/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "graphics/video/video_decoder.h" #include "common/file.h" #include "common/system.h" namespace Graphics { VideoDecoder::VideoDecoder() { reset(); } bool VideoDecoder::loadFile(const Common::String &filename) { Common::File *file = new Common::File(); if (!file->open(filename)) { delete file; return false; } return load(*file); } uint32 VideoDecoder::getElapsedTime() const { return g_system->getMillis() - _startTime; } void VideoDecoder::setSystemPalette() { byte *vidPalette = getPalette(); byte *sysPalette = new byte[256 * 4]; for (uint16 i = 0; i < 256; i++) { sysPalette[i * 4] = vidPalette[i * 3]; sysPalette[i * 4 + 1] = vidPalette[i * 3 + 1]; sysPalette[i * 4 + 2] = vidPalette[i * 3 + 2]; sysPalette[i * 4 + 3] = 0; } g_system->setPalette(sysPalette, 0, 256); delete[] sysPalette; } bool VideoDecoder::needsUpdate() const { return !endOfVideo() && getTimeToNextFrame() == 0; } void VideoDecoder::reset() { _curFrame = -1; _startTime = 0; _pauseLevel = 0; } bool VideoDecoder::endOfVideo() const { return !isVideoLoaded() || (getCurFrame() >= (int32)getFrameCount() - 1); } void VideoDecoder::pauseVideo(bool pause) { if (pause) { _pauseLevel++; // We can't go negative } else if (_pauseLevel) { _pauseLevel--; // Do nothing } else { return; } if (_pauseLevel == 1 && pause) { _pauseStartTime = g_system->getMillis(); // Store the starting time from pausing to keep it for later pauseVideoIntern(true); } else if (_pauseLevel == 0) { pauseVideoIntern(false); addPauseTime(g_system->getMillis() - _pauseStartTime); } } uint32 FixedRateVideoDecoder::getTimeToNextFrame() const { if (endOfVideo() || _curFrame < 0) return 0; uint32 elapsedTime = getElapsedTime(); uint32 nextFrameStartTime = getFrameBeginTime(_curFrame + 1); // If the time that the next frame should be shown has past // the frame should be shown ASAP. if (nextFrameStartTime <= elapsedTime) return 0; return nextFrameStartTime - elapsedTime; } uint32 FixedRateVideoDecoder::getFrameBeginTime(uint32 frame) const { Common::Rational beginTime = frame * 1000; beginTime /= getFrameRate(); return beginTime.toInt(); } } // End of namespace Graphics