/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GRAPHICS_WINCURSOR_H #define GRAPHICS_WINCURSOR_H #include "common/array.h" #include "common/winexe.h" namespace Common { class NEResources; class PEResources; class SeekableReadStream; } namespace Graphics { /** A Windows cursor. */ class WinCursor { public: WinCursor(); ~WinCursor(); /** Return the cursor's width. */ uint16 getWidth() const; /** Return the cursor's height. */ uint16 getHeight() const; /** Return the cursor's hotspot's x coordinate. */ uint16 getHotspotX() const; /** Return the cursor's hotspot's y coordinate. */ uint16 getHotspotY() const; /** Return the cursor's transparent key. */ byte getKeyColor() const; const byte *getSurface() const { return _surface; } const byte *getPalette() const { return _palette; } /** Read the cursor's data out of a stream. */ bool readFromStream(Common::SeekableReadStream &stream); private: byte *_surface; byte _palette[256 * 3]; uint16 _width; ///< The cursor's width. uint16 _height; ///< The cursor's height. uint16 _hotspotX; ///< The cursor's hotspot's x coordinate. uint16 _hotspotY; ///< The cursor's hotspot's y coordinate. byte _keyColor; ///< The cursor's transparent key /** Clear the cursor. */ void clear(); }; struct WinCursorGroup { WinCursorGroup(); ~WinCursorGroup(); struct CursorItem { Common::WinResourceID id; WinCursor *cursor; }; Common::Array cursors; static WinCursorGroup *createCursorGroup(Common::NEResources &exe, const Common::WinResourceID &id); //static WinCursorGroup *createCursorGroup(Common::PEResources &exe, const Common::WinResourceID &id); }; } // End of namespace Graphics #endif