/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/algorithm.h" #include "graphics/screen.h" #include "graphics/palette.h" namespace Graphics { Screen::Screen(): ManagedSurface() { create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat()); } Screen::Screen(int width, int height): ManagedSurface() { create(width, height); } Screen::Screen(int width, int height, PixelFormat pixelFormat): ManagedSurface() { create(width, height, pixelFormat); } void Screen::update() { // Merge the dirty rects mergeDirtyRects(); // Loop through copying dirty areas to the physical screen Common::List::iterator i; for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) { const Common::Rect &r = *i; const byte *srcP = (const byte *)getBasePtr(r.left, r.top); g_system->copyRectToScreen(srcP, pitch, r.left, r.top, r.width(), r.height()); } // Signal the physical screen to update g_system->updateScreen(); _dirtyRects.clear(); } void Screen::addDirtyRect(const Common::Rect &r) { Common::Rect bounds = r; bounds.clip(getBounds()); bounds.translate(getOffsetFromOwner().x, getOffsetFromOwner().y); if (bounds.width() > 0 && bounds.height() > 0) _dirtyRects.push_back(bounds); } void Screen::makeAllDirty() { addDirtyRect(Common::Rect(0, 0, this->w, this->h)); } void Screen::mergeDirtyRects() { Common::List::iterator rOuter, rInner; // Process the dirty rect list to find any rects to merge for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) { rInner = rOuter; while (++rInner != _dirtyRects.end()) { if ((*rOuter).intersects(*rInner)) { // These two rectangles overlap, so merge them unionRectangle(*rOuter, *rOuter, *rInner); // remove the inner rect from the list _dirtyRects.erase(rInner); // move back to beginning of list rInner = rOuter; } } } } bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) { destRect = src1; destRect.extend(src2); return !destRect.isEmpty(); } void Screen::getPalette(byte palette[PALETTE_SIZE]) { assert(format.bytesPerPixel == 1); g_system->getPaletteManager()->grabPalette(palette, 0, PALETTE_COUNT); } void Screen::getPalette(byte *palette, uint start, uint num) { assert(format.bytesPerPixel == 1); g_system->getPaletteManager()->grabPalette(palette, start, num); } void Screen::setPalette(const byte palette[PALETTE_SIZE]) { assert(format.bytesPerPixel == 1); g_system->getPaletteManager()->setPalette(palette, 0, PALETTE_COUNT); } void Screen::setPalette(const byte *palette, uint start, uint num) { assert(format.bytesPerPixel == 1); g_system->getPaletteManager()->setPalette(palette, start, num); } void Screen::clearPalette() { byte palette[PALETTE_SIZE]; Common::fill(&palette[0], &palette[PALETTE_SIZE], 0); setPalette(palette); } } // End of namespace Graphics