/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "graphics/scaler/intern.h" #ifdef USE_NASM // Assembly version of HQ2x extern "C" { #if !defined(_WIN32) && !defined(MACOSX) && !defined(__OS2__) #define hq2x_16 _hq2x_16 #endif void hq2x_16(const byte *, byte *, uint32, uint32, uint32, uint32); } void HQ2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { hq2x_16(srcPtr, dstPtr, width, height, srcPitch, dstPitch); } #else #define PIXEL00_0 *(q) = w5; #define PIXEL00_10 *(q) = interpolate16_3_1(w5, w1); #define PIXEL00_11 *(q) = interpolate16_3_1(w5, w4); #define PIXEL00_12 *(q) = interpolate16_3_1(w5, w2); #define PIXEL00_20 *(q) = interpolate16_2_1_1(w5, w4, w2); #define PIXEL00_21 *(q) = interpolate16_2_1_1(w5, w1, w2); #define PIXEL00_22 *(q) = interpolate16_2_1_1(w5, w1, w4); #define PIXEL00_60 *(q) = interpolate16_5_2_1(w5, w2, w4); #define PIXEL00_61 *(q) = interpolate16_5_2_1(w5, w4, w2); #define PIXEL00_70 *(q) = interpolate16_6_1_1(w5, w4, w2); #define PIXEL00_90 *(q) = interpolate16_2_3_3(w5, w4, w2); #define PIXEL00_100 *(q) = interpolate16_14_1_1(w5, w4, w2); #define PIXEL01_0 *(q+1) = w5; #define PIXEL01_10 *(q+1) = interpolate16_3_1(w5, w3); #define PIXEL01_11 *(q+1) = interpolate16_3_1(w5, w2); #define PIXEL01_12 *(q+1) = interpolate16_3_1(w5, w6); #define PIXEL01_20 *(q+1) = interpolate16_2_1_1(w5, w2, w6); #define PIXEL01_21 *(q+1) = interpolate16_2_1_1(w5, w3, w6); #define PIXEL01_22 *(q+1) = interpolate16_2_1_1(w5, w3, w2); #define PIXEL01_60 *(q+1) = interpolate16_5_2_1(w5, w6, w2); #define PIXEL01_61 *(q+1) = interpolate16_5_2_1(w5, w2, w6); #define PIXEL01_70 *(q+1) = interpolate16_6_1_1(w5, w2, w6); #define PIXEL01_90 *(q+1) = interpolate16_2_3_3(w5, w2, w6); #define PIXEL01_100 *(q+1) = interpolate16_14_1_1(w5, w2, w6); #define PIXEL10_0 *(q+nextlineDst) = w5; #define PIXEL10_10 *(q+nextlineDst) = interpolate16_3_1(w5, w7); #define PIXEL10_11 *(q+nextlineDst) = interpolate16_3_1(w5, w8); #define PIXEL10_12 *(q+nextlineDst) = interpolate16_3_1(w5, w4); #define PIXEL10_20 *(q+nextlineDst) = interpolate16_2_1_1(w5, w8, w4); #define PIXEL10_21 *(q+nextlineDst) = interpolate16_2_1_1(w5, w7, w4); #define PIXEL10_22 *(q+nextlineDst) = interpolate16_2_1_1(w5, w7, w8); #define PIXEL10_60 *(q+nextlineDst) = interpolate16_5_2_1(w5, w4, w8); #define PIXEL10_61 *(q+nextlineDst) = interpolate16_5_2_1(w5, w8, w4); #define PIXEL10_70 *(q+nextlineDst) = interpolate16_6_1_1(w5, w8, w4); #define PIXEL10_90 *(q+nextlineDst) = interpolate16_2_3_3(w5, w8, w4); #define PIXEL10_100 *(q+nextlineDst) = interpolate16_14_1_1(w5, w8, w4); #define PIXEL11_0 *(q+1+nextlineDst) = w5; #define PIXEL11_10 *(q+1+nextlineDst) = interpolate16_3_1(w5, w9); #define PIXEL11_11 *(q+1+nextlineDst) = interpolate16_3_1(w5, w6); #define PIXEL11_12 *(q+1+nextlineDst) = interpolate16_3_1(w5, w8); #define PIXEL11_20 *(q+1+nextlineDst) = interpolate16_2_1_1(w5, w6, w8); #define PIXEL11_21 *(q+1+nextlineDst) = interpolate16_2_1_1(w5, w9, w8); #define PIXEL11_22 *(q+1+nextlineDst) = interpolate16_2_1_1(w5, w9, w6); #define PIXEL11_60 *(q+1+nextlineDst) = interpolate16_5_2_1(w5, w8, w6); #define PIXEL11_61 *(q+1+nextlineDst) = interpolate16_5_2_1(w5, w6, w8); #define PIXEL11_70 *(q+1+nextlineDst) = interpolate16_6_1_1(w5, w6, w8); #define PIXEL11_90 *(q+1+nextlineDst) = interpolate16_2_3_3(w5, w6, w8); #define PIXEL11_100 *(q+1+nextlineDst) = interpolate16_14_1_1(w5, w6, w8); #define YUV(x) RGBtoYUV[w ## x] #define ColorMask Graphics::ColorMasks<565> void HQ2x_565(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { #include "graphics/scaler/hq2x.h" } #undef ColorMask #define ColorMask Graphics::ColorMasks<555> void HQ2x_555(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { #include "graphics/scaler/hq2x.h" } #undef ColorMask void HQ2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { if (gBitFormat == 565) HQ2x_565(srcPtr, srcPitch, dstPtr, dstPitch, width, height); else HQ2x_555(srcPtr, srcPitch, dstPtr, dstPitch, width, height); } #endif // Assembly version