/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Based off ffmpeg's SMC decoder #include "graphics/video/codecs/smc.h" #include "common/stream.h" namespace Graphics { #define GET_BLOCK_COUNT() \ (opcode & 0x10) ? (1 + stream->readByte()) : 1 + (opcode & 0x0F); #define ADVANCE_BLOCK() \ { \ pixelPtr += 4; \ if (pixelPtr >= _surface->w) { \ pixelPtr = 0; \ rowPtr += _surface->w * 4; \ } \ totalBlocks--; \ if (totalBlocks < 0) { \ warning("block counter just went negative (this should not happen)"); \ return _surface; \ } \ } SMCDecoder::SMCDecoder(uint16 width, uint16 height) { _surface = new Graphics::Surface(); _surface->create(width, height, 1); } Graphics::Surface *SMCDecoder::decodeImage(Common::SeekableReadStream *stream) { byte *pixels = (byte *)_surface->pixels; uint32 numBlocks = 0; uint32 colorFlags = 0; uint32 colorFlagsA = 0; uint32 colorFlagsB = 0; const uint16 rowInc = _surface->w - 4; int32 rowPtr = 0; int32 pixelPtr = 0; uint32 blockPtr = 0; uint32 prevBlockPtr = 0; uint32 prevBlockPtr1 = 0, prevBlockPtr2 = 0; byte prevBlockFlag = false; uint32 pixel = 0; uint32 colorPairIndex = 0; uint32 colorQuadIndex = 0; uint32 colorOctetIndex = 0; uint32 colorTableIndex = 0; // indices to color pair, quad, or octet tables int32 chunkSize = stream->readUint32BE() & 0x00FFFFFF; if (chunkSize != stream->size()) warning("MOV chunk size != SMC chunk size (%d != %d); ignoring SMC chunk size", chunkSize, stream->size()); int32 totalBlocks = ((_surface->w + 3) / 4) * ((_surface->h + 3) / 4); // traverse through the blocks while (totalBlocks != 0) { // sanity checks // make sure stream ptr hasn't gone out of bounds if (stream->pos() > stream->size()) { warning("SMC decoder just went out of bounds (stream ptr = %d, chunk size = %d)", stream->pos(), stream->size()); return _surface; } // make sure the row pointer hasn't gone wild if (rowPtr >= _surface->w * _surface->h) { warning("SMC decoder just went out of bounds (row ptr = %d, size = %d)", rowPtr, _surface->w * _surface->h); return _surface; } byte opcode = stream->readByte(); switch (opcode & 0xF0) { // skip n blocks case 0x00: case 0x10: numBlocks = GET_BLOCK_COUNT(); while (numBlocks--) { ADVANCE_BLOCK(); } break; // repeat last block n times case 0x20: case 0x30: numBlocks = GET_BLOCK_COUNT(); // sanity check if (rowPtr == 0 && pixelPtr == 0) { warning("encountered repeat block opcode (%02X) but no blocks rendered yet", opcode & 0xF0); break; } // figure out where the previous block started if (pixelPtr == 0) prevBlockPtr1 = (rowPtr - _surface->w * 4) + _surface->w - 4; else prevBlockPtr1 = rowPtr + pixelPtr - 4; while (numBlocks--) { blockPtr = rowPtr + pixelPtr; prevBlockPtr = prevBlockPtr1; for (byte y = 0; y < 4; y++) { for (byte x = 0; x < 4; x++) pixels[blockPtr++] = pixels[prevBlockPtr++]; blockPtr += rowInc; prevBlockPtr += rowInc; } ADVANCE_BLOCK(); } break; // repeat previous pair of blocks n times case 0x40: case 0x50: numBlocks = GET_BLOCK_COUNT(); numBlocks *= 2; // sanity check if (rowPtr == 0 && pixelPtr < 2 * 4) { warning("encountered repeat block opcode (%02X) but not enough blocks rendered yet", opcode & 0xF0); break; } // figure out where the previous 2 blocks started if (pixelPtr == 0) prevBlockPtr1 = (rowPtr - _surface->w * 4) + _surface->w - 4 * 2; else if (pixelPtr == 4) prevBlockPtr1 = (rowPtr - _surface->w * 4) + rowInc; else prevBlockPtr1 = rowPtr + pixelPtr - 4 * 2; if (pixelPtr == 0) prevBlockPtr2 = (rowPtr - _surface->w * 4) + rowInc; else prevBlockPtr2 = rowPtr + pixelPtr - 4; prevBlockFlag = 0; while (numBlocks--) { blockPtr = rowPtr + pixelPtr; if (prevBlockFlag) prevBlockPtr = prevBlockPtr2; else prevBlockPtr = prevBlockPtr1; prevBlockFlag = !prevBlockFlag; for (byte y = 0; y < 4; y++) { for (byte x = 0; x < 4; x++) pixels[blockPtr++] = pixels[prevBlockPtr++]; blockPtr += rowInc; prevBlockPtr += rowInc; } ADVANCE_BLOCK(); } break; // 1-color block encoding case 0x60: case 0x70: numBlocks = GET_BLOCK_COUNT(); pixel = stream->readByte(); while (numBlocks--) { blockPtr = rowPtr + pixelPtr; for (byte y = 0; y < 4; y++) { for (byte x = 0; x < 4; x++) pixels[blockPtr++] = pixel; blockPtr += rowInc; } ADVANCE_BLOCK(); } break; // 2-color block encoding case 0x80: case 0x90: numBlocks = (opcode & 0x0F) + 1; // figure out which color pair to use to paint the 2-color block if ((opcode & 0xF0) == 0x80) { // fetch the next 2 colors from bytestream and store in next // available entry in the color pair table for (byte i = 0; i < CPAIR; i++) { pixel = stream->readByte(); colorTableIndex = CPAIR * colorPairIndex + i; _colorPairs[colorTableIndex] = pixel; } // this is the base index to use for this block colorTableIndex = CPAIR * colorPairIndex; colorPairIndex++; // wraparound if (colorPairIndex == COLORS_PER_TABLE) colorPairIndex = 0; } else colorTableIndex = CPAIR * stream->readByte(); while (numBlocks--) { colorFlags = stream->readUint16BE(); uint16 flagMask = 0x8000; blockPtr = rowPtr + pixelPtr; for (byte y = 0; y < 4; y++) { for (byte x = 0; x < 4; x++) { if (colorFlags & flagMask) pixel = colorTableIndex + 1; else pixel = colorTableIndex; flagMask >>= 1; pixels[blockPtr++] = _colorPairs[pixel]; } blockPtr += rowInc; } ADVANCE_BLOCK(); } break; // 4-color block encoding case 0xA0: case 0xB0: numBlocks = (opcode & 0x0F) + 1; // figure out which color quad to use to paint the 4-color block if ((opcode & 0xF0) == 0xA0) { // fetch the next 4 colors from bytestream and store in next // available entry in the color quad table for (byte i = 0; i < CQUAD; i++) { pixel = stream->readByte(); colorTableIndex = CQUAD * colorQuadIndex + i; _colorQuads[colorTableIndex] = pixel; } // this is the base index to use for this block colorTableIndex = CQUAD * colorQuadIndex; colorQuadIndex++; // wraparound if (colorQuadIndex == COLORS_PER_TABLE) colorQuadIndex = 0; } else colorTableIndex = CQUAD * stream->readByte(); while (numBlocks--) { colorFlags = stream->readUint32BE(); // flag mask actually acts as a bit shift count here byte flagMask = 30; blockPtr = rowPtr + pixelPtr; for (byte y = 0; y < 4; y++) { for (byte x = 0; x < 4; x++) { pixel = colorTableIndex + ((colorFlags >> flagMask) & 0x03); flagMask -= 2; pixels[blockPtr++] = _colorQuads[pixel]; } blockPtr += rowInc; } ADVANCE_BLOCK(); } break; // 8-color block encoding case 0xC0: case 0xD0: numBlocks = (opcode & 0x0F) + 1; // figure out which color octet to use to paint the 8-color block if ((opcode & 0xF0) == 0xC0) { // fetch the next 8 colors from bytestream and store in next // available entry in the color octet table for (byte i = 0; i < COCTET; i++) { pixel = stream->readByte(); colorTableIndex = COCTET * colorOctetIndex + i; _colorOctets[colorTableIndex] = pixel; } // this is the base index to use for this block colorTableIndex = COCTET * colorOctetIndex; colorOctetIndex++; // wraparound if (colorOctetIndex == COLORS_PER_TABLE) colorOctetIndex = 0; } else colorTableIndex = COCTET * stream->readByte(); while (numBlocks--) { /* For this input of 6 hex bytes: 01 23 45 67 89 AB Mangle it to this output: flags_a = xx012456, flags_b = xx89A37B */ // build the color flags byte flagData[6]; stream->read(flagData, 6); colorFlagsA = ((READ_BE_UINT16(flagData) & 0xFFF0) << 8) | (READ_BE_UINT16(flagData + 2) >> 4); colorFlagsB = ((READ_BE_UINT16(flagData + 4) & 0xFFF0) << 8) | ((flagData[1] & 0xF) << 8) | ((flagData[3] & 0xF) << 4) | (flagData[5] & 0xf); colorFlags = colorFlagsA; // flag mask actually acts as a bit shift count here byte flagMask = 21; blockPtr = rowPtr + pixelPtr; for (byte y = 0; y < 4; y++) { // reload flags at third row (iteration y == 2) if (y == 2) { colorFlags = colorFlagsB; flagMask = 21; } for (byte x = 0; x < 4; x++) { pixel = colorTableIndex + ((colorFlags >> flagMask) & 0x07); flagMask -= 3; pixels[blockPtr++] = _colorOctets[pixel]; } blockPtr += rowInc; } ADVANCE_BLOCK(); } break; // 16-color block encoding (every pixel is a different color) case 0xE0: numBlocks = (opcode & 0x0F) + 1; while (numBlocks--) { blockPtr = rowPtr + pixelPtr; for (byte y = 0; y < 4; y++) { for (byte x = 0; x < 4; x++) pixels[blockPtr++] = stream->readByte(); blockPtr += rowInc; } ADVANCE_BLOCK(); } break; case 0xF0: warning("0xF0 opcode seen in SMC chunk (contact the developers)"); break; } } return _surface; } } // End of namespace Graphics