/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "graphics/scaler/intern.h" #ifdef USE_NASM // Assembly version of HQ3x extern "C" { #if !defined(_WIN32) && !defined(MACOSX) && !defined(__OS2__) #define hq3x_16 _hq3x_16 #endif void hq3x_16(const byte *, byte *, uint32, uint32, uint32, uint32); } void HQ3x_ASM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { hq3x_16(srcPtr, dstPtr, width, height, srcPitch, dstPitch); } #endif #define PIXEL00_1M *(q) = interpolate16_3_1(w5, w1); #define PIXEL00_1U *(q) = interpolate16_3_1(w5, w2); #define PIXEL00_1L *(q) = interpolate16_3_1(w5, w4); #define PIXEL00_2 *(q) = interpolate16_2_1_1(w5, w4, w2); #define PIXEL00_4 *(q) = interpolate16_2_7_7(w5, w4, w2); #define PIXEL00_5 *(q) = interpolate16_1_1(w4, w2); #define PIXEL00_C *(q) = w5; #define PIXEL01_1 *(q+1) = interpolate16_3_1(w5, w2); #define PIXEL01_3 *(q+1) = interpolate16_7_1(w5, w2); #define PIXEL01_6 *(q+1) = interpolate16_3_1(w2, w5); #define PIXEL01_C *(q+1) = w5; #define PIXEL02_1M *(q+2) = interpolate16_3_1(w5, w3); #define PIXEL02_1U *(q+2) = interpolate16_3_1(w5, w2); #define PIXEL02_1R *(q+2) = interpolate16_3_1(w5, w6); #define PIXEL02_2 *(q+2) = interpolate16_2_1_1(w5, w2, w6); #define PIXEL02_4 *(q+2) = interpolate16_2_7_7(w5, w2, w6); #define PIXEL02_5 *(q+2) = interpolate16_1_1(w2, w6); #define PIXEL02_C *(q+2) = w5; #define PIXEL10_1 *(q+nextlineDst) = interpolate16_3_1(w5, w4); #define PIXEL10_3 *(q+nextlineDst) = interpolate16_7_1(w5, w4); #define PIXEL10_6 *(q+nextlineDst) = interpolate16_3_1(w4, w5); #define PIXEL10_C *(q+nextlineDst) = w5; #define PIXEL11 *(q+1+nextlineDst) = w5; #define PIXEL12_1 *(q+2+nextlineDst) = interpolate16_3_1(w5, w6); #define PIXEL12_3 *(q+2+nextlineDst) = interpolate16_7_1(w5, w6); #define PIXEL12_6 *(q+2+nextlineDst) = interpolate16_3_1(w6, w5); #define PIXEL12_C *(q+2+nextlineDst) = w5; #define PIXEL20_1M *(q+nextlineDst2) = interpolate16_3_1(w5, w7); #define PIXEL20_1D *(q+nextlineDst2) = interpolate16_3_1(w5, w8); #define PIXEL20_1L *(q+nextlineDst2) = interpolate16_3_1(w5, w4); #define PIXEL20_2 *(q+nextlineDst2) = interpolate16_2_1_1(w5, w8, w4); #define PIXEL20_4 *(q+nextlineDst2) = interpolate16_2_7_7(w5, w8, w4); #define PIXEL20_5 *(q+nextlineDst2) = interpolate16_1_1(w8, w4); #define PIXEL20_C *(q+nextlineDst2) = w5; #define PIXEL21_1 *(q+1+nextlineDst2) = interpolate16_3_1(w5, w8); #define PIXEL21_3 *(q+1+nextlineDst2) = interpolate16_7_1(w5, w8); #define PIXEL21_6 *(q+1+nextlineDst2) = interpolate16_3_1(w8, w5); #define PIXEL21_C *(q+1+nextlineDst2) = w5; #define PIXEL22_1M *(q+2+nextlineDst2) = interpolate16_3_1(w5, w9); #define PIXEL22_1D *(q+2+nextlineDst2) = interpolate16_3_1(w5, w8); #define PIXEL22_1R *(q+2+nextlineDst2) = interpolate16_3_1(w5, w6); #define PIXEL22_2 *(q+2+nextlineDst2) = interpolate16_2_1_1(w5, w6, w8); #define PIXEL22_4 *(q+2+nextlineDst2) = interpolate16_2_7_7(w5, w6, w8); #define PIXEL22_5 *(q+2+nextlineDst2) = interpolate16_1_1(w6, w8); #define PIXEL22_C *(q+2+nextlineDst2) = w5; #define YUV(x) RGBtoYUV[w ## x] #define ColorMask Graphics::ColorMasks<565> void HQ3x_565(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { #include "graphics/scaler/hq3x.h" } #undef ColorMask #define ColorMask Graphics::ColorMasks<555> void HQ3x_555(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { #include "graphics/scaler/hq3x.h" } #undef ColorMask void HQ3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { if (gBitFormat == 565) HQ3x_565(srcPtr, srcPitch, dstPtr, dstPitch, width, height); else HQ3x_555(srcPtr, srcPitch, dstPtr, dstPitch, width, height); }