#include "graphics/surface-keycolored.h" namespace Graphics { void SurfaceKeyColored::blit(Surface *surf_src, int16 x, int16 y, OverlayColor transparent) { if (bytesPerPixel != sizeof(OverlayColor) || surf_src->bytesPerPixel != sizeof(OverlayColor)) return ; const OverlayColor *src = (const OverlayColor*)surf_src->pixels; int blitW = surf_src->w; int blitH = surf_src->h; // clip co-ordinates if (x < 0) { blitW += x; src -= x; x = 0; } if (y < 0) { blitH += y; src -= y * surf_src->w; y = 0; } if (blitW > w - x) blitW = w - x; if (blitH > h - y) blitH = h - y; if (blitW <= 0 || blitH <= 0) return; OverlayColor *dst = (OverlayColor*) getBasePtr(x, y); int dstAdd = w - blitW; int srcAdd = surf_src->w - blitW; for (int i = 0; i < blitH; ++i) { for (int j = 0; j < blitW; ++j, ++dst, ++src) { OverlayColor col = *src; if (col != transparent) *dst = col; } dst += dstAdd; src += srcAdd; } } } // end of namespace Graphics