/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GRAPHICS_SCALER_INTERN_H #define GRAPHICS_SCALER_INTERN_H #include "common/scummsys.h" #include "graphics/colormasks.h" #define kHighBitsMask Graphics::ColorMasks::kHighBitsMask #define kLowBitsMask Graphics::ColorMasks::kLowBitsMask #define qhighBits Graphics::ColorMasks::qhighBits #define qlowBits Graphics::ColorMasks::qlowBits #define redblueMask Graphics::ColorMasks::kRedBlueMask #define greenMask Graphics::ColorMasks::kGreenMask /** * Interpolate two 16 bit pixel *pairs* at once with equal weights 1. * In particular, p1 and p2 can contain two pixels each in the upper * and lower halves. Requires only 5 operations! * See for details on how this works. */ template static inline uint32 interpolate32_1_1(uint32 p1, uint32 p2) { return (p1 + p2 - ((p1 ^ p2) & kLowBitsMask)) >> 1; } /** * Interpolate two 16 bit pixel *pairs* at once with weights 3 resp. 1. * In particular, A and B can contain two pixels/each in the upper * and lower halves. */ template static inline uint32 interpolate32_3_1(uint32 A, uint32 B) { register uint32 x = ((A & qhighBits) >> 2) * 3 + ((B & qhighBits) >> 2); register uint32 y = ((A & qlowBits) * 3 + (B & qlowBits)) >> 2; y &= qlowBits; return x + y; } /** * Interpolate four 16 bit pixel pairs at once with equal weights 1. * In particular, A and B can contain two pixels/each in the upper * and lower halves. */ template static inline uint32 interpolate32_1_1_1_1(uint32 A, uint32 B, uint32 C, uint32 D) { register uint32 x = ((A & qhighBits) >> 2) + ((B & qhighBits) >> 2) + ((C & qhighBits) >> 2) + ((D & qhighBits) >> 2); register uint32 y = ((A & qlowBits) + (B & qlowBits) + (C & qlowBits) + (D & qlowBits)) >> 2; y &= qlowBits; return x + y; } /** * Interpolate two 16 bit pixels with the weights specified in the template * parameters. Used by the hq scaler family. * @note w1 and w2 must sum up to 2, 4, 8 or 16. */ template static inline uint16 interpolate16_2(uint16 p1, uint16 p2) { return ((((p1 & redblueMask) * w1 + (p2 & redblueMask) * w2) / (w1 + w2)) & redblueMask) | ((((p1 & greenMask) * w1 + (p2 & greenMask) * w2) / (w1 + w2)) & greenMask); } /** * Interpolate three 16 bit pixels with the weights specified in the template * parameters. Used by the hq scaler family. * @note w1, w2 and w3 must sum up to 2, 4, 8 or 16. */ template static inline uint16 interpolate16_3(uint16 p1, uint16 p2, uint16 p3) { return ((((p1 & redblueMask) * w1 + (p2 & redblueMask) * w2 + (p3 & redblueMask) * w3) / (w1 + w2 + w3)) & redblueMask) | ((((p1 & greenMask) * w1 + (p2 & greenMask) * w2 + (p3 & greenMask) * w3) / (w1 + w2 + w3)) & greenMask); } /** * Compare two YUV values (encoded 8-8-8) and check if they differ by more than * a certain hard coded threshold. Used by the hq scaler family. */ static inline bool diffYUV(int yuv1, int yuv2) { static const int Ymask = 0x00FF0000; static const int Umask = 0x0000FF00; static const int Vmask = 0x000000FF; static const int trY = 0x00300000; static const int trU = 0x00000700; static const int trV = 0x00000006; int diff; int mask; diff = ((yuv1 & Umask) - (yuv2 & Umask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value if (diff > trU) return true; diff = ((yuv1 & Vmask) - (yuv2 & Vmask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value if (diff > trV) return true; diff = ((yuv1 & Ymask) - (yuv2 & Ymask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value if (diff > trY) return true; return false; /* return ( ( ABS((yuv1 & Ymask) - (yuv2 & Ymask)) > trY ) || ( ABS((yuv1 & Umask) - (yuv2 & Umask)) > trU ) || ( ABS((yuv1 & Vmask) - (yuv2 & Vmask)) > trV ) ); */ } /** * 16bit RGB to YUV conversion table. This table is setup by InitLUT(). * Used by the hq scaler family. */ extern "C" uint32 *RGBtoYUV; /** Auxiliary macro to simplify creating those template function wrappers. */ #define MAKE_WRAPPER(FUNC) \ void FUNC(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { \ if (gBitFormat == 565) \ FUNC ## Template<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); \ else \ FUNC ## Template<555>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); \ } /** Specifies the currently active 16bit pixel format, 555 or 565. */ extern int gBitFormat; #endif