/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ // The code in this file is currently only used in KYRA and SCI. // So if neither of those is enabled, we will skip compiling it. // If you plan to use this code in another engine, you will have // to add the proper define check here. // Also please add the define check at the comment after the // matching #endif further down this file. #if defined(ENABLE_KYRA) || defined(ENABLE_SCI) #ifndef GRAPHICS_SJIS_H #define GRAPHICS_SJIS_H #include "common/scummsys.h" #include "common/stream.h" #include "graphics/surface.h" namespace Graphics { /** * A font that is able to draw SJIS encoded characters. * * The font is always monospaced. */ class FontSJIS { public: virtual ~FontSJIS() {} /** * Creates the first SJIS font, which ROM/font file is present. * It will also call loadData, so the user can just start * using the font. * * It will prefer ScummVM's font. * * TODO: Consider adding some way to overwrite the first checked * font, some games might want to prefer the original ROM over * ScummVM's. */ static FontSJIS *createFont(); /** * Load the font data. */ virtual bool loadData() = 0; /** * Enable outline drawing. * * After changing outline state, getFontHeight and getFontWidth might return * different values! */ virtual void enableOutline(bool enable) {} /** * Returns the height of the font. */ virtual uint getFontHeight() const = 0; /** * Returns the width of the font. */ virtual uint getFontWidth() const = 0; /** * Draws a SJIS encoded character on the given surface. */ void drawChar(Graphics::Surface &dst, uint16 ch, int x, int y, uint32 c1, uint32 c2) const { drawChar(dst.getBasePtr(x, y), ch, c1, c2, dst.pitch, dst.bytesPerPixel); } /** * Draws a SJIS char on the given raw buffer. * * @param dst pointer to the destination * @param ch character to draw * @param pitch pitch of the destination buffer (size in *bytes*) * @param bpp bytes per pixel of the destination buffer * @param c1 forground color * @param c2 outline color */ virtual void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2) const = 0; }; /** * A base class to render 16x16 monochrome SJIS fonts. */ class FontSJIS16x16 : public FontSJIS { public: FontSJIS16x16() : _outlineEnabled(false) {} void enableOutline(bool enable) { _outlineEnabled = enable; } uint getFontHeight() const { return _outlineEnabled ? 18 : 16; } uint getFontWidth() const { return _outlineEnabled ? 18 : 16; } void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2) const; private: template void drawCharInternOutline(const uint16 *glyph, uint8 *dst, int pitch, Color c1, Color c2) const; template void drawCharIntern(const uint16 *glyph, uint8 *dst, int pitch, Color c1) const; bool _outlineEnabled; protected: virtual const uint16 *getCharData(uint16 c) const = 0; }; /** * FM-TOWNS ROM based SJIS compatible font. * * This is used in KYRA and SCI. */ class FontTowns : public FontSJIS16x16 { public: /** * Loads the ROM data from "FMT_FNT.ROM". */ bool loadData(); private: enum { kFontRomSize = 262144 }; uint16 _fontData[kFontRomSize / 2]; const uint16 *getCharData(uint16 c) const; }; /** * Our custom SJIS FNT. */ class FontSjisSVM : public FontSJIS16x16 { public: FontSjisSVM() : _fontData(0) {} ~FontSjisSVM() { delete[] _fontData; } /** * Load the font data from "SJIS.FNT". */ bool loadData(); private: uint16 *_fontData; const uint16 *getCharData(uint16 c) const; }; // TODO: Consider adding support for PC98 ROM } // end of namespace Graphics #endif #endif // defined(ENABLE_KYRA) || defined(ENABLE_SCI)