/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "graphics/mpeg_player.h" #include "common/file.h" #include "common/system.h" #include "common/util.h" #include "graphics/scaler/intern.h" namespace Graphics { BaseAnimationState::BaseAnimationState(OSystem *sys, int width, int height) : _movieWidth(width), _movieHeight(height), _frameWidth(width), _frameHeight(height), _sys(sys) { #ifndef BACKEND_8BIT const int screenW = _sys->getOverlayWidth(); const int screenH = _sys->getOverlayHeight(); _movieScale = MIN(screenW / _movieWidth, screenH / _movieHeight); assert(_movieScale >= 1); if (_movieScale > 3) _movieScale = 3; _colorTab = NULL; _rgbToPix = NULL; _bitFormat = 0; #endif } BaseAnimationState::~BaseAnimationState() { #ifdef USE_MPEG2 if (_mpegDecoder) mpeg2_close(_mpegDecoder); delete _mpegFile; #ifndef BACKEND_8BIT _sys->hideOverlay(); free(_overlay); free(_colorTab); free(_rgbToPix); #endif #endif } bool BaseAnimationState::init(const char *name) { #ifdef USE_MPEG2 char tempFile[512]; _mpegDecoder = NULL; _mpegFile = NULL; #ifdef BACKEND_8BIT uint i, p; // Load lookup palettes sprintf(tempFile, "%s.pal", name); Common::File f; if (!f.open(tempFile)) { warning("Cutscene: %s palette missing", tempFile); return false; } p = 0; while (1) { _palettes[p].end = f.readUint16LE(); _palettes[p].cnt = f.readUint16LE(); if (f.ioFailed()) break; for (i = 0; i < _palettes[p].cnt; i++) { _palettes[p].pal[4 * i] = f.readByte(); _palettes[p].pal[4 * i + 1] = f.readByte(); _palettes[p].pal[4 * i + 2] = f.readByte(); _palettes[p].pal[4 * i + 3] = 0; } for (; i < 256; i++) { _palettes[p].pal[4 * i] = 0; _palettes[p].pal[4 * i + 1] = 0; _palettes[p].pal[4 * i + 2] = 0; _palettes[p].pal[4 * i + 3] = 0; } p++; } f.close(); _palNum = 0; _maxPalNum = p; setPalette(_palettes[_palNum].pal); _lut = _lut2 = _yuvLookup[0]; _curPal = -1; _cr = 0; buildLookup(_palNum, 256); _lut2 = _yuvLookup[1]; _lutCalcNum = (BITDEPTH + _palettes[_palNum].end + 2) / (_palettes[_palNum].end + 2); #else buildLookup(); _overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor)); _sys->showOverlay(); #endif // Open MPEG2 stream _mpegFile = new Common::File(); sprintf(tempFile, "%s.mp2", name); if (!_mpegFile->open(tempFile)) { warning("Cutscene: Could not open %s", tempFile); return false; } // Load and configure decoder _mpegDecoder = mpeg2_init(); if (_mpegDecoder == NULL) { warning("Cutscene: Could not allocate an MPEG2 decoder"); return false; } _mpegInfo = mpeg2_info(_mpegDecoder); _frameNum = 0; return true; #else /* USE_MPEG2 */ return false; #endif } bool BaseAnimationState::decodeFrame() { #ifdef USE_MPEG2 mpeg2_state_t state; const mpeg2_sequence_t *sequence_i; size_t size = (size_t) -1; static byte buf[BUFFER_SIZE]; do { state = mpeg2_parse(_mpegDecoder); sequence_i = _mpegInfo->sequence; switch (state) { case STATE_BUFFER: size = _mpegFile->read(buf, BUFFER_SIZE); mpeg2_buffer(_mpegDecoder, buf, buf + size); break; case STATE_SLICE: case STATE_END: if (_mpegInfo->display_fbuf) { checkPaletteSwitch(); drawYUV(sequence_i->width, sequence_i->height, _mpegInfo->display_fbuf->buf); #ifdef BACKEND_8BIT buildLookup(_palNum + 1, _lutCalcNum); #endif _frameNum++; return true; } break; default: break; } } while (size); #endif return false; } bool BaseAnimationState::checkPaletteSwitch() { #ifdef BACKEND_8BIT // if we have reached the last image with this palette, switch to new one if (_frameNum == _palettes[_palNum].end) { unsigned char *l = _lut2; _palNum++; setPalette(_palettes[_palNum].pal); _lutCalcNum = (BITDEPTH + _palettes[_palNum].end - (_frameNum + 1) + 2) / (_palettes[_palNum].end - (_frameNum + 1) + 2); _lut2 = _lut; _lut = l; return true; } #endif return false; } void BaseAnimationState::handleScreenChanged() { #ifndef BACKEND_8BIT const int screenW = _sys->getOverlayWidth(); const int screenH = _sys->getOverlayHeight(); int newScale = MIN(screenW / _movieWidth, screenH / _movieHeight); assert(newScale >= 1); if (newScale > 3) newScale = 3; if (newScale != _movieScale) { // HACK: Since frames generally do not cover the entire screen, // We need to undraw the old frame. This is a very hacky // way of doing that. OverlayColor *buf = (OverlayColor *)calloc(screenW * screenH, sizeof(OverlayColor)); _sys->copyRectToOverlay(buf, screenW, 0, 0, screenW, screenH); free(buf); free(_overlay); _movieScale = newScale; _overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor)); } buildLookup(); #endif } #ifdef BACKEND_8BIT /** * Build 'Best-Match' RGB lookup table */ void BaseAnimationState::buildLookup(int p, int lines) { int y, cb; int r, g, b, ii; if (p >= _maxPalNum) return; if (p != _curPal) { _curPal = p; _cr = 0; _pos = 0; } if (_cr > BITDEPTH) return; for (ii = 0; ii < lines; ii++) { r = (-16 * 256 + (int) (256 * 1.596) * ((_cr << SHIFT) - 128)) / 256; for (cb = 0; cb <= BITDEPTH; cb++) { g = (-16 * 256 - (int) (0.813 * 256) * ((_cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256; b = (-16 * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256; for (y = 0; y <= BITDEPTH; y++) { int idx, bst = 0; int dis = 2 * SQR(r - _palettes[p].pal[0]) + 4 * SQR(g - _palettes[p].pal[1]) + SQR(b - _palettes[p].pal[2]); for (idx = 1; idx < 256; idx++) { long d2 = 2 * SQR(r - _palettes[p].pal[4 * idx]) + 4 * SQR(g - _palettes[p].pal[4 * idx + 1]) + SQR(b - _palettes[p].pal[4 * idx + 2]); if (d2 < dis) { bst = idx; dis = d2; } } _lut2[_pos++] = bst; r += (1 << SHIFT); g += (1 << SHIFT); b += (1 << SHIFT); } r -= (BITDEPTH + 1) * (1 << SHIFT); } _cr++; if (_cr > BITDEPTH) return; } } #else // The YUV to RGB conversion code is derived from SDL's YUV overlay code, which // in turn appears to be derived from mpeg_play. The following copyright // notices have been included in accordance with the original license. Please // note that the term "software" in this context only applies to the two // functions buildLookup() and plotYUV() below. // Copyright (c) 1995 The Regents of the University of California. // All rights reserved. // // Permission to use, copy, modify, and distribute this software and its // documentation for any purpose, without fee, and without written agreement is // hereby granted, provided that the above copyright notice and the following // two paragraphs appear in all copies of this software. // // IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR // DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT // OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF // CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY // AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS // ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO // PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. // Copyright (c) 1995 Erik Corry // All rights reserved. // // Permission to use, copy, modify, and distribute this software and its // documentation for any purpose, without fee, and without written agreement is // hereby granted, provided that the above copyright notice and the following // two paragraphs appear in all copies of this software. // // IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, // SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF // THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED // OF THE POSSIBILITY OF SUCH DAMAGE. // // ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" // BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, // UPDATES, ENHANCEMENTS, OR MODIFICATIONS. // Portions of this software Copyright (c) 1995 Brown University. // All rights reserved. // // Permission to use, copy, modify, and distribute this software and its // documentation for any purpose, without fee, and without written agreement // is hereby granted, provided that the above copyright notice and the // following two paragraphs appear in all copies of this software. // // IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR // DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT // OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN // UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" // BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, // SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. void BaseAnimationState::buildLookup() { // Do we already have lookup tables for this bit format? if (gBitFormat == _bitFormat && _colorTab && _rgbToPix) return; free(_colorTab); free(_rgbToPix); _colorTab = (int16 *)malloc(4 * 256 * sizeof(int16)); int16 *Cr_r_tab = &_colorTab[0 * 256]; int16 *Cr_g_tab = &_colorTab[1 * 256]; int16 *Cb_g_tab = &_colorTab[2 * 256]; int16 *Cb_b_tab = &_colorTab[3 * 256]; _rgbToPix = (OverlayColor *)malloc(3 * 768 * sizeof(OverlayColor)); OverlayColor *r_2_pix_alloc = &_rgbToPix[0 * 768]; OverlayColor *g_2_pix_alloc = &_rgbToPix[1 * 768]; OverlayColor *b_2_pix_alloc = &_rgbToPix[2 * 768]; int16 CR, CB; int i; // Generate the tables for the display surface for (i = 0; i < 256; i++) { // Gamma correction (luminescence table) and chroma correction // would be done here. See the Berkeley mpeg_play sources. CR = CB = (i - 128); Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR) + 0 * 768 + 256; Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR) + 1 * 768 + 256; Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB); Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB) + 2 * 768 + 256; } // Set up entries 0-255 in rgb-to-pixel value tables. for (i = 0; i < 256; i++) { r_2_pix_alloc[i + 256] = _sys->RGBToColor(i, 0, 0); g_2_pix_alloc[i + 256] = _sys->RGBToColor(0, i, 0); b_2_pix_alloc[i + 256] = _sys->RGBToColor(0, 0, i); } // Spread out the values we have to the rest of the array so that we do // not need to check for overflow. for (i = 0; i < 256; i++) { r_2_pix_alloc[i] = r_2_pix_alloc[256]; r_2_pix_alloc[i + 512] = r_2_pix_alloc[511]; g_2_pix_alloc[i] = g_2_pix_alloc[256]; g_2_pix_alloc[i + 512] = g_2_pix_alloc[511]; b_2_pix_alloc[i] = b_2_pix_alloc[256]; b_2_pix_alloc[i + 512] = b_2_pix_alloc[511]; } _bitFormat = gBitFormat; } void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) { switch (_movieScale) { case 1: plotYUV1x(width, height, dat); break; case 2: plotYUV2x(width, height, dat); break; case 3: plotYUV3x(width, height, dat); break; } } void BaseAnimationState::plotYUV1x(int width, int height, byte *const *dat) { byte *lum = dat[0]; byte *cr = dat[2]; byte *cb = dat[1]; byte *lum2 = lum + width; int16 cr_r; int16 crb_g; int16 cb_b; OverlayColor *row1 = _overlay; OverlayColor *row2 = row1 + _movieWidth; int x; for (; height > 0; height -= 2) { OverlayColor *r1 = row1; OverlayColor *r2 = row2; for (x = width; x > 0; x -= 2) { register OverlayColor *L; cr_r = _colorTab[*cr + 0 * 256]; crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256]; cb_b = _colorTab[*cb + 3 * 256]; ++cr; ++cb; L = &_rgbToPix[*lum++]; *r1++ = L[cr_r] | L[crb_g] | L[cb_b]; L = &_rgbToPix[*lum++]; *r1++ = L[cr_r] | L[crb_g] | L[cb_b]; // Now, do second row. L = &_rgbToPix[*lum2++]; *r2++ = L[cr_r] | L[crb_g] | L[cb_b]; L = &_rgbToPix[*lum2++]; *r2++ = L[cr_r] | L[crb_g] | L[cb_b]; } lum += width; lum2 += width; row1 += 2 * _movieWidth; row2 += 2 * _movieWidth; } } void BaseAnimationState::plotYUV2x(int width, int height, byte *const *dat) { byte *lum = dat[0]; byte *cr = dat[2]; byte *cb = dat[1]; byte *lum2 = lum + width; int16 cr_r; int16 crb_g; int16 cb_b; OverlayColor *row1 = _overlay; OverlayColor *row2 = row1 + 2 * 2 * _movieWidth; int x; for (; height > 0; height -= 2) { OverlayColor *r1 = row1; OverlayColor *r2 = row2; for (x = width; x > 0; x -= 2) { register OverlayColor *L; register OverlayColor C; cr_r = _colorTab[*cr + 0 * 256]; crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256]; cb_b = _colorTab[*cb + 3 * 256]; ++cr; ++cb; L = &_rgbToPix[*lum++]; C = L[cr_r] | L[crb_g] | L[cb_b]; *r1++ = C; *r1++ = C; L = &_rgbToPix[*lum++]; C = L[cr_r] | L[crb_g] | L[cb_b]; *r1++ = C; *r1++ = C; // Now, do second row. L = &_rgbToPix[*lum2++]; C = L[cr_r] | L[crb_g] | L[cb_b]; *r2++ = C; *r2++ = C; L = &_rgbToPix[*lum2++]; C = L[cr_r] | L[crb_g] | L[cb_b]; *r2++ = C; *r2++ = C; } memcpy(row1 + 2 * _movieWidth, row1, 2 * _movieWidth * sizeof(OverlayColor)); memcpy(row2 + 2 * _movieWidth, row2, 2 * _movieWidth * sizeof(OverlayColor)); lum += width; lum2 += width; row1 += 4 * 2 * _movieWidth; row2 += 4 * 2 * _movieWidth; } } void BaseAnimationState::plotYUV3x(int width, int height, byte *const *dat) { byte *lum = dat[0]; byte *cr = dat[2]; byte *cb = dat[1]; byte *lum2 = lum + width; int16 cr_r; int16 crb_g; int16 cb_b; OverlayColor *row1 = _overlay; OverlayColor *row2 = row1 + 3 * 3 * _movieWidth; int x; for (; height > 0; height -= 2) { OverlayColor *r1 = row1; OverlayColor *r2 = row2; for (x = width; x > 0; x -= 2) { register OverlayColor *L; register OverlayColor C; cr_r = _colorTab[*cr + 0 * 256]; crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256]; cb_b = _colorTab[*cb + 3 * 256]; ++cr; ++cb; L = &_rgbToPix[*lum++]; C = L[cr_r] | L[crb_g] | L[cb_b]; *r1++ = C; *r1++ = C; *r1++ = C; L = &_rgbToPix[*lum++]; C = L[cr_r] | L[crb_g] | L[cb_b]; *r1++ = C; *r1++ = C; *r1++ = C; // Now, do second row. L = &_rgbToPix[*lum2++]; C = L[cr_r] | L[crb_g] | L[cb_b]; *r2++ = C; *r2++ = C; *r2++ = C; L = &_rgbToPix[*lum2++]; C = L[cr_r] | L[crb_g] | L[cb_b]; *r2++ = C; *r2++ = C; *r2++ = C; } memcpy(row1 + 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor)); memcpy(row1 + 2 * 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor)); memcpy(row2 + 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor)); memcpy(row2 + 2 * 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor)); lum += width; lum2 += width; row1 += 6 * 3 * _movieWidth; row2 += 6 * 3 * _movieWidth; } } #endif void BaseAnimationState::updateScreen() { #ifndef BACKEND_8BIT int width = _movieScale * _frameWidth; int height = _movieScale * _frameHeight; int pitch = _movieScale * _movieWidth; const int screenW = _sys->getOverlayWidth(); const int screenH = _sys->getOverlayHeight(); int x = (screenW - _movieScale * _frameWidth) / 2; int y = (screenH - _movieScale * _frameHeight) / 2; _sys->copyRectToOverlay(_overlay, pitch, x, y, width, height); #endif _sys->updateScreen(); } } // End of namespace Graphics