/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef GRAPHICS_MACGUI_MACWINDOWMANAGER_H #define GRAPHICS_MACGUI_MACWINDOWMANAGER_H #include "common/array.h" #include "common/list.h" #include "common/events.h" #include "common/archive.h" #include "graphics/fontman.h" #include "graphics/macgui/macwindow.h" namespace Graphics { namespace MacGUIConstants { enum { kDesktopArc = 7 }; enum { kColorBlack = 0, kColorGray = 1, kColorWhite = 2, kColorGreen = 3, kColorGreen2 = 4, kColorCount }; enum { kPatternSolid = 1, kPatternStripes = 2, kPatternCheckers = 3, kPatternCheckers2 = 4 }; } using namespace MacGUIConstants; class ManagedSurface; class Menu; typedef Common::Array MacPatterns; /** * A manager class to handle window creation, destruction, * drawing, moving and event handling. */ class MacWindowManager { public: MacWindowManager(); ~MacWindowManager(); /** * Mutator to indicate the surface onto which the desktop will be drawn. * Note that this method should be called as soon as the WM is created. * @param screen Surface on which the desktop will be drawn. */ void setScreen(ManagedSurface *screen) { _screen = screen; } /** * Accessor method to check the presence of built-in fonts. * @return True if there are bult-in fonts. */ bool hasBuiltInFonts() { return _builtInFonts; } /** * Retrieve a font from the available ones. * @param name Name of the desired font. * @param fallback Fallback policy in case the desired font isn't there. * @return The requested font or the fallback. */ const Font *getFont(const char *name, FontManager::FontUsage fallback); /** * Return font name from standard ID * @param id ID of the font * @param size size of the font * @return the font name or NULL if ID goes beyond the mapping */ const char *getFontName(int id, int size); /** * Create a window with the given parameters. * Note that this method allocates the necessary memory for the window. * @param scrollable True if the window has to be scrollable. * @param resizable True if the window can be resized. * @param editable True if the window can be edited. * @return Pointer to the newly created window. */ MacWindow *addWindow(bool scrollable, bool resizable, bool editable); /** * Add the menu to the desktop. * Note that the returned menu is empty, and therefore must be filled * afterwards. * @return Pointer to a new empty menu. */ Menu *addMenu(); /** * Set the desired window state to active. * @param id ID of the window that has to be set to active. */ void setActive(int id); /** * Mark a window for removal. * Note that the window data will be destroyed. * @param target Window to be removed. */ void removeWindow(MacWindow *target); /** * Mutator to indicate that the entire desktop must be refreshed. * @param redraw Currently unused. */ void setFullRefresh(bool redraw) { _fullRefresh = true; } /** * Method to draw the desktop into the screen, * It will take into accout the contents set as dirty. * Note that this method does not refresh the screen, * g_system must be called separately. */ void draw(); /** * Method to process the events from the engine. * Most often this method will be called from the engine's GUI, and * will send the event to the relevant windows for them to process. * @param event The event to be processed. * @return True if the event was processed. */ bool processEvent(Common::Event &event); /** * Accessor to retrieve an arbitrary window. * @param id The id of the desired window. * @return Pointer to the requested window, if it exists. */ BaseMacWindow *getWindow(int id) { return _windows[id]; } /** * Retrieve the patterns used to fill surfaces. * @return A MacPatterns object reference with the patterns. */ MacPatterns &getPatterns() { return _patterns; } void drawFilledRoundRect(ManagedSurface *surface, Common::Rect &rect, int arc, int color); void pushArrowCursor(); void popCursor(); private: void drawDesktop(); void loadFonts(); void removeMarked(); void removeFromStack(BaseMacWindow *target); void removeFromWindowList(BaseMacWindow *target); private: ManagedSurface *_screen; Common::List _windowStack; Common::Array _windows; Common::List _windowsToRemove; bool _needsRemoval; int _lastId; int _activeWindow; bool _fullRefresh; MacPatterns _patterns; Menu *_menu; bool _builtInFonts; bool _cursorIsArrow; }; } // End of namespace Graphics #endif