/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // The YUV to RGB conversion code is derived from SDL's YUV overlay code, which // in turn appears to be derived from mpeg_play. The following copyright // notices have been included in accordance with the original license. Please // note that the term "software" in this context only applies to the // buildLookup() and plotYUV*() functions below. // Copyright (c) 1995 The Regents of the University of California. // All rights reserved. // // Permission to use, copy, modify, and distribute this software and its // documentation for any purpose, without fee, and without written agreement is // hereby granted, provided that the above copyright notice and the following // two paragraphs appear in all copies of this software. // // IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR // DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT // OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF // CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY // AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS // ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO // PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. // Copyright (c) 1995 Erik Corry // All rights reserved. // // Permission to use, copy, modify, and distribute this software and its // documentation for any purpose, without fee, and without written agreement is // hereby granted, provided that the above copyright notice and the following // two paragraphs appear in all copies of this software. // // IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, // SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF // THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED // OF THE POSSIBILITY OF SUCH DAMAGE. // // ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" // BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, // UPDATES, ENHANCEMENTS, OR MODIFICATIONS. // Portions of this software Copyright (c) 1995 Brown University. // All rights reserved. // // Permission to use, copy, modify, and distribute this software and its // documentation for any purpose, without fee, and without written agreement // is hereby granted, provided that the above copyright notice and the // following two paragraphs appear in all copies of this software. // // IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR // DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT // OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN // UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" // BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, // SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. #include "graphics/surface.h" #include "graphics/yuv_to_rgb.h" namespace Common { DECLARE_SINGLETON(Graphics::YUVToRGBManager); } namespace Graphics { class YUVToRGBLookup { public: YUVToRGBLookup(Graphics::PixelFormat format, YUVToRGBManager::LuminanceScale scale); Graphics::PixelFormat getFormat() const { return _format; } YUVToRGBManager::LuminanceScale getScale() const { return _scale; } const uint32 *getRGBToPix() const { return _rgbToPix; } private: Graphics::PixelFormat _format; YUVToRGBManager::LuminanceScale _scale; uint32 _rgbToPix[3 * 768]; // 9216 bytes }; YUVToRGBLookup::YUVToRGBLookup(Graphics::PixelFormat format, YUVToRGBManager::LuminanceScale scale) { _format = format; _scale = scale; uint32 *r_2_pix_alloc = &_rgbToPix[0 * 768]; uint32 *g_2_pix_alloc = &_rgbToPix[1 * 768]; uint32 *b_2_pix_alloc = &_rgbToPix[2 * 768]; if (scale == YUVToRGBManager::kScaleFull) { // Set up entries 0-255 in rgb-to-pixel value tables. for (int i = 0; i < 256; i++) { r_2_pix_alloc[i + 256] = format.RGBToColor(i, 0, 0); g_2_pix_alloc[i + 256] = format.RGBToColor(0, i, 0); b_2_pix_alloc[i + 256] = format.RGBToColor(0, 0, i); } // Spread out the values we have to the rest of the array so that we do // not need to check for overflow. for (int i = 0; i < 256; i++) { r_2_pix_alloc[i] = r_2_pix_alloc[256]; r_2_pix_alloc[i + 512] = r_2_pix_alloc[511]; g_2_pix_alloc[i] = g_2_pix_alloc[256]; g_2_pix_alloc[i + 512] = g_2_pix_alloc[511]; b_2_pix_alloc[i] = b_2_pix_alloc[256]; b_2_pix_alloc[i + 512] = b_2_pix_alloc[511]; } } else { // Set up entries 16-235 in rgb-to-pixel value tables for (int i = 16; i < 236; i++) { int scaledValue = (i - 16) * 255 / 219; r_2_pix_alloc[i + 256] = format.RGBToColor(scaledValue, 0, 0); g_2_pix_alloc[i + 256] = format.RGBToColor(0, scaledValue, 0); b_2_pix_alloc[i + 256] = format.RGBToColor(0, 0, scaledValue); } // Spread out the values we have to the rest of the array so that we do // not need to check for overflow. We have to do it here in two steps. for (int i = 0; i < 256 + 16; i++) { r_2_pix_alloc[i] = r_2_pix_alloc[256 + 16]; g_2_pix_alloc[i] = g_2_pix_alloc[256 + 16]; b_2_pix_alloc[i] = b_2_pix_alloc[256 + 16]; } for (int i = 256 + 236; i < 768; i++) { r_2_pix_alloc[i] = r_2_pix_alloc[256 + 236 - 1]; g_2_pix_alloc[i] = g_2_pix_alloc[256 + 236 - 1]; b_2_pix_alloc[i] = b_2_pix_alloc[256 + 236 - 1]; } } } YUVToRGBManager::YUVToRGBManager() { _lookup = 0; int16 *Cr_r_tab = &_colorTab[0 * 256]; int16 *Cr_g_tab = &_colorTab[1 * 256]; int16 *Cb_g_tab = &_colorTab[2 * 256]; int16 *Cb_b_tab = &_colorTab[3 * 256]; // Generate the tables for the display surface for (int i = 0; i < 256; i++) { // Gamma correction (luminescence table) and chroma correction // would be done here. See the Berkeley mpeg_play sources. int16 CR = (i - 128), CB = CR; Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR) + 0 * 768 + 256; Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR) + 1 * 768 + 256; Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB); Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB) + 2 * 768 + 256; } } YUVToRGBManager::~YUVToRGBManager() { delete _lookup; } const YUVToRGBLookup *YUVToRGBManager::getLookup(Graphics::PixelFormat format, YUVToRGBManager::LuminanceScale scale) { if (_lookup && _lookup->getFormat() == format && _lookup->getScale() == scale) return _lookup; delete _lookup; _lookup = new YUVToRGBLookup(format, scale); return _lookup; } #define PUT_PIXEL(s, d) \ L = &rgbToPix[(s)]; \ *((PixelInt *)(d)) = (L[cr_r] | L[crb_g] | L[cb_b]) template void convertYUV444ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup, int16 *colorTab, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) { // Keep the tables in pointers here to avoid a dereference on each pixel const int16 *Cr_r_tab = colorTab; const int16 *Cr_g_tab = Cr_r_tab + 256; const int16 *Cb_g_tab = Cr_g_tab + 256; const int16 *Cb_b_tab = Cb_g_tab + 256; const uint32 *rgbToPix = lookup->getRGBToPix(); for (int h = 0; h < yHeight; h++) { for (int w = 0; w < yWidth; w++) { const uint32 *L; int16 cr_r = Cr_r_tab[*vSrc]; int16 crb_g = Cr_g_tab[*vSrc] + Cb_g_tab[*uSrc]; int16 cb_b = Cb_b_tab[*uSrc]; ++uSrc; ++vSrc; PUT_PIXEL(*ySrc, dstPtr); ySrc++; dstPtr += sizeof(PixelInt); } dstPtr += dstPitch - yWidth * sizeof(PixelInt); ySrc += yPitch - yWidth; uSrc += uvPitch - yWidth; vSrc += uvPitch - yWidth; } } void YUVToRGBManager::convert444(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) { // Sanity checks assert(dst && dst->getPixels()); assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4); assert(ySrc && uSrc && vSrc); const YUVToRGBLookup *lookup = getLookup(dst->format, scale); // Use a templated function to avoid an if check on every pixel if (dst->format.bytesPerPixel == 2) convertYUV444ToRGB((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); else convertYUV444ToRGB((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); } template void convertYUV420ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup, int16 *colorTab, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) { int halfHeight = yHeight >> 1; int halfWidth = yWidth >> 1; // Keep the tables in pointers here to avoid a dereference on each pixel const int16 *Cr_r_tab = colorTab; const int16 *Cr_g_tab = Cr_r_tab + 256; const int16 *Cb_g_tab = Cr_g_tab + 256; const int16 *Cb_b_tab = Cb_g_tab + 256; const uint32 *rgbToPix = lookup->getRGBToPix(); for (int h = 0; h < halfHeight; h++) { for (int w = 0; w < halfWidth; w++) { const uint32 *L; int16 cr_r = Cr_r_tab[*vSrc]; int16 crb_g = Cr_g_tab[*vSrc] + Cb_g_tab[*uSrc]; int16 cb_b = Cb_b_tab[*uSrc]; ++uSrc; ++vSrc; PUT_PIXEL(*ySrc, dstPtr); PUT_PIXEL(*(ySrc + yPitch), dstPtr + dstPitch); ySrc++; dstPtr += sizeof(PixelInt); PUT_PIXEL(*ySrc, dstPtr); PUT_PIXEL(*(ySrc + yPitch), dstPtr + dstPitch); ySrc++; dstPtr += sizeof(PixelInt); } dstPtr += dstPitch; ySrc += (yPitch << 1) - yWidth; uSrc += uvPitch - halfWidth; vSrc += uvPitch - halfWidth; } } void YUVToRGBManager::convert420(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) { // Sanity checks assert(dst && dst->getPixels()); assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4); assert(ySrc && uSrc && vSrc); assert((yWidth & 1) == 0); assert((yHeight & 1) == 0); const YUVToRGBLookup *lookup = getLookup(dst->format, scale); // Use a templated function to avoid an if check on every pixel if (dst->format.bytesPerPixel == 2) convertYUV420ToRGB((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); else convertYUV420ToRGB((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); } #define READ_QUAD(ptr, prefix) \ byte prefix##A = ptr[index]; \ byte prefix##B = ptr[index + 1]; \ byte prefix##C = ptr[index + uvPitch]; \ byte prefix##D = ptr[index + uvPitch + 1] #define DO_INTERPOLATION(out) \ out = (out##A * (4 - xDiff) * (4 - yDiff) + out##B * xDiff * (4 - yDiff) + \ out##C * yDiff * (4 - xDiff) + out##D * xDiff * yDiff) >> 4 #define DO_YUV410_PIXEL() \ DO_INTERPOLATION(u); \ DO_INTERPOLATION(v); \ \ cr_r = Cr_r_tab[v]; \ crb_g = Cr_g_tab[v] + Cb_g_tab[u]; \ cb_b = Cb_b_tab[u]; \ \ PUT_PIXEL(*ySrc, dstPtr); \ dstPtr += sizeof(PixelInt); \ \ ySrc++; \ xDiff++ template void convertYUV410ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup, int16 *colorTab, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) { // Keep the tables in pointers here to avoid a dereference on each pixel const int16 *Cr_r_tab = colorTab; const int16 *Cr_g_tab = Cr_r_tab + 256; const int16 *Cb_g_tab = Cr_g_tab + 256; const int16 *Cb_b_tab = Cb_g_tab + 256; const uint32 *rgbToPix = lookup->getRGBToPix(); int quarterWidth = yWidth >> 2; for (int y = 0; y < yHeight; y++) { for (int x = 0; x < quarterWidth; x++) { // Perform bilinear interpolation on the the chroma values // Based on the algorithm found here: http://tech-algorithm.com/articles/bilinear-image-scaling/ // Feel free to optimize further int targetY = y >> 2; int xDiff = 0; int yDiff = y & 3; int index = targetY * uvPitch + x; // Declare some variables for the following macros byte u, v; int16 cr_r, crb_g, cb_b; const uint32 *L; READ_QUAD(uSrc, u); READ_QUAD(vSrc, v); DO_YUV410_PIXEL(); DO_YUV410_PIXEL(); DO_YUV410_PIXEL(); DO_YUV410_PIXEL(); } dstPtr += dstPitch - yWidth * sizeof(PixelInt); ySrc += yPitch - yWidth; } } #undef READ_QUAD #undef DO_INTERPOLATION #undef DO_YUV410_PIXEL void YUVToRGBManager::convert410(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) { // Sanity checks assert(dst && dst->getPixels()); assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4); assert(ySrc && uSrc && vSrc); assert((yWidth & 3) == 0); assert((yHeight & 3) == 0); const YUVToRGBLookup *lookup = getLookup(dst->format, scale); // Use a templated function to avoid an if check on every pixel if (dst->format.bytesPerPixel == 2) convertYUV410ToRGB((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); else convertYUV410ToRGB((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); } } // End of namespace Graphics