/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef GRAPHICS_MACWINDOWMANAGER_H #define GRAPHICS_MACWINDOWMANAGER_H #include "common/array.h" #include "common/list.h" #include "common/events.h" #include "common/archive.h" #include "graphics/fontman.h" #include "graphics/macgui/macwindow.h" namespace Graphics { namespace MacGUIConstants { enum { kDesktopArc = 7 }; enum { kColorBlack = 0, kColorGray = 1, kColorWhite = 2, kColorGreen = 3, kColorGreen2 = 4 }; enum { kPatternSolid = 1, kPatternStripes = 2, kPatternCheckers = 3, kPatternCheckers2 = 4 }; } using namespace MacGUIConstants; class ManagedSurface; class Menu; typedef Common::Array MacPatterns; class MacWindowManager { public: MacWindowManager(); ~MacWindowManager(); void setScreen(ManagedSurface *screen) { _screen = screen; } bool hasBuiltInFonts() { return _builtInFonts; } const Font *getFont(const char *name, FontManager::FontUsage fallback); MacWindow *addWindow(bool scrollable, bool resizable, bool editable); Menu *addMenu(); void setActive(int id); void setFullRefresh(bool redraw) { _fullRefresh = true; } void draw(); bool processEvent(Common::Event &event); BaseMacWindow *getWindow(int id) { return _windows[id]; } MacPatterns &getPatterns() { return _patterns; } void drawFilledRoundRect(ManagedSurface *surface, Common::Rect &rect, int arc, int color); void pushArrowCursor(); void popCursor(); private: void drawDesktop(); void loadFonts(); private: ManagedSurface *_screen; Common::List _windowStack; Common::Array _windows; int _lastId; int _activeWindow; bool _fullRefresh; MacPatterns _patterns; Menu *_menu; bool _builtInFonts; bool _cursorIsArrow; }; } // End of namespace Graphics #endif