/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GRAPHICS_VIDEO_SMK_PLAYER_H #define GRAPHICS_VIDEO_SMK_PLAYER_H #include "graphics/video/video_player.h" #include "sound/mixer.h" namespace Audio { class AppendableAudioStream; } namespace Graphics { class BigHuffmanTree; /** * Decoder for Smacker v2/v4 videos. * * Based on http://wiki.multimedia.cx/index.php?title=Smacker * and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143 * http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup * * Video decoder used in engines: * - agos * - saga * - scumm (he) * - sword1 * - sword2 */ class SmackerDecoder : public VideoDecoder { public: SmackerDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType); virtual ~SmackerDecoder(); int getHeight(); int32 getAudioLag(); /** * Load an SMK encoded video file * @param filename the filename to load */ bool loadFile(const char *filename); /** * Close an SMK encoded video file */ void closeFile(); bool decodeNextFrame(); private: void unpackPalette(); // Possible runs of blocks uint getBlockRun(int index) { return (index <= 58) ? index + 1 : 128 << (index - 59); } void queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize, int streamNum); struct AudioInfo { bool isCompressed; bool hasAudio; bool is16Bits; bool isStereo; bool hasV2Compression; uint32 sampleRate; }; struct { uint32 signature; uint32 flags; uint32 audioSize[7]; uint32 treesSize; uint32 mMapSize; uint32 mClrSize; uint32 fullSize; uint32 typeSize; AudioInfo audioInfo[7]; uint32 dummy; } _header; uint32 *_frameSizes; // The FrameTypes section of a Smacker file contains an array of bytes, where // the 8 bits of each byte describe the contents of the corresponding frame. // The highest 7 bits correspond to audio frames (bit 7 is track 6, bit 6 track 5 // and so on), so there can be up to 7 different audio tracks. When the lowest bit // (bit 0) is set, it denotes a frame that contains a palette record byte *_frameTypes; byte *_frameData; // The RGB palette byte *_palette; Audio::Mixer::SoundType _soundType; Audio::Mixer *_mixer; bool _audioStarted; Audio::AppendableAudioStream *_audioStream; Audio::SoundHandle _audioHandle; BigHuffmanTree *_MMapTree; BigHuffmanTree *_MClrTree; BigHuffmanTree *_FullTree; BigHuffmanTree *_TypeTree; }; } // End of namespace Graphics #endif