/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GRAPHICS_VIDEO_DXA_PLAYER_H #define GRAPHICS_VIDEO_DXA_PLAYER_H #include "graphics/video/video_player.h" namespace Graphics { /** * Decoder for DXA videos. * * Video decoder used in engines: * - agos * - sword1 * - sword2 */ class DXADecoder : public VideoDecoder { public: DXADecoder(); virtual ~DXADecoder(); /** * Load a DXA encoded video file * @param filename the filename to load */ bool loadFile(const char *fileName); /** * Close a DXA encoded video file */ void closeFile(); bool decodeNextFrame(); /** * Get the sound chunk tag of the loaded DXA file */ uint32 getSoundTag() { return _soundTag; } private: void decodeZlib(byte *data, int size, int totalSize); void decode12(int size); void decode13(int size); enum ScaleMode { S_NONE, S_INTERLACED, S_DOUBLE }; byte *_frameBuffer1; byte *_frameBuffer2; byte *_scaledBuffer; byte *_inBuffer; uint32 _inBufferSize; byte *_decompBuffer; uint32 _decompBufferSize; uint16 _curHeight; uint32 _frameSize; ScaleMode _scaleMode; uint32 _soundTag; }; } // End of namespace Graphics #endif