/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /** * Video decoder used in engines: * - tucker */ #ifndef GRAPHICS_VIDEO_FLICPLAYER_H #define GRAPHICS_VIDEO_FLICPLAYER_H #include "common/scummsys.h" #include "common/list.h" #include "common/rect.h" namespace Common { class SeekableReadStream; } namespace Graphics { struct ChunkHeader { uint32 size; uint16 type; }; struct FrameTypeChunkHeader { ChunkHeader header; uint16 numChunks; uint16 delay; uint16 reserved; // always zero uint16 widthOverride; uint16 heightOverride; }; // TOD: rewrite this based on VideoDecoder & VideoPlayer (this may // require improvements to these two classes). class FlicPlayer { public: FlicPlayer(); ~FlicPlayer(); /** * Returns the width of the video * @return the width of the video */ int getWidth(); /** * Returns the height of the video * @return the height of the video */ int getHeight(); /** * Returns the current frame number of the video * @return the current frame number of the video */ int32 getCurFrame(); /** * Returns the amount of frames in the video * @return the amount of frames in the video */ int32 getFrameCount(); /** * Load a FLIC encoded video file * @param filename the filename to load */ bool loadFile(const char *fileName); /** * Close a FLIC encoded video file */ void closeFile(); /** * Decode the next frame */ void decodeNextFrame(); bool isLastFrame() const { return _currFrame == _flicInfo.numFrames; } uint32 getSpeed() const { return _flicInfo.speed; } bool isPaletteDirty() const { return _paletteDirty; } const uint8 *getPalette() { _paletteDirty = false; return _palette; } const uint8 *getOffscreen() const { return _offscreen; } const Common::List *getDirtyRects() const { return &_dirtyRects; } void clearDirtyRects() { _dirtyRects.clear(); } void redraw(); void reset(); void copyDirtyRectsToBuffer(uint8 *dst, uint pitch); /** * Copy current frame into the specified position of the destination * buffer. * @param dst the buffer * @param x the x position of the buffer * @param y the y position of the buffer * @param pitch the pitch of buffer */ void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch); private: struct FlicHeader { uint32 size; uint16 type; uint16 numFrames; uint16 width; uint16 height; uint32 speed; uint16 offsetFrame1; uint16 offsetFrame2; }; ChunkHeader readChunkHeader(); FrameTypeChunkHeader readFrameTypeChunkHeader(ChunkHeader chunkHead); void decodeByteRun(uint8 *data); void decodeDeltaFLC(uint8 *data); void setPalette(uint8 *mem); Common::SeekableReadStream *_fileStream; bool _paletteDirty; uint8 *_offscreen; uint8 _palette[256 * 4]; FlicHeader _flicInfo; uint16 _currFrame; Common::List _dirtyRects; }; } // End of namespace Graphics #endif