/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_SCALER_ASPECT_H #define GRAPHICS_SCALER_ASPECT_H #include "common/scummsys.h" #include "graphics/scaler.h" /** * TODO: explain */ FORCEINLINE int real2Aspect(int y) { return y + (y + 1) / 5; } /** * TODO: explain */ FORCEINLINE int aspect2Real(int y) { return (y * 5 + 4) / 6; } /** * TODO: explain */ void makeRectStretchable(int &x, int &y, int &w, int &h, bool interpolate); /** * TODO: explain */ int stretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY, bool interpolate); int stretch200To240Nearest(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY); #endif