/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GRAPHICS_SCALER_INTERN_H #define GRAPHICS_SCALER_INTERN_H #include "common/scummsys.h" #include "graphics/colormasks.h" #define kHighBitsMask Graphics::ColorMasks::kHighBitsMask #define kLowBitsMask Graphics::ColorMasks::kLowBitsMask #define qhighBits Graphics::ColorMasks::qhighBits #define qlowBits Graphics::ColorMasks::qlowBits #define redblueMask Graphics::ColorMasks::kRedBlueMask #define greenMask Graphics::ColorMasks::kGreenMask /** * Interpolate two 16 bit pixel *pairs* at once with equal weights 1. * In particular, p1 and p2 can contain two pixels each in the upper * and lower halves. */ template static inline uint32 interpolate32_1_1(uint32 p1, uint32 p2) { return (((p1 & kHighBitsMask) >> 1) + ((p2 & kHighBitsMask) >> 1) + (p1 & p2 & kLowBitsMask)); } /** * Interpolate two 16 bit pixel *pairs* at once with weights 3 resp. 1. * In particular, p1 and p2 can contain two pixels/each in the upper * and lower halves. */ template static inline uint32 interpolate32_3_1(uint32 p1, uint32 p2) { register uint32 x = ((p1 & qhighBits) >> 2) * 3 + ((p2 & qhighBits) >> 2); register uint32 y = ((p1 & qlowBits) * 3 + (p2 & qlowBits)) >> 2; y &= qlowBits; return x + y; } /** * Interpolate two 16 bit pixels with weights 1 and 1, i.e., (p1+p2)/2. * See for details on how this works. */ template static inline unsigned interpolate16_1_1(unsigned p1, unsigned p2) { const unsigned lowbits = (p1 ^ p2) & ColorMask::kLowBits; return ((p1 + p2) - lowbits) >> 1; } /** * Interpolate two 16 bit pixels with weights 3 and 1, i.e., (3*p1+p2)/4. */ template static inline unsigned interpolate16_3_1(unsigned p1, unsigned p2) { const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 1) + (p1 & ColorMask::kLow2Bits) + (p2 & ColorMask::kLow2Bits)) & ColorMask::kLow2Bits; return ((p1*3 + p2) - lowbits) >> 2; } /** * Interpolate two 16 bit pixels with weights 7 and 1, i.e., (7*p1+p2)/8. */ template static inline unsigned interpolate16_7_1(unsigned p1, unsigned p2) { const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 2) + ((p1 & ColorMask::kLow2Bits) << 1) + (p1 & ColorMask::kLow3Bits) + (p2 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits; return ((p1*7+p2) - lowbits) >> 3; } /** * Interpolate three 16 bit pixels with weights 2, 1, and 1, i.e., (2*p1+p2+p3)/4. */ template static inline unsigned interpolate16_2_1_1(unsigned p1, unsigned p2, unsigned p3) { p1<<=1; const unsigned lowbits = ((p1 & (ColorMask::kLowBits << 1)) + (p2 & ColorMask::kLow2Bits) + (p3 & ColorMask::kLow2Bits)) & ColorMask::kLow2Bits; return ((p1+p2+p3) - lowbits) >> 2; } /** * Interpolate three 16 bit pixels with weights 5, 2, and 1, i.e., (5*p1+2*p2+p3)/8. */ template static inline unsigned interpolate16_5_2_1(unsigned p1, unsigned p2, unsigned p3) { p2<<=1; const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 2) + (p1 & ColorMask::kLow3Bits) + (p2 & (ColorMask::kLow2Bits << 1)) + (p3 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits; return ((p1*5 + p2 + p3) - lowbits) >> 3; } /** * Interpolate three 16 bit pixels with weights 6, 1, and 1, i.e., (6*p1+p2+p3)/8. */ template static inline unsigned interpolate16_6_1_1(unsigned p1, unsigned p2, unsigned p3) { const unsigned lowbits = (((((p1 & ColorMask::kLowBits) << 1) + (p1 & ColorMask::kLow2Bits)) << 1) + (p2 & ColorMask::kLow3Bits) + (p3 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits; return ((p1*6 + p2 + p3) - lowbits) >> 3; } /** * Interpolate three 16 bit pixels with weights 2, 3, and 3, i.e., (2*p1+3*(p2+p3))/8. */ template static inline unsigned interpolate16_2_3_3(unsigned p1, unsigned p2, unsigned p3) { p1 <<= 1; const unsigned rb = (p1 & (ColorMask::kRedBlueMask<<1)) + ((p2 & ColorMask::kRedBlueMask) + (p3 & ColorMask::kRedBlueMask))*3; const unsigned g = (p1 & (ColorMask::kGreenMask<<1)) + ((p2 & ColorMask::kGreenMask) + (p3 & ColorMask::kGreenMask))*3; return ((rb & (ColorMask::kRedBlueMask<<3)) | (g & (ColorMask::kGreenMask<<3))) >> 3; } /** * Interpolate three 16 bit pixels with weights 2, 7, and 7, i.e., (2*p1+7*(p2+p3))/16. */ template static inline unsigned interpolate16_2_7_7(unsigned p1, unsigned p2, unsigned p3) { p1 <<= 1; const unsigned rb = (p1 & (ColorMask::kRedBlueMask<<1)) + ((p2 & ColorMask::kRedBlueMask) + (p3 & ColorMask::kRedBlueMask))*7; const unsigned g = (p1 & (ColorMask::kGreenMask<<1)) + ((p2 & ColorMask::kGreenMask) + (p3 & ColorMask::kGreenMask))*7; return ((rb & (ColorMask::kRedBlueMask<<4)) | (g & (ColorMask::kGreenMask<<4))) >> 4; } /** * Interpolate three 16 bit pixels with weights 14, 1, and 1, i.e., (14*p1+p2+p3)/16. */ template static inline unsigned interpolate16_14_1_1(unsigned p1, unsigned p2, unsigned p3) { const unsigned rb = (p1&ColorMask::kRedBlueMask)*14 + (p2&ColorMask::kRedBlueMask) + (p3&ColorMask::kRedBlueMask); const unsigned g = (p1&ColorMask::kGreenMask)*14 + (p2&ColorMask::kGreenMask) + (p3&ColorMask::kGreenMask); return ((rb&(ColorMask::kRedBlueMask<<4)) | (g&(ColorMask::kGreenMask<<4))) >> 4; } /** * Interpolate four 16 bit pixels with weights 1, 1, 1, and 1, i.e., (p1+p2+p3+p4)/4. */ template static inline unsigned interpolate16_1_1_1_1(unsigned p1, unsigned p2, unsigned p3, unsigned p4) { const unsigned lowbits = ((p1 & ColorMask::kLow2Bits) + (p2 & ColorMask::kLow2Bits) + (p3 & ColorMask::kLow2Bits) + (p4 & ColorMask::kLow2Bits)) & ColorMask::kLow2Bits; return ((p1+p2+p3+p4) - lowbits) >> 2; } /** * Compare two YUV values (encoded 8-8-8) and check if they differ by more than * a certain hard coded threshold. Used by the hq scaler family. */ static inline bool diffYUV(int yuv1, int yuv2) { static const int Ymask = 0x00FF0000; static const int Umask = 0x0000FF00; static const int Vmask = 0x000000FF; static const int trY = 0x00300000; static const int trU = 0x00000700; static const int trV = 0x00000006; int diff; int mask; diff = ((yuv1 & Umask) - (yuv2 & Umask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value if (diff > trU) return true; diff = ((yuv1 & Vmask) - (yuv2 & Vmask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value if (diff > trV) return true; diff = ((yuv1 & Ymask) - (yuv2 & Ymask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value if (diff > trY) return true; return false; /* return ( ( ABS((yuv1 & Ymask) - (yuv2 & Ymask)) > trY ) || ( ABS((yuv1 & Umask) - (yuv2 & Umask)) > trU ) || ( ABS((yuv1 & Vmask) - (yuv2 & Vmask)) > trV ) ); */ } /** * 16bit RGB to YUV conversion table. This table is setup by InitLUT(). * Used by the hq scaler family. */ extern "C" uint32 *RGBtoYUV; /** Auxiliary macro to simplify creating those template function wrappers. */ #define MAKE_WRAPPER(FUNC) \ void FUNC(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { \ if (gBitFormat == 565) \ FUNC ## Template<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); \ else \ FUNC ## Template<555>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); \ } /** Specifies the currently active 16bit pixel format, 555 or 565. */ extern int gBitFormat; #endif