/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "graphics/scaler/intern.h" #include "graphics/scaler/scalebit.h" #include "common/util.h" int gBitFormat = 565; #ifndef DISABLE_HQ_SCALERS // RGB-to-YUV lookup table extern "C" { #ifdef USE_NASM // NOTE: if your compiler uses different mangled names, add another // condition here #if !defined(_WIN32) && !defined(MACOSX) && !defined(__OS2__) #define RGBtoYUV _RGBtoYUV #define LUT16to32 _LUT16to32 #endif #endif // FIXME/TODO: The following two tables suck up 512 KB. This is bad. // In addition we never free them... // // Note: a memory lookup table is *not* necessarily faster than computing // these things on the fly, because of its size. Both tables together, plus // the code, plus the input/output GFX data, won't fit in the cache on many // systems, so main memory has to be accessed, which is about the worst thing // that can happen to code which tries to be fast... // // So we should think about ways to get these smaller / removed. The LUT16to32 // is only used by the HQX asm right now; maybe somebody can modify the code // there to work w/o it (and do some benchmarking, too?). To do that, just // do the conversion on the fly, or even do w/o it (as the C++ code manages to), // by making different versions of the code based on gBitFormat (or by writing // bit masks into registers which are computed based on gBitFormat). // // RGBtoYUV is also used by the C(++) version of the HQX code. Maybe we can // use the same technique which is employed by our MPEG code to reduce the // size of the lookup tables at the cost of some additional computations? That // might actually result in a speedup, too, if done right (and the code code // might actually be suitable for AltiVec/MMX/SSE speedup). // // Of course, the above is largely a conjecture, and the actual speed // differences are likely to vary a lot between different architectures and // CPUs. uint32 *RGBtoYUV = 0; uint32 *LUT16to32 = 0; } template void InitLUT() { int r, g, b; int Y, u, v; assert(T::kBytesPerPixel == 2); // Allocate the YUV/LUT buffers on the fly if needed. if (RGBtoYUV == 0) RGBtoYUV = (uint32 *)malloc(65536 * sizeof(uint32)); if (LUT16to32 == 0) LUT16to32 = (uint32 *)malloc(65536 * sizeof(uint32)); for (int color = 0; color < 65536; ++color) { r = ((color & T::kRedMask) >> T::kRedShift) << (8 - T::kRedBits); g = ((color & T::kGreenMask) >> T::kGreenShift) << (8 - T::kGreenBits); b = ((color & T::kBlueMask) >> T::kBlueShift) << (8 - T::kBlueBits); LUT16to32[color] = (r << 16) | (g << 8) | b; Y = (r + g + b) >> 2; u = 128 + ((r - b) >> 2); v = 128 + ((-r + 2 * g - b) >> 3); RGBtoYUV[color] = (Y << 16) | (u << 8) | v; } } #endif void InitScalers(uint32 BitFormat) { gBitFormat = BitFormat; #ifndef DISABLE_HQ_SCALERS if (gBitFormat == 555) InitLUT >(); if (gBitFormat == 565) InitLUT >(); #endif } void DestroyScalers(){ free(RGBtoYUV); free(LUT16to32); } /** * Trivial 'scaler' - in fact it doesn't do any scaling but just copies the * source to the destionation. */ void Normal1x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { while (height--) { memcpy(dstPtr, srcPtr, 2 * width); srcPtr += srcPitch; dstPtr += dstPitch; } } #ifndef DISABLE_SCALERS /** * Trivial nearest-neighbour 2x scaler. */ void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; assert(((long)dstPtr & 3) == 0); while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += 4) { uint32 color = *(((const uint16 *)srcPtr) + i); color |= color << 16; *(uint32 *)(r) = color; *(uint32 *)(r + dstPitch) = color; } srcPtr += srcPitch; dstPtr += dstPitch << 1; } } /** * Trivial nearest-neighbour 3x scaler. */ void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; const uint32 dstPitch2 = dstPitch * 2; const uint32 dstPitch3 = dstPitch * 3; assert(((long)dstPtr & 1) == 0); while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += 6) { uint16 color = *(((const uint16 *)srcPtr) + i); *(uint16 *)(r + 0) = color; *(uint16 *)(r + 2) = color; *(uint16 *)(r + 4) = color; *(uint16 *)(r + 0 + dstPitch) = color; *(uint16 *)(r + 2 + dstPitch) = color; *(uint16 *)(r + 4 + dstPitch) = color; *(uint16 *)(r + 0 + dstPitch2) = color; *(uint16 *)(r + 2 + dstPitch2) = color; *(uint16 *)(r + 4 + dstPitch2) = color; } srcPtr += srcPitch; dstPtr += dstPitch3; } } #define interpolate32_1_1 interpolate32_1_1 #define interpolate32_1_1_1_1 interpolate32_1_1_1_1 /** * Trivial nearest-neighbour 1.5x scaler. */ template void Normal1o5xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; const uint32 dstPitch2 = dstPitch * 2; const uint32 dstPitch3 = dstPitch * 3; const uint32 srcPitch2 = srcPitch * 2; assert(((long)dstPtr & 1) == 0); while (height > 0) { r = dstPtr; for (int i = 0; i < width; i += 2, r += 6) { uint16 color0 = *(((const uint16 *)srcPtr) + i); uint16 color1 = *(((const uint16 *)srcPtr) + i + 1); uint16 color2 = *(((const uint16 *)(srcPtr + srcPitch)) + i); uint16 color3 = *(((const uint16 *)(srcPtr + srcPitch)) + i + 1); *(uint16 *)(r + 0) = color0; *(uint16 *)(r + 2) = interpolate32_1_1(color0, color1); *(uint16 *)(r + 4) = color1; *(uint16 *)(r + 0 + dstPitch) = interpolate32_1_1(color0, color2); *(uint16 *)(r + 2 + dstPitch) = interpolate32_1_1_1_1(color0, color1, color2, color3); *(uint16 *)(r + 4 + dstPitch) = interpolate32_1_1(color1, color3); *(uint16 *)(r + 0 + dstPitch2) = color2; *(uint16 *)(r + 2 + dstPitch2) = interpolate32_1_1(color2, color3); *(uint16 *)(r + 4 + dstPitch2) = color3; } srcPtr += srcPitch2; dstPtr += dstPitch3; height -= 2; } } MAKE_WRAPPER(Normal1o5x) /** * The Scale2x filter, also known as AdvMame2x. * See also http://scale2x.sourceforge.net */ void AdvMame2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { scale(2, dstPtr, dstPitch, srcPtr - srcPitch, srcPitch, 2, width, height); } /** * The Scale3x filter, also known as AdvMame3x. * See also http://scale2x.sourceforge.net */ void AdvMame3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { scale(3, dstPtr, dstPitch, srcPtr - srcPitch, srcPitch, 2, width, height); } template void TV2xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { const uint32 nextlineSrc = srcPitch / sizeof(uint16); const uint16 *p = (const uint16 *)srcPtr; const uint32 nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; while (height--) { for (int i = 0, j = 0; i < width; ++i, j += 2) { uint16 p1 = *(p + i); uint32 pi; pi = (((p1 & redblueMask) * 7) >> 3) & redblueMask; pi |= (((p1 & greenMask) * 7) >> 3) & greenMask; *(q + j) = p1; *(q + j + 1) = p1; *(q + j + nextlineDst) = (uint16)pi; *(q + j + nextlineDst + 1) = (uint16)pi; } p += nextlineSrc; q += nextlineDst << 1; } } MAKE_WRAPPER(TV2x) static const uint16 dotmatrix_565[16] = { 0x01E0, 0x0007, 0x3800, 0x0000, 0x39E7, 0x0000, 0x39E7, 0x0000, 0x3800, 0x0000, 0x01E0, 0x0007, 0x39E7, 0x0000, 0x39E7, 0x0000 }; static const uint16 dotmatrix_555[16] = { 0x00E0, 0x0007, 0x1C00, 0x0000, 0x1CE7, 0x0000, 0x1CE7, 0x0000, 0x1C00, 0x0000, 0x00E0, 0x0007, 0x1CE7, 0x0000, 0x1CE7, 0x0000 }; static inline uint16 DOT_16(const uint16 *dotmatrix, uint16 c, int j, int i) { return c - ((c >> 2) & *(dotmatrix + ((j & 3) << 2) + (i & 3))); } // FIXME: This scaler doesn't quite work. Either it needs to know where on the // screen it's drawing, or the dirty rects will have to be adjusted so that // access to the dotmatrix array are made in a consistent way. (Doing that in // a way that also works together with aspect-ratio correction is left as an // exercise for the reader.) void DotMatrix(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { const uint16 *dotmatrix; if (gBitFormat == 565) { dotmatrix = dotmatrix_565; } else if (gBitFormat == 555) { dotmatrix = dotmatrix_555; } else { error("Unknown bit format %d", gBitFormat); } const uint32 nextlineSrc = srcPitch / sizeof(uint16); const uint16 *p = (const uint16 *)srcPtr; const uint32 nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; for (int j = 0, jj = 0; j < height; ++j, jj += 2) { for (int i = 0, ii = 0; i < width; ++i, ii += 2) { uint16 c = *(p + i); *(q + ii) = DOT_16(dotmatrix, c, jj, ii); *(q + ii + 1) = DOT_16(dotmatrix, c, jj, ii + 1); *(q + ii + nextlineDst) = DOT_16(dotmatrix, c, jj + 1, ii); *(q + ii + nextlineDst + 1) = DOT_16(dotmatrix, c, jj + 1, ii + 1); } p += nextlineSrc; q += nextlineDst << 1; } } #endif