/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GRAPHICS_PIXELFORMAT_H #define GRAPHICS_PIXELFORMAT_H namespace Graphics { /** * A pixel format description. * * Like ColorMasks it includes the given values to create colors from RGB * values and to retrieve RGB values from colors. * * Unlike ColorMasks it is not dependend on knowing the exact pixel format * on compile time. * * A minor difference between ColorMasks and PixelFormat is that ColorMasks * stores the bit count per channel in 'kFooBits', while PixelFormat stores * the loss compared to 8 bits per channel in '#Loss'. It also doesn't * contain mask values. */ struct PixelFormat { byte bytesPerPixel; /**< Number of bytes used in the pixel format. */ byte rLoss, gLoss, bLoss, aLoss; /**< Precision loss of each color component. */ byte rShift, gShift, bShift, aShift; /**< Binary left shift of each color component in the pixel value. */ inline bool operator==(const PixelFormat &fmt) const { // TODO: If aLoss==8, then the value of aShift is irrelevant, and should be ignored. return 0 == memcmp(this, &fmt, sizeof(PixelFormat)); } inline bool operator!=(const PixelFormat &fmt) const { return !(*this == fmt); } inline uint32 RGBToColor(uint8 r, uint8 g, uint8 b) const { return ((0xFF >> aLoss) << aShift) | (( r >> rLoss) << rShift) | (( g >> gLoss) << gShift) | (( b >> bLoss) << bShift); } inline uint32 ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) const { return ((a >> aLoss) << aShift) | ((r >> rLoss) << rShift) | ((g >> gLoss) << gShift) | ((b >> bLoss) << bShift); } inline void colorToRGB(uint32 color, uint8 &r, uint8 &g, uint8 &b) const { r = ((color >> rShift) << rLoss) & 0xFF; g = ((color >> gShift) << gLoss) & 0xFF; b = ((color >> bShift) << bLoss) & 0xFF; } inline void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) const { a = ((color >> aShift) << aLoss) & 0xFF; r = ((color >> rShift) << rLoss) & 0xFF; g = ((color >> gShift) << gLoss) & 0xFF; b = ((color >> bShift) << bLoss) & 0xFF; } }; } // end of namespace Graphics #endif