/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Based on http://wiki.multimedia.cx/index.php?title=Smacker // and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143 // http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup #ifndef GRAPHICS_VIDEO_SMK_PLAYER_H #define GRAPHICS_VIDEO_SMK_PLAYER_H #include "common/scummsys.h" #include "common/stream.h" #include "sound/mixer.h" #include "sound/audiostream.h" class OSystem; namespace Graphics { class BigHuffmanTree; /** * Implementation of a Smacker v2/v4 video decoder */ class SMKPlayer { public: SMKPlayer(Audio::Mixer *mixer); virtual ~SMKPlayer(); /** * Returns the width of the video * @return the width of the video */ int getWidth(); /** * Returns the height of the video * @return the height of the video */ int getHeight(); /** * Returns the current frame number of the video * @return the current frame number of the video */ int32 getCurFrame(); /** * Returns the amount of frames in the video * @return the amount of frames in the video */ int32 getFrameCount(); /** * Returns the frame rate of the video * @return the frame rate of the video */ int32 getFrameRate(); /** * Returns the time to wait for each frame in 1/100 ms * @return the time to wait for each frame in 1/100 ms */ int32 getFrameDelay(); /** * Returns the current A/V lag in 1/100 ms * If > 0, audio lags behind * If < 0, video lags behind * @return the current A/V lag in 1/100 ms */ int32 getAudioLag(); /** * Returns the time to wait until the next frame in ms, minding any lag * @return the time to wait until the next frame in ms */ uint32 getFrameWaitTime(); /** * Load an SMK encoded video file * @param filename the filename to load */ bool loadFile(const char *filename); /** * Close an SMK encoded video file */ void closeFile(); protected: /** * Set palette, based on current frame * @param pal the palette data */ virtual void setPalette(byte *pal) = 0; /** * Copy current frame into the specified position of the destination * buffer. * @param dst the buffer * @param x the x position of the buffer * @param y the y position of the buffer * @param pitch the pitch of buffer */ void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch); /** * Decode the next frame */ bool decodeNextFrame(); Common::SeekableReadStream *_fileStream; byte *_image; private: void unpackPalette(); // Possible runs of blocks uint getBlockRun(int index) { return (index <= 58) ? index + 1 : 128 << (index - 59); } void queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize, int streamNum); struct AudioInfo { bool isCompressed; bool hasAudio; bool is16Bits; bool isStereo; bool hasV2Compression; uint32 sampleRate; }; struct { uint32 signature; uint32 width; uint32 height; uint32 frames; int32 frameRate; uint32 flags; uint32 audioSize[7]; uint32 treesSize; uint32 mMapSize; uint32 mClrSize; uint32 fullSize; uint32 typeSize; AudioInfo audioInfo[7]; uint32 dummy; } _header; uint32 *_frameSizes; // The FrameTypes section of a Smacker file contains an array of bytes, where // the 8 bits of each byte describe the contents of the corresponding frame. // The highest 7 bits correspond to audio frames (bit 7 is track 6, bit 6 track 5 // and so on), so there can be up to 7 different audio tracks. When the lowest bit // (bit 0) is set, it denotes a frame that contains a palette record byte *_frameTypes; byte *_frameData; byte *_palette; Audio::Mixer *_mixer; bool _audioStarted; Audio::AppendableAudioStream *_audioStream; Audio::SoundHandle _audioHandle; uint32 _currentSMKFrame; uint32 _startTime; BigHuffmanTree *_MMapTree; BigHuffmanTree *_MClrTree; BigHuffmanTree *_FullTree; BigHuffmanTree *_TypeTree; }; } // End of namespace Graphics #endif