/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "graphics/scaler/intern.h" #include "graphics/scaler/scalebit.h" #include "common/util.h" #include "common/system.h" int gBitFormat = 565; #ifndef DISABLE_HQ_SCALERS // RGB-to-YUV lookup table extern "C" { #ifdef USE_NASM // NOTE: if your compiler uses different mangled names, add another // condition here #if !defined(_WIN32) && !defined(MACOSX) && !defined(__OS2__) #define RGBtoYUV _RGBtoYUV #define hqx_highbits _hqx_highbits #define hqx_lowbits _hqx_lowbits #define hqx_low2bits _hqx_low2bits #define hqx_low3bits _hqx_low3bits #define hqx_greenMask _hqx_greenMask #define hqx_redBlueMask _hqx_redBlueMask #define hqx_green_redBlue_Mask _hqx_green_redBlue_Mask #endif #endif uint32 hqx_highbits = 0xF7DEF7DE; uint32 hqx_lowbits = 0x0821; uint32 hqx_low2bits = 0x0C63; uint32 hqx_low3bits = 0x1CE7; uint32 hqx_greenMask = 0; uint32 hqx_redBlueMask = 0; uint32 hqx_green_redBlue_Mask = 0; // FIXME/TODO: The RGBtoYUV table sucks up 256 KB. This is bad. // In addition we never free it... // // Note: a memory lookup table is *not* necessarily faster than computing // these things on the fly, because of its size. The table together with // the code, plus the input/output GFX data, may not fit in the cache on some // systems, so main memory has to be accessed, which is about the worst thing // that can happen to code which tries to be fast... // // So we should think about ways to get this smaller / removed. Maybe we can // use the same technique employed by our MPEG code to reduce the size of the // lookup table at the cost of some additional computations? // // Of course, the above is largely a conjecture, and the actual speed // differences are likely to vary a lot between different architectures and // CPUs. uint32 *RGBtoYUV = 0; } void InitLUT(Graphics::PixelFormat format) { uint8 r, g, b; int Y, u, v; assert(format.bytesPerPixel == 2); // Allocate the YUV/LUT buffers on the fly if needed. if (RGBtoYUV == 0) RGBtoYUV = (uint32 *)malloc(65536 * sizeof(uint32)); for (int color = 0; color < 65536; ++color) { format.colorToRGB(color, r, g, b); Y = (r + g + b) >> 2; u = 128 + ((r - b) >> 2); v = 128 + ((-r + 2 * g - b) >> 3); RGBtoYUV[color] = (Y << 16) | (u << 8) | v; } #ifdef USE_NASM hqx_lowbits = (1 << format.rShift) | (1 << format.gShift) | (1 << format.bShift), hqx_low2bits = (3 << format.rShift) | (3 << format.gShift) | (3 << format.bShift), hqx_low3bits = (7 << format.rShift) | (7 << format.gShift) | (7 << format.bShift), hqx_highbits = format.RGBToColor(255,255,255) ^ hqx_lowbits; // FIXME: The following code only does the right thing // if the color order is RGB or BGR, i.e., green is in the middle. hqx_greenMask = format.RGBToColor(0,255,0); hqx_redBlueMask = format.RGBToColor(255,0,255); hqx_green_redBlue_Mask = (hqx_greenMask << 16) | hqx_redBlueMask; #endif } #endif /** Lookup table for the DotMatrix scaler. */ uint16 g_dotmatrix[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; /** Init the scaler subsystem. */ void InitScalers(uint32 BitFormat) { gBitFormat = BitFormat; // FIXME: The pixelformat should be param to this function, not the bitformat. // Until then, determine the pixelformat in other ways. Unfortunately, // calling OSystem::getOverlayFormat() here might not be safe on all ports. Graphics::PixelFormat format; if (gBitFormat == 555) { format = Graphics::createPixelFormat<555>(); } else if (gBitFormat == 565) { format = Graphics::createPixelFormat<565>(); } else { assert(g_system); format = g_system->getOverlayFormat(); } #ifndef DISABLE_HQ_SCALERS InitLUT(format); #endif // Build dotmatrix lookup table for the DotMatrix scaler. g_dotmatrix[0] = g_dotmatrix[10] = format.RGBToColor(0, 63, 0); g_dotmatrix[1] = g_dotmatrix[11] = format.RGBToColor(0, 0, 63); g_dotmatrix[2] = g_dotmatrix[8] = format.RGBToColor(63, 0, 0); g_dotmatrix[4] = g_dotmatrix[6] = g_dotmatrix[12] = g_dotmatrix[14] = format.RGBToColor(63, 63, 63); } void DestroyScalers(){ #ifndef DISABLE_HQ_SCALERS free(RGBtoYUV); RGBtoYUV = 0; #endif } /** * Trivial 'scaler' - in fact it doesn't do any scaling but just copies the * source to the destination. */ void Normal1x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { // Spot the case when it can all be done in 1 hit if ((srcPitch == sizeof(OverlayColor) * (uint)width) && (dstPitch == sizeof(OverlayColor) * (uint)width)) { memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width * height); return; } while (height--) { memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width); srcPtr += srcPitch; dstPtr += dstPitch; } } #ifndef DISABLE_SCALERS #ifdef USE_ARM_SCALER_ASM extern "C" void Normal2xAspectMask(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, uint32 mask); /** * A 2x scaler which also does aspect ratio correction. * This is Normal2x combined with vertical stretching, * so it will scale a 320x200 surface to a 640x480 surface. */ void Normal2xAspect(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { if (gBitFormat == 565) { Normal2xAspectMask(srcPtr, srcPitch, dstPtr, dstPitch, width, height, 0x07e0F81F); } else { Normal2xAspectMask(srcPtr, srcPitch, dstPtr, dstPitch, width, height, 0x03e07C1F); } } extern "C" void Normal2xARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { Normal2xARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height); } #else /** * Trivial nearest-neighbour 2x scaler. */ void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; assert(IS_ALIGNED(dstPtr, 4)); assert(sizeof(OverlayColor) == 2); while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += 4) { uint32 color = *(((const OverlayColor *)srcPtr) + i); color |= color << 16; *(uint32 *)(r) = color; *(uint32 *)(r + dstPitch) = color; } srcPtr += srcPitch; dstPtr += dstPitch << 1; } } #endif /** * Trivial nearest-neighbour 3x scaler. */ void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; const uint32 dstPitch2 = dstPitch * 2; const uint32 dstPitch3 = dstPitch * 3; assert(IS_ALIGNED(dstPtr, 2)); while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += 6) { uint16 color = *(((const uint16 *)srcPtr) + i); *(uint16 *)(r + 0) = color; *(uint16 *)(r + 2) = color; *(uint16 *)(r + 4) = color; *(uint16 *)(r + 0 + dstPitch) = color; *(uint16 *)(r + 2 + dstPitch) = color; *(uint16 *)(r + 4 + dstPitch) = color; *(uint16 *)(r + 0 + dstPitch2) = color; *(uint16 *)(r + 2 + dstPitch2) = color; *(uint16 *)(r + 4 + dstPitch2) = color; } srcPtr += srcPitch; dstPtr += dstPitch3; } } #define interpolate_1_1 interpolate16_1_1 #define interpolate_1_1_1_1 interpolate16_1_1_1_1 /** * Trivial nearest-neighbour 1.5x scaler. */ template void Normal1o5xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; const uint32 dstPitch2 = dstPitch * 2; const uint32 dstPitch3 = dstPitch * 3; const uint32 srcPitch2 = srcPitch * 2; assert(IS_ALIGNED(dstPtr, 2)); while (height > 0) { r = dstPtr; for (int i = 0; i < width; i += 2, r += 6) { uint16 color0 = *(((const uint16 *)srcPtr) + i); uint16 color1 = *(((const uint16 *)srcPtr) + i + 1); uint16 color2 = *(((const uint16 *)(srcPtr + srcPitch)) + i); uint16 color3 = *(((const uint16 *)(srcPtr + srcPitch)) + i + 1); *(uint16 *)(r + 0) = color0; *(uint16 *)(r + 2) = interpolate_1_1(color0, color1); *(uint16 *)(r + 4) = color1; *(uint16 *)(r + 0 + dstPitch) = interpolate_1_1(color0, color2); *(uint16 *)(r + 2 + dstPitch) = interpolate_1_1_1_1(color0, color1, color2, color3); *(uint16 *)(r + 4 + dstPitch) = interpolate_1_1(color1, color3); *(uint16 *)(r + 0 + dstPitch2) = color2; *(uint16 *)(r + 2 + dstPitch2) = interpolate_1_1(color2, color3); *(uint16 *)(r + 4 + dstPitch2) = color3; } srcPtr += srcPitch2; dstPtr += dstPitch3; height -= 2; } } MAKE_WRAPPER(Normal1o5x) /** * The Scale2x filter, also known as AdvMame2x. * See also http://scale2x.sourceforge.net */ void AdvMame2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { scale(2, dstPtr, dstPitch, srcPtr - srcPitch, srcPitch, 2, width, height); } /** * The Scale3x filter, also known as AdvMame3x. * See also http://scale2x.sourceforge.net */ void AdvMame3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { scale(3, dstPtr, dstPitch, srcPtr - srcPitch, srcPitch, 2, width, height); } template void TV2xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { const uint32 nextlineSrc = srcPitch / sizeof(uint16); const uint16 *p = (const uint16 *)srcPtr; const uint32 nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; while (height--) { for (int i = 0, j = 0; i < width; ++i, j += 2) { uint16 p1 = *(p + i); uint32 pi; pi = (((p1 & ColorMask::kRedBlueMask) * 7) >> 3) & ColorMask::kRedBlueMask; pi |= (((p1 & ColorMask::kGreenMask) * 7) >> 3) & ColorMask::kGreenMask; *(q + j) = p1; *(q + j + 1) = p1; *(q + j + nextlineDst) = (uint16)pi; *(q + j + nextlineDst + 1) = (uint16)pi; } p += nextlineSrc; q += nextlineDst << 1; } } MAKE_WRAPPER(TV2x) static inline uint16 DOT_16(const uint16 *dotmatrix, uint16 c, int j, int i) { return c - ((c >> 2) & dotmatrix[((j & 3) << 2) + (i & 3)]); } // FIXME: This scaler doesn't quite work. Either it needs to know where on the // screen it's drawing, or the dirty rects will have to be adjusted so that // access to the dotmatrix array are made in a consistent way. (Doing that in // a way that also works together with aspect-ratio correction is left as an // exercise for the reader.) void DotMatrix(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { const uint16 *dotmatrix = g_dotmatrix; const uint32 nextlineSrc = srcPitch / sizeof(uint16); const uint16 *p = (const uint16 *)srcPtr; const uint32 nextlineDst = dstPitch / sizeof(uint16); uint16 *q = (uint16 *)dstPtr; for (int j = 0, jj = 0; j < height; ++j, jj += 2) { for (int i = 0, ii = 0; i < width; ++i, ii += 2) { uint16 c = *(p + i); *(q + ii) = DOT_16(dotmatrix, c, jj, ii); *(q + ii + 1) = DOT_16(dotmatrix, c, jj, ii + 1); *(q + ii + nextlineDst) = DOT_16(dotmatrix, c, jj + 1, ii); *(q + ii + nextlineDst + 1) = DOT_16(dotmatrix, c, jj + 1, ii + 1); } p += nextlineSrc; q += nextlineDst << 1; } } #endif