // Is applicable? for (Common::HashMap::iterator it = _windows.begin(); it != _windows.end(); it++) { if (it->_value == target) { _windows.erase(it); break; } } } ///////////////// // Cursor stuff ///////////////// void MacWindowManager::pushArrowCursor() { CursorMan.pushCursor(macCursorArrow, 11, 16, 1, 1, 3); } void MacWindowManager::pushBeamCursor() { CursorMan.pushCursor(macCursorBeam, 11, 16, 1, 1, 3); } void MacWindowManager::pushCrossHairCursor() { CursorMan.pushCursor(macCursorCrossHair, 11, 16, 1, 1, 3); } void MacWindowManager::pushCrossBarCursor() { CursorMan.pushCursor(macCursorCrossBar, 11, 16, 1, 1, 3); } void MacWindowManager::pushWatchCursor() { CursorMan.pushCursor(macCursorWatch, 11, 16, 1, 1, 3); } void MacWindowManager::popCursor() { CursorMan.popCursor(); } /////////////////// // Palette stuff /////////////////// void MacWindowManager::passPalette(const byte *pal, uint size) { const byte *p = pal; _colorWhite = -1; _colorBlack = -1; // Search pure white and black colors for (uint i = 0; i < size; i++) { if (_colorWhite == -1 && p[0] == 0xff && p[1] == 0xff && p[2] == 0xff) _colorWhite = i; if (_colorBlack == -1 && p[0] == 0x00 && p[1] == 0x00 && p[2] == 0x00) _colorBlack = i; p += 3; } if (_colorWhite != -1 && _colorBlack != -1) return; // We did not find some color. Let's find closest approximations float darkest = 1000.0f, brightest = -1.0f; int di = -1, bi = -1; p = pal; for (uint i = 0; i < size; i++) { float gray = p[0] * 0.3f + p[1] * 0.59f + p[2] * 0.11f; if (darkest > gray) { darkest = gray; di = i; } if (brightest < gray) { brightest = gray; bi = i; } p += 3; } _colorWhite = bi; _colorBlack = di; } void MacWindowManager::pauseEngine(bool pause) { if (_engineP && _pauseEngineCallback) { _pauseEngineCallback(_engineP, pause); } else { warning("MacWindowManager::pauseEngine(): no pauseEngineCallback is set"); } } void MacWindowManager::setEnginePauseCallback(void *engine, void (*pauseCallback)(void *, bool)) { _engineP = engine; _pauseEngineCallback = pauseCallback; } void MacWindowManager::setEngineRedrawCallback(void *engine, void (*redrawCallback)(void *)) { _engineR = engine; _redrawEngineCallback = redrawCallback; } } // End of namespace Graphics