/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /** * Video decoder used in engines: * - tucker */ #ifndef GRAPHICS_VIDEO_FlicDecoder_H #define GRAPHICS_VIDEO_FlicDecoder_H #include "graphics/video/video_player.h" #include "common/list.h" #include "common/rect.h" namespace Common { class SeekableReadStream; } namespace Graphics { class FlicDecoder : public VideoDecoder { public: FlicDecoder(); virtual ~FlicDecoder(); /** * Load a FLIC encoded video file * @param filename the filename to load */ bool loadFile(const char *fileName); /** * Close a FLIC encoded video file */ void closeFile(); /** * Decode the next frame */ bool decodeNextFrame(); const Common::List *getDirtyRects() const { return &_dirtyRects; } void clearDirtyRects() { _dirtyRects.clear(); } void copyDirtyRectsToBuffer(uint8 *dst, uint pitch); byte getPixel(int offset) { return _videoFrameBuffer[offset]; } byte* getPalette() { _paletteChanged = false; return _palette; } bool paletteChanged() { return _paletteChanged; } void reset(); private: uint16 _offsetFrame1; uint16 _offsetFrame2; byte *_palette; bool _paletteChanged; void decodeByteRun(uint8 *data); void decodeDeltaFLC(uint8 *data); void unpackPalette(uint8 *mem); Common::List _dirtyRects; }; } // End of namespace Graphics #endif