/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_WINCURSOR_H #define GRAPHICS_WINCURSOR_H #include "common/array.h" #include "common/winexe.h" #include "graphics/cursor.h" namespace Common { class NEResources; class PEResources; class SeekableReadStream; } namespace Graphics { /** * A structure holding an array of cursors from a single Windows Executable cursor group. * * Windows lumps different versions of the same cursors/icons together and decides which one * to use based on the screen's color depth and resolution. For instance, one cursor group * could hold a 1bpp 16x16 cursorand a 8bpp 16x16 cursor. This will hold all cursors in the * group. This class should be used to actually parse the cursors, whereas WinCursor is just * the representation used by this struct to store the cursors. */ struct WinCursorGroup { WinCursorGroup(); ~WinCursorGroup(); struct CursorItem { Common::WinResourceID id; Cursor *cursor; }; Common::Array<CursorItem> cursors; /** Create a cursor group from an NE EXE, returns 0 on failure */ static WinCursorGroup *createCursorGroup(Common::NEResources &exe, const Common::WinResourceID &id); /** Create a cursor group from an PE EXE, returns 0 on failure */ static WinCursorGroup *createCursorGroup(Common::PEResources &exe, const Common::WinResourceID &id); }; /** * Create a Cursor for the default Windows cursor. * * @note The calling code is responsible for deleting the returned pointer. */ Cursor *makeDefaultWinCursor(); } // End of namespace Graphics #endif