/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_SCALER_INTERN_H #define GRAPHICS_SCALER_INTERN_H #include "common/scummsys.h" #include "graphics/colormasks.h" /** * Interpolate two 16 bit pixel *pairs* at once with equal weights 1. * In particular, p1 and p2 can contain two pixels each in the upper * and lower halves. * * This also works for 32 bit pixels. */ template static inline uint32 interpolate32_1_1(uint32 p1, uint32 p2) { // Clear the low bit of each channel, // divide each channel by 2, // add the two pixels together, // add 1 to each channel if the lowbits would have added to 2 return (((p1 & ColorMask::kHighBitsMask) >> 1) + ((p2 & ColorMask::kHighBitsMask) >> 1) + (p1 & p2 & ColorMask::kLowBitsMask)); } /** * Interpolate two 16 bit pixel *pairs* at once with weights 3 resp. 1. * In particular, p1 and p2 can contain two pixels/each in the upper * and lower halves. * * This also works for 32 bit pixels. */ template static inline uint32 interpolate32_3_1(uint32 p1, uint32 p2) { // Clear the 2 lowest bits of each channel, // divide each channel by 4, multiply p1 by 3 // add the two pixels together, uint32 x = ((p1 & ColorMask::qhighBits) >> 2) * 3 + ((p2 & ColorMask::qhighBits) >> 2); // Get 2 lowest bits of each channel, // multiply p1 by 3, add them together, then divide by 4 uint32 y = ((p1 & ColorMask::qlowBits) * 3 + (p2 & ColorMask::qlowBits)) >> 2; // Use only the low bits of the second result to add to the first result y &= ColorMask::qlowBits; return x + y; } /** * Interpolate two 32 bit pixels with weights 2 and 1 and 1, i.e., (2*p1+p2)/3. */ template uint32 interpolate32_2_1(uint32 pixel1, uint32 pixel2) { uint32 rsum, gsum, bsum, asum; rsum = ((pixel1 & ColorMask::kRedMask) >> ColorMask::kRedShift) << 1; rsum += ((pixel2 & ColorMask::kRedMask) >> ColorMask::kRedShift); rsum /= 3; rsum <<= ColorMask::kRedShift; gsum = ((pixel1 & ColorMask::kGreenMask) >> ColorMask::kGreenShift) << 1; gsum += ((pixel2 & ColorMask::kGreenMask) >> ColorMask::kGreenShift); gsum /= 3; gsum <<= ColorMask::kGreenShift; bsum = ((pixel1 & ColorMask::kBlueMask) >> ColorMask::kBlueShift) << 1; bsum += ((pixel2 & ColorMask::kBlueMask) >> ColorMask::kBlueShift); bsum /= 3; bsum <<= ColorMask::kBlueShift; asum = ((pixel1 & ColorMask::kAlphaMask) >> ColorMask::kAlphaShift) << 1; asum += ((pixel2 & ColorMask::kAlphaMask) >> ColorMask::kAlphaShift); asum /= 3; asum <<= ColorMask::kAlphaShift; return (rsum & ColorMask::kRedMask) | (gsum & ColorMask::kGreenMask) | (bsum & ColorMask::kBlueMask) | (asum & ColorMask::kAlphaMask); } /** * Interpolate two 32 bit pixels with weights 5 and 3 and 1, i.e., (5*p1+3*p2)/8. * @see interpolate_32_3_1 for similar method */ template static inline uint32 interpolate32_5_3(uint32 p1, uint32 p2) { uint32 x = ((p1 & ~ColorMask::kLow3Bits) >> 3) * 5 + ((p2 & ~ColorMask::kLow3Bits) >> 3) * 3; uint32 y = ((p1 & ColorMask::kLow3Bits) * 5 + (p2 & ColorMask::kLow3Bits) * 3) >> 3; y &= ColorMask::kLow3Bits; return x + y; } /** * Interpolate two 32 bit pixels with weights 7 and 1, i.e., (7*p1+p2)/8. * * @see interpolate32_3_1 for similar method */ template static inline uint32 interpolate32_7_1(uint32 p1, uint32 p2) { uint32 x = ((p1 & ~ColorMask::kLow3Bits) >> 3) * 7 + ((p2 & ~ColorMask::kLow3Bits) >> 3); uint32 y = ((p1 & ColorMask::kLow3Bits) * 7 + (p2 & ColorMask::kLow3Bits)) >> 3; y &= ColorMask::kLow3Bits; return x + y; } /** * Interpolate three 32 bit pixels with weights 2, 1, and 1, i.e., (2*p1+p2+p3)/4. * * @see interpolate32_3_1 for similar method */ template static inline uint32 interpolate32_2_1_1(uint32 p1, uint32 p2, uint32 p3) { uint32 x = ((p1 & ColorMask::qhighBits) >> 1) + ((p2 & ColorMask::qhighBits) >> 2) + ((p3 & ColorMask::qhighBits) >> 2); uint32 y = ((p1 & ColorMask::qlowBits) << 1) + (p2 & ColorMask::qlowBits) + (p2 & ColorMask::qlowBits); y >>= 2; y &= ColorMask::qlowBits; return x + y; } /** * Interpolate three 32 bit pixels with weights 5, 2, and 1, i.e., (5*p1+2*p2+p3)/8. * * @see interpolate32_3_1 for similar method */ template static inline uint32 interpolate32_5_2_1(uint32 p1, uint32 p2, uint32 p3) { uint32 x = ((p1 & ~ColorMask::kLow3Bits) >> 3) * 5 + ((p2 & ~ColorMask::kLow3Bits) >> 3) * 2 + ((p3 & ~ColorMask::kLow3Bits) >> 3); uint32 y = (p1 & ColorMask::kLow3Bits) * 5 + (p2 & ColorMask::kLow3Bits) * 2 + (p2 & ColorMask::kLow3Bits); y >>= 3; y &= ColorMask::kLow3Bits; return x + y; } /** * Interpolate three 32 bit pixels with weights 6, 1, and 1, i.e., (6*p1+p2+p3)/8. * * @see interpolate32_3_1 for similar method */ template static inline uint32 interpolate32_6_1_1(uint32 p1, uint32 p2, uint32 p3) { uint32 x = ((p1 & ~ColorMask::kLow3Bits) >> 3) * 6 + ((p2 & ~ColorMask::kLow3Bits) >> 3) + ((p3 & ~ColorMask::kLow3Bits) >> 3); uint32 y = (p1 & ColorMask::kLow3Bits) * 6 + (p2 & ColorMask::kLow3Bits) + (p2 & ColorMask::kLow3Bits); y >>= 3; y &= ColorMask::kLow3Bits; return x + y; } /** * Interpolate three 32 bit pixels with weights 2, 3, and 3, i.e., (2*p1+3*(p2+p3))/8. * * @see interpolate32_3_1 for similar method */ template static inline uint32 interpolate32_2_3_3(uint32 p1, uint32 p2, uint32 p3) { uint32 x = ((p1 & ~ColorMask::kLow3Bits) >> 2) + (((p2 & ~ColorMask::kLow3Bits) >> 3) + ((p3 & ~ColorMask::kLow3Bits) >> 3)) * 3; uint32 y = (p1 & ColorMask::kLow3Bits) * 2 + ((p2 & ColorMask::kLow3Bits) + (p2 & ColorMask::kLow3Bits)) * 3; y >>= 3; y &= ColorMask::kLow3Bits; return x + y; } /** * Interpolate three 32 bit pixels with weights 2, 7, and 7, i.e., (2*p1+7*(p2+p3))/16. * * @see interpolate32_3_1 for similar method */ template inline uint32 interpolate32_2_7_7(uint32 p1, uint32 p2, uint32 p3) { uint32 x = ((p1 & ~ColorMask::kLow4Bits) >> 3) + (((p2 & ~ColorMask::kLow4Bits) >> 4) + ((p3 & ~ColorMask::kLow4Bits) >> 4)) * 7; uint32 y = (p1 & ColorMask::kLow4Bits) * 2 + ((p2 & ColorMask::kLow4Bits) + (p2 & ColorMask::kLow4Bits)) * 7; y >>= 4; y &= ColorMask::kLow4Bits; return x + y; } // Dummy specializations. template<> inline uint32 interpolate32_2_7_7 >(uint32 p1, uint32 p2, uint32 p3) { assert(0); return 0; } template<> inline uint32 interpolate32_2_7_7 >(uint32 p1, uint32 p2, uint32 p3) { assert(0); return 0; } /** * Interpolate three 32 bit pixels with weights 14, 1, and 1, i.e., (14*p1+p2+p3)/16. * * @see interpolate32_3_1 for similar method */ template inline uint32 interpolate32_14_1_1(uint32 p1, uint32 p2, uint32 p3) { uint32 x = ((p1 & ~ColorMask::kLow4Bits) >> 4) * 14 + ((p2 & ~ColorMask::kLow4Bits) >> 4) + ((p3 & ~ColorMask::kLow4Bits) >> 4); uint32 y = (p1 & ColorMask::kLow4Bits) * 14 + (p2 & ColorMask::kLow4Bits) + (p2 & ColorMask::kLow4Bits); y >>= 4; y &= ColorMask::kLow4Bits; return x + y; } // Dummy specializations. template<> inline uint32 interpolate32_14_1_1 >(uint32 p1, uint32 p2, uint32 p3) { assert(0); return 0; } template<> inline uint32 interpolate32_14_1_1 >(uint32 p1, uint32 p2, uint32 p3) { assert(0); return 0; } /** * Interpolate three 32 bit pixels with weights 1, 1, and 1, i.e., (p1+p2+p3)/3. */ template uint32 interpolate32_1_1_1(uint32 pixel1, uint32 pixel2, uint32 pixel3) { uint32 rsum, gsum, bsum; rsum = ((pixel1 & ColorMask::kRedMask) >> ColorMask::kRedShift); rsum += ((pixel2 & ColorMask::kRedMask) >> ColorMask::kRedShift); rsum += ((pixel3 & ColorMask::kRedMask) >> ColorMask::kRedShift); rsum /= 3; rsum <<= ColorMask::kRedShift; gsum = ((pixel1 & ColorMask::kGreenMask) >> ColorMask::kGreenShift); gsum += ((pixel2 & ColorMask::kGreenMask) >> ColorMask::kGreenShift); gsum += ((pixel3 & ColorMask::kGreenMask) >> ColorMask::kGreenShift); gsum /= 3; gsum <<= ColorMask::kGreenShift; bsum = ((pixel1 & ColorMask::kBlueMask) >> ColorMask::kBlueShift); bsum += ((pixel2 & ColorMask::kBlueMask) >> ColorMask::kBlueShift); bsum += ((pixel3 & ColorMask::kBlueMask) >> ColorMask::kBlueShift); bsum /= 3; bsum <<= ColorMask::kBlueShift; return (rsum & ColorMask::kRedMask) | (gsum & ColorMask::kGreenMask) | (bsum & ColorMask::kBlueMask); } /** * Interpolate four 32 bit pixels with weights 1, 1, 1, and 1, i.e., (p1+p2+p3+p4)/4. * * @see interpolate32_3_1 for similar method */ template static inline uint32 interpolate32_1_1_1_1(uint32 p1, uint32 p2, uint32 p3, uint32 p4) { uint32 x = ((p1 & ~ColorMask::kLow2Bits) >> 2) + ((p2 & ~ColorMask::kLow2Bits) >> 2) + ((p3 & ~ColorMask::kLow2Bits) >> 2) + ((p4 & ~ColorMask::kLow2Bits) >> 2); uint32 y = (p1 & ColorMask::kLow2Bits) + (p2 & ColorMask::kLow2Bits) + (p3 & ColorMask::kLow2Bits) + (p4 & ColorMask::kLow2Bits); y >>= 2; y &= ColorMask::kLow2Bits; return x + y; } /** * Interpolate two 16 bit pixels with weights 1 and 1, i.e., (p1+p2)/2. * See for details on how this works. */ template static inline unsigned interpolate16_1_1(unsigned p1, unsigned p2) { const unsigned lowbits = (p1 ^ p2) & ColorMask::kLowBits; return ((p1 + p2) - lowbits) >> 1; } /** * Interpolate two 16 bit pixels with weights 3 and 1, i.e., (3*p1+p2)/4. */ template static inline unsigned interpolate16_3_1(unsigned p1, unsigned p2) { const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 1) + (p1 & ColorMask::kLow2Bits) + (p2 & ColorMask::kLow2Bits)) & ColorMask::kLow2Bits; return ((p1*3 + p2) - lowbits) >> 2; } /** * Interpolate two 16 bit pixels with weights 2 and 1, i.e., (2*p1+p2)/3. */ template uint16 interpolate16_2_1(uint16 pixel1, uint16 pixel2) { uint32 rsum; uint16 gsum, bsum; rsum = (pixel1 & ColorMask::kRedMask) << 1; rsum += (pixel2 & ColorMask::kRedMask); rsum /= 3; gsum = (pixel1 & ColorMask::kGreenMask) << 1; gsum += (pixel2 & ColorMask::kGreenMask); gsum /= 3; bsum = (pixel1 & ColorMask::kBlueMask) << 1; bsum += (pixel2 & ColorMask::kBlueMask); bsum /= 3; return (rsum & ColorMask::kRedMask) | (gsum & ColorMask::kGreenMask) | (bsum & ColorMask::kBlueMask); } /** * Interpolate two 16 bit pixels with weights 5 and 3 and 1, i.e., (5*p1+3*p2)/8. */ template static inline unsigned interpolate16_5_3(unsigned p1, unsigned p2) { const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 2) + (p1 & ColorMask::kLow3Bits) + ((p2 & ColorMask::kLow2Bits) << 1) + (p2 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits; return ((p1*5 + p2*3) - lowbits) >> 3; } /** * Interpolate two 16 bit pixels with weights 7 and 1, i.e., (7*p1+p2)/8. */ template static inline unsigned interpolate16_7_1(unsigned p1, unsigned p2) { const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 2) + ((p1 & ColorMask::kLow2Bits) << 1) + (p1 & ColorMask::kLow3Bits) + (p2 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits; return ((p1*7+p2) - lowbits) >> 3; } /** * Interpolate three 16 bit pixels with weights 2, 1, and 1, i.e., (2*p1+p2+p3)/4. */ template static inline unsigned interpolate16_2_1_1(unsigned p1, unsigned p2, unsigned p3) { p1<<=1; const unsigned lowbits = ((p1 & (ColorMask::kLowBits << 1)) + (p2 & ColorMask::kLow2Bits) + (p3 & ColorMask::kLow2Bits)) & ColorMask::kLow2Bits; return ((p1+p2+p3) - lowbits) >> 2; } /** * Interpolate three 16 bit pixels with weights 5, 2, and 1, i.e., (5*p1+2*p2+p3)/8. */ template static inline unsigned interpolate16_5_2_1(unsigned p1, unsigned p2, unsigned p3) { p2<<=1; const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 2) + (p1 & ColorMask::kLow3Bits) + (p2 & (ColorMask::kLow2Bits << 1)) + (p3 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits; return ((p1*5 + p2 + p3) - lowbits) >> 3; } /** * Interpolate three 16 bit pixels with weights 6, 1, and 1, i.e., (6*p1+p2+p3)/8. */ template static inline unsigned interpolate16_6_1_1(unsigned p1, unsigned p2, unsigned p3) { const unsigned lowbits = (((((p1 & ColorMask::kLowBits) << 1) + (p1 & ColorMask::kLow2Bits)) << 1) + (p2 & ColorMask::kLow3Bits) + (p3 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits; return ((p1*6 + p2 + p3) - lowbits) >> 3; } /** * Interpolate three 16 bit pixels with weights 2, 3, and 3, i.e., (2*p1+3*(p2+p3))/8. */ template static inline unsigned interpolate16_2_3_3(unsigned p1, unsigned p2, unsigned p3) { p1 <<= 1; const unsigned rb = (p1 & (ColorMask::kRedBlueMask<<1)) + ((p2 & ColorMask::kRedBlueMask) + (p3 & ColorMask::kRedBlueMask))*3; const unsigned g = (p1 & (ColorMask::kGreenMask<<1)) + ((p2 & ColorMask::kGreenMask) + (p3 & ColorMask::kGreenMask))*3; return ((rb & (ColorMask::kRedBlueMask<<3)) | (g & (ColorMask::kGreenMask<<3))) >> 3; } /** * Interpolate three 16 bit pixels with weights 2, 7, and 7, i.e., (2*p1+7*(p2+p3))/16. */ template static inline unsigned interpolate16_2_7_7(unsigned p1, unsigned p2, unsigned p3) { p1 <<= 1; const unsigned rb = (p1 & (ColorMask::kRedBlueMask<<1)) + ((p2 & ColorMask::kRedBlueMask) + (p3 & ColorMask::kRedBlueMask))*7; const unsigned g = (p1 & (ColorMask::kGreenMask<<1)) + ((p2 & ColorMask::kGreenMask) + (p3 & ColorMask::kGreenMask))*7; return ((rb & (ColorMask::kRedBlueMask<<4)) | (g & (ColorMask::kGreenMask<<4))) >> 4; } /** * Interpolate three 16 bit pixels with weights 14, 1, and 1, i.e., (14*p1+p2+p3)/16. */ template static inline unsigned interpolate16_14_1_1(unsigned p1, unsigned p2, unsigned p3) { const unsigned rb = (p1&ColorMask::kRedBlueMask)*14 + (p2&ColorMask::kRedBlueMask) + (p3&ColorMask::kRedBlueMask); const unsigned g = (p1&ColorMask::kGreenMask)*14 + (p2&ColorMask::kGreenMask) + (p3&ColorMask::kGreenMask); return ((rb&(ColorMask::kRedBlueMask<<4)) | (g&(ColorMask::kGreenMask<<4))) >> 4; } /** * Interpolate three 16 bit pixels with weights 1, 1, and 1, i.e., (p1+p2+p3)/3. */ template uint16 interpolate16_1_1_1(uint16 pixel1, uint16 pixel2, uint16 pixel3) { uint32 rsum; uint16 gsum, bsum; rsum = (pixel1 & ColorMask::kRedMask); rsum += (pixel2 & ColorMask::kRedMask); rsum += (pixel3 & ColorMask::kRedMask); rsum /= 3; gsum = (pixel1 & ColorMask::kGreenMask); gsum += (pixel2 & ColorMask::kGreenMask); gsum += (pixel3 & ColorMask::kGreenMask); gsum /= 3; bsum = (pixel1 & ColorMask::kBlueMask); bsum += (pixel2 & ColorMask::kBlueMask); bsum += (pixel3 & ColorMask::kBlueMask); bsum /= 3; return (rsum & ColorMask::kRedMask) | (gsum & ColorMask::kGreenMask) | (bsum & ColorMask::kBlueMask); } /** * Interpolate four 16 bit pixels with weights 1, 1, 1, and 1, i.e., (p1+p2+p3+p4)/4. */ template static inline unsigned interpolate16_1_1_1_1(unsigned p1, unsigned p2, unsigned p3, unsigned p4) { const unsigned lowbits = ((p1 & ColorMask::kLow2Bits) + (p2 & ColorMask::kLow2Bits) + (p3 & ColorMask::kLow2Bits) + (p4 & ColorMask::kLow2Bits)) & ColorMask::kLow2Bits; return ((p1+p2+p3+p4) - lowbits) >> 2; } /** * Compare two YUV values (encoded 8-8-8) and check if they differ by more than * a certain hard coded threshold. Used by the hq scaler family. */ static inline bool diffYUV(int yuv1, int yuv2) { static const int Ymask = 0x00FF0000; static const int Umask = 0x0000FF00; static const int Vmask = 0x000000FF; static const int trY = 0x00300000; static const int trU = 0x00000700; static const int trV = 0x00000006; int diff; int mask; diff = ((yuv1 & Umask) - (yuv2 & Umask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; // -1: ~value + 1; 0: value if (diff > trU) return true; diff = ((yuv1 & Vmask) - (yuv2 & Vmask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; // -1: ~value + 1; 0: value if (diff > trV) return true; diff = ((yuv1 & Ymask) - (yuv2 & Ymask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; // -1: ~value + 1; 0: value if (diff > trY) return true; return false; /* return ( ( ABS((yuv1 & Ymask) - (yuv2 & Ymask)) > trY ) || ( ABS((yuv1 & Umask) - (yuv2 & Umask)) > trU ) || ( ABS((yuv1 & Vmask) - (yuv2 & Vmask)) > trV ) ); */ } #endif