/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_MACGUI_MACWINDOWMANAGER_H #define GRAPHICS_MACGUI_MACWINDOWMANAGER_H #include "common/hashmap.h" #include "common/list.h" #include "common/events.h" #include "graphics/font.h" #include "graphics/fontman.h" #include "graphics/macgui/macwindow.h" namespace Graphics { namespace MacGUIConstants { enum { kDesktopArc = 7 }; enum { kColorBlack = 0, kColorGray = 1, kColorWhite = 2, kColorGreen = 3, kColorGreen2 = 4, kColorCount }; enum { kPatternSolid = 1, kPatternStripes = 2, kPatternCheckers = 3, kPatternCheckers2 = 4, kPatternLightGray = 5, kPatternDarkGray = 6 }; enum { kWMModeNone = 0, kWMModeNoDesktop = (1 << 0), kWMModeAutohideMenu = (1 << 1), kWMModalMenuMode = (1 << 2), kWMModeForceBuiltinFonts= (1 << 3), kWMModeUnicode = (1 << 4) }; } using namespace MacGUIConstants; class ManagedSurface; class MacMenu; class MacTextWindow; class MacFont; class MacFontManager; typedef Common::Array MacPatterns; struct MacPlotData { Graphics::ManagedSurface *surface; MacPatterns *patterns; uint fillType; int fillOriginX; int fillOriginY; int thickness; uint bgColor; MacPlotData(Graphics::ManagedSurface *s, MacPatterns *p, uint f, int fx, int fy, int t, uint bg) : surface(s), patterns(p), fillType(f), fillOriginX(fx), fillOriginY(fy), thickness(t), bgColor(bg) { } }; void macDrawPixel(int x, int y, int color, void *data); /** * A manager class to handle window creation, destruction, * drawing, moving and event handling. */ class MacWindowManager { public: MacWindowManager(uint32 mode = 0); ~MacWindowManager(); /** * Mutator to indicate the surface onto which the desktop will be drawn. * Note that this method should be called as soon as the WM is created. * @param screen Surface on which the desktop will be drawn. */ void setScreen(ManagedSurface *screen) { _screen = screen; delete _screenCopy; _screenCopy = nullptr; } /** * Create a window with the given parameters. * Note that this method allocates the necessary memory for the window. * @param scrollable True if the window has to be scrollable. * @param resizable True if the window can be resized. * @param editable True if the window can be edited. * @return Pointer to the newly created window. */ MacWindow *addWindow(bool scrollable, bool resizable, bool editable); MacTextWindow *addTextWindow(const MacFont *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment, MacMenu *menu, bool cursorHandler = true); /** * Adds a window that has already been initialized to the registry. * Like addWindow, but this doesn't create/allocate the Window. * @param macWindow the window to be added to the registry */ void addWindowInitialized(MacWindow *macwindow); /** * Returns the last allocated id * @return last allocated window id */ int getLastId() { return _lastId; } /** * Returns the next available id and the increments the internal counter. * @return next (new) window id that can be used */ int getNextId() { return _lastId++; } /** * Add the menu to the desktop. * Note that the returned menu is empty, and therefore must be filled * afterwards. * @return Pointer to a new empty menu. */ MacMenu *addMenu(); void activateMenu(); bool isMenuActive(); /** * Set hot zone where menu appears (works only with autohide menu) */ void setMenuHotzone(const Common::Rect &rect) { _menuHotzone = rect; } /** * Set delay in milliseconds when menu appears (works only with autohide menu) */ void setMenuDelay(int delay) { _menuDelay = delay; } /** * Set the desired window state to active. * @param id ID of the window that has to be set to active. */ void setActive(int id); /** * Mark a window for removal. * Note that the window data will be destroyed. * @param target Window to be removed. */ void removeWindow(MacWindow *target); /** * Mutator to indicate that the entire desktop must be refreshed. * @param redraw Currently unused. */ void setFullRefresh(bool redraw) { _fullRefresh = redraw; } /** * Method to draw the desktop into the screen, * It will take into accout the contents set as dirty. * Note that this method does not refresh the screen, * g_system must be called separately. */ void draw(); /** * Method to process the events from the engine. * Most often this method will be called from the engine's GUI, and * will send the event to the relevant windows for them to process. * @param event The event to be processed. * @return True if the event was processed. */ bool processEvent(Common::Event &event); /** * Accessor to retrieve an arbitrary window. * @param id The id of the desired window. * @return Pointer to the requested window, if it exists. */ BaseMacWindow *getWindow(int id) { return _windows[id]; } /** * Retrieve the patterns used to fill surfaces. * @return A MacPatterns object reference with the patterns. */ MacPatterns &getPatterns() { return _patterns; } void pushArrowCursor(); void pushBeamCursor(); void pushCrossHairCursor(); void pushCrossBarCursor(); void pushWatchCursor(); void popCursor(); void pauseEngine(bool pause); void setMode(uint32 mode); void setEnginePauseCallback(void *engine, void (*pauseCallback)(void *engine, bool pause)); void setEngineRedrawCallback(void *engine, void (*redrawCallback)(void *engine)); void passPalette(const byte *palette, uint size); public: MacFontManager *_fontMan; uint32 _mode; Common::Point _lastMousePos; Common::Rect _menuHotzone; bool _menuTimerActive; int _colorBlack, _colorWhite; private: void drawDesktop(); void removeMarked(); void removeFromStack(BaseMacWindow *target); void removeFromWindowList(BaseMacWindow *target); public: ManagedSurface *_screen; ManagedSurface *_screenCopy; private: Common::List _windowStack; Common::HashMap _windows; Common::List _windowsToRemove; bool _needsRemoval; int _lastId; int _activeWindow; bool _fullRefresh; MacPatterns _patterns; MacMenu *_menu; uint32 _menuDelay; void *_engineP; void *_engineR; void (*_pauseEngineCallback)(void *engine, bool pause); void (*_redrawEngineCallback)(void *engine); bool _cursorIsArrow; }; } // End of namespace Graphics #endif