/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "common/scummsys.h" #include "common/system.h" #include "graphics/colormasks.h" #include "graphics/scaler.h" #include "graphics/scaler/intern.h" #include "graphics/palette.h" template uint16 quadBlockInterpolate(const uint8 *src, uint32 srcPitch) { uint16 colorx1y1 = *(((const uint16 *)src)); uint16 colorx2y1 = *(((const uint16 *)src) + 1); uint16 colorx1y2 = *(((const uint16 *)(src + srcPitch))); uint16 colorx2y2 = *(((const uint16 *)(src + srcPitch)) + 1); return interpolate16_1_1_1_1 >(colorx1y1, colorx2y1, colorx1y2, colorx2y2); } template void createThumbnail_2(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { // Make sure the width and height is a multiple of 2. width &= ~1; height &= ~1; for (int y = 0; y < height; y += 2) { for (int x = 0; x < width; x += 2, dstPtr += 2) { *((uint16 *)dstPtr) = quadBlockInterpolate(src + 2 * x, srcPitch); } dstPtr += (dstPitch - 2 * width / 2); src += 2 * srcPitch; } } template void createThumbnail_4(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { // Make sure the width and height is a multiple of 4 width &= ~3; height &= ~3; for (int y = 0; y < height; y += 4) { for (int x = 0; x < width; x += 4, dstPtr += 2) { uint16 upleft = quadBlockInterpolate(src + 2 * x, srcPitch); uint16 upright = quadBlockInterpolate(src + 2 * (x + 2), srcPitch); uint16 downleft = quadBlockInterpolate(src + srcPitch * 2 + 2 * x, srcPitch); uint16 downright = quadBlockInterpolate(src + srcPitch * 2 + 2 * (x + 2), srcPitch); *((uint16 *)dstPtr) = interpolate16_1_1_1_1 >(upleft, upright, downleft, downright); } dstPtr += (dstPitch - 2 * width / 4); src += 4 * srcPitch; } } static void scaleThumbnail(Graphics::Surface &in, Graphics::Surface &out) { while (in.w / out.w >= 4 || in.h / out.h >= 4) { createThumbnail_4<565>((const uint8 *)in.pixels, in.pitch, (uint8 *)in.pixels, in.pitch, in.w, in.h); in.w /= 4; in.h /= 4; } while (in.w / out.w >= 2 || in.h / out.h >= 2) { createThumbnail_2<565>((const uint8 *)in.pixels, in.pitch, (uint8 *)in.pixels, in.pitch, in.w, in.h); in.w /= 2; in.h /= 2; } if ((in.w == out.w && in.h < out.h) || (in.w < out.w && in.h == out.h)) { // In this case we simply center the input surface in the output uint8 *dst = (uint8 *)out.getBasePtr((out.w - in.w) / 2, (out.h - in.h) / 2); const uint8 *src = (const uint8 *)in.getBasePtr(0, 0); for (int y = 0; y < in.h; ++y) { memcpy(dst, src, in.w * in.format.bytesPerPixel); src += in.pitch; dst += out.pitch; } } else { // Assure the aspect of the scaled image still matches the original. int targetWidth = out.w, targetHeight = out.h; const float inputAspect = (float)in.w / in.h; const float outputAspect = (float)out.w / out.h; if (inputAspect > outputAspect) { targetHeight = int(targetWidth / inputAspect); } else if (inputAspect < outputAspect) { targetWidth = int(targetHeight * inputAspect); } // Make sure we are still in the bounds of the output assert(targetWidth <= out.w); assert(targetHeight <= out.h); // Center the image on the output surface byte *dst = (byte *)out.getBasePtr((out.w - targetWidth) / 2, (out.h - targetHeight) / 2); const uint dstLineIncrease = out.pitch - targetWidth * out.format.bytesPerPixel; const float scaleFactorX = (float)targetWidth / in.w; const float scaleFactorY = (float)targetHeight / in.h; for (int y = 0; y < targetHeight; ++y) { const float yFrac = (y / scaleFactorY); const int y1 = (int)yFrac; const int y2 = (y1 + 1 < in.h) ? (y1 + 1) : (in.h - 1); for (int x = 0; x < targetWidth; ++x) { const float xFrac = (x / scaleFactorX); const int x1 = (int)xFrac; const int x2 = (x1 + 1 < in.w) ? (x1 + 1) : (in.w - 1); // Look up colors at the points uint8 p1R, p1G, p1B; Graphics::colorToRGB >(READ_UINT16(in.getBasePtr(x1, y1)), p1R, p1G, p1B); uint8 p2R, p2G, p2B; Graphics::colorToRGB >(READ_UINT16(in.getBasePtr(x2, y1)), p2R, p2G, p2B); uint8 p3R, p3G, p3B; Graphics::colorToRGB >(READ_UINT16(in.getBasePtr(x1, y2)), p3R, p3G, p3B); uint8 p4R, p4G, p4B; Graphics::colorToRGB >(READ_UINT16(in.getBasePtr(x2, y2)), p4R, p4G, p4B); const float xDiff = xFrac - x1; const float yDiff = yFrac - y1; uint8 pR = (uint8)((1 - yDiff) * ((1 - xDiff) * p1R + xDiff * p2R) + yDiff * ((1 - xDiff) * p3R + xDiff * p4R)); uint8 pG = (uint8)((1 - yDiff) * ((1 - xDiff) * p1G + xDiff * p2G) + yDiff * ((1 - xDiff) * p3G + xDiff * p4G)); uint8 pB = (uint8)((1 - yDiff) * ((1 - xDiff) * p1B + xDiff * p2B) + yDiff * ((1 - xDiff) * p3B + xDiff * p4B)); WRITE_UINT16(dst, Graphics::RGBToColor >(pR, pG, pB)); dst += 2; } // Move to the next line dst = (byte *)dst + dstLineIncrease; } } } /** * Copies the current screen contents to a new surface, using RGB565 format. * WARNING: surf->free() must be called by the user to avoid leaking. * * @param surf the surface to store the data in it */ static bool grabScreen565(Graphics::Surface *surf) { Graphics::Surface *screen = g_system->lockScreen(); if (!screen) return false; assert(screen->format.bytesPerPixel == 1 || screen->format.bytesPerPixel == 2); assert(screen->pixels != 0); Graphics::PixelFormat screenFormat = g_system->getScreenFormat(); surf->create(screen->w, screen->h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); byte *palette = 0; if (screenFormat.bytesPerPixel == 1) { palette = new byte[256 * 3]; assert(palette); g_system->getPaletteManager()->grabPalette(palette, 0, 256); } for (uint y = 0; y < screen->h; ++y) { for (uint x = 0; x < screen->w; ++x) { byte r = 0, g = 0, b = 0; if (screenFormat.bytesPerPixel == 1) { r = palette[((uint8 *)screen->pixels)[y * screen->pitch + x] * 3]; g = palette[((uint8 *)screen->pixels)[y * screen->pitch + x] * 3 + 1]; b = palette[((uint8 *)screen->pixels)[y * screen->pitch + x] * 3 + 2]; } else if (screenFormat.bytesPerPixel == 2) { uint16 col = READ_UINT16(screen->getBasePtr(x, y)); screenFormat.colorToRGB(col, r, g, b); } ((uint16 *)surf->pixels)[y * surf->w + x] = Graphics::RGBToColor >(r, g, b); } } delete[] palette; g_system->unlockScreen(); return true; } static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) { int height; if ((in.w == 320 && in.h == 200) || (in.w == 640 && in.h == 400)) { height = kThumbnailHeight1; } else { height = kThumbnailHeight2; } out.create(kThumbnailWidth, height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); scaleThumbnail(in, out); in.free(); return true; } bool createThumbnailFromScreen(Graphics::Surface *surf) { assert(surf); Graphics::Surface screen; if (!grabScreen565(&screen)) return false; return createThumbnail(*surf, screen); } bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h, const uint8 *palette) { assert(surf); Graphics::Surface screen; screen.create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); for (uint y = 0; y < screen.h; ++y) { for (uint x = 0; x < screen.w; ++x) { byte r, g, b; r = palette[pixels[y * w + x] * 3]; g = palette[pixels[y * w + x] * 3 + 1]; b = palette[pixels[y * w + x] * 3 + 2]; ((uint16 *)screen.pixels)[y * screen.w + x] = Graphics::RGBToColor >(r, g, b); } } return createThumbnail(*surf, screen); } // this is somewhat awkward, but createScreenShot should logically be in graphics, // but moving other functions in this file into that namespace breaks several engines namespace Graphics { bool createScreenShot(Graphics::Surface &surf) { Graphics::PixelFormat screenFormat = g_system->getScreenFormat(); //convert surface to 2 bytes pixel format to avoid problems with palette saving and loading if ((screenFormat.bytesPerPixel == 1) || (screenFormat.bytesPerPixel == 2)) { return grabScreen565(&surf); } else { Graphics::Surface *screen = g_system->lockScreen(); if (!screen) { return false; } surf.create(screen->w, screen->h, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); for (uint y = 0; y < screen->h; ++y) { for (uint x = 0; x < screen->w; ++x) { byte r = 0, g = 0, b = 0, a = 0; uint32 col = READ_UINT32(screen->getBasePtr(x, y)); screenFormat.colorToARGB(col, a, r, g, b); ((uint32 *)surf.pixels)[y * surf.w + x] = Graphics::ARGBToColor >(a, r, g, b); } } g_system->unlockScreen(); return true; } } } // End of namespace Graphics