/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/algorithm.h" #include "common/util.h" #include "graphics/primitives.h" #include "graphics/surface.h" namespace Graphics { template static void plotPoint(int x, int y, int color, void *data) { Surface *s = (Surface *)data; if (x >= 0 && x < s->w && y >= 0 && y < s->h) { T *ptr = (T *)s->getBasePtr(x, y); *ptr = (T)color; } } void Surface::drawLine(int x0, int y0, int x1, int y1, uint32 color) { if (bytesPerPixel == 1) Graphics::drawLine(x0, y0, x1, y1, color, plotPoint, this); else if (bytesPerPixel == 2) Graphics::drawLine(x0, y0, x1, y1, color, plotPoint, this); else error("Surface::drawLine: bytesPerPixel must be 1 or 2"); } void Surface::create(uint16 width, uint16 height, uint8 bytesPP) { free(); w = width; h = height; bytesPerPixel = bytesPP; pitch = w * bytesPP; pixels = calloc(width * height, bytesPP); assert(pixels); } void Surface::free() { ::free(pixels); pixels = 0; w = h = pitch = 0; bytesPerPixel = 0; } void Surface::hLine(int x, int y, int x2, uint32 color) { // Clipping if (y < 0 || y >= h) return; if (x2 < x) SWAP(x2, x); if (x < 0) x = 0; if (x2 >= w) x2 = w - 1; if (x2 < x) return; if (bytesPerPixel == 1) { byte *ptr = (byte *)getBasePtr(x, y); memset(ptr, (byte)color, x2-x+1); } else if (bytesPerPixel == 2) { uint16 *ptr = (uint16 *)getBasePtr(x, y); Common::set_to(ptr, ptr + (x2-x+1), (uint16)color); } else { error("Surface::hLine: bytesPerPixel must be 1 or 2"); } } void Surface::vLine(int x, int y, int y2, uint32 color) { // Clipping if (x < 0 || x >= w) return; if (y2 < y) SWAP(y2, y); if (y < 0) y = 0; if (y2 >= h) y2 = h - 1; if (bytesPerPixel == 1) { byte *ptr = (byte *)getBasePtr(x, y); while (y++ <= y2) { *ptr = (byte)color; ptr += pitch; } } else if (bytesPerPixel == 2) { uint16 *ptr = (uint16 *)getBasePtr(x, y); while (y++ <= y2) { *ptr = (uint16)color; ptr += pitch/2; } } else { error("Surface::vLine: bytesPerPixel must be 1 or 2"); } } void Surface::fillRect(Common::Rect r, uint32 color) { r.clip(w, h); if (!r.isValidRect()) return; int width = r.width(); int height = r.height(); // int i; if (bytesPerPixel == 1) { byte *ptr = (byte *)getBasePtr(r.left, r.top); while (height--) { memset(ptr, (byte)color, width); ptr += pitch; } } else if (bytesPerPixel == 2) { uint16 *ptr = (uint16 *)getBasePtr(r.left, r.top); while (height--) { Common::set_to(ptr, ptr + width, (uint16)color); ptr += pitch/2; } } else { error("Surface::fillRect: bytesPerPixel must be 1 or 2"); } } void Surface::frameRect(const Common::Rect &r, uint32 color) { hLine(r.left, r.top, r.right-1, color); hLine(r.left, r.bottom-1, r.right-1, color); vLine(r.left, r.top, r.bottom-1, color); vLine(r.right-1, r.top, r.bottom-1, color); } // FIXME: LordHoto asks why is this in Surface, since this // just supports 8bpp surfaces. Looks like someone wants // to subclass Surface to add this or it should be extended // to support 16bpp (or marked as just working for 8bpp // surfaces). void Surface::move(int dx, int dy, int height) { // This function currently just works with 8bpp surfaces assert(bytesPerPixel == 1); // Short circuit check - do we have to do anything anyway? if ((dx == 0 && dy == 0) || height <= 0) return; byte *src, *dst; int x, y; // vertical movement if (dy > 0) { // move down - copy from bottom to top dst = (byte *)pixels + (height - 1) * w; src = dst - dy * w; for (y = dy; y < height; y++) { memcpy(dst, src, w); src -= w; dst -= w; } } else if (dy < 0) { // move up - copy from top to bottom dst = (byte *)pixels; src = dst - dy * w; for (y = -dy; y < height; y++) { memcpy(dst, src, w); src += w; dst += w; } } // horizontal movement if (dx > 0) { // move right - copy from right to left dst = (byte *)pixels + (w - 1); src = dst - dx; for (y = 0; y < height; y++) { for (x = dx; x < w; x++) { *dst-- = *src--; } src += w + (w - dx); dst += w + (w - dx); } } else if (dx < 0) { // move left - copy from left to right dst = (byte *)pixels; src = dst - dx; for (y = 0; y < height; y++) { for (x = -dx; x < w; x++) { *dst++ = *src++; } src += w - (w + dx); dst += w - (w + dx); } } } } // End of namespace Graphics