/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * YUV to RGB conversion. * * Used in video: * - BinkDecoder * - Indeo3Decoder * - PSXStreamDecoder * - TheoraDecoder * - SVQ1Decoder */ #ifndef GRAPHICS_YUV_TO_RGB_H #define GRAPHICS_YUV_TO_RGB_H #include "common/scummsys.h" #include "common/singleton.h" #include "graphics/surface.h" namespace Graphics { class YUVToRGBLookup; class YUVToRGBManager : public Common::Singleton { public: /** The scale of the luminance values */ enum LuminanceScale { kScaleFull, /** Luminance values range from [0, 255] */ kScaleITU /** Luminance values range from [16, 235], the range from ITU-R BT.601 */ }; /** * Convert a YUV444 image to an RGB surface * * @param dst the destination surface * @param scale the scale of the luminance values * @param ySrc the source of the y component * @param uSrc the source of the u component * @param vSrc the source of the v component * @param yWidth the width of the y surface * @param yHeight the height of the y surface * @param yPitch the pitch of the y surface * @param uvPitch the pitch of the u and v surfaces */ void convert444(Graphics::Surface *dst, LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch); /** * Convert a YUV420 image to an RGB surface * * @param dst the destination surface * @param scale the scale of the luminance values * @param ySrc the source of the y component * @param uSrc the source of the u component * @param vSrc the source of the v component * @param yWidth the width of the y surface (must be divisible by 2) * @param yHeight the height of the y surface (must be divisible by 2) * @param yPitch the pitch of the y surface * @param uvPitch the pitch of the u and v surfaces */ void convert420(Graphics::Surface *dst, LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch); /** * Convert a YUV410 image to an RGB surface * * Since the chroma has a very low resolution in 410, we perform bilinear scaling * on the two chroma planes to produce the image. The chroma planes must have * at least one extra row and one extra column that can be read from in order to * produce a proper image. It is suggested that you fill these in with the previous * row and column's data. This is required in order to speed up this function. * * @param dst the destination surface * @param scale the scale of the luminance values * @param ySrc the source of the y component * @param uSrc the source of the u component * @param vSrc the source of the v component * @param yWidth the width of the y surface (must be divisible by 4) * @param yHeight the height of the y surface (must be divisible by 4) * @param yPitch the pitch of the y surface * @param uvPitch the pitch of the u and v surfaces */ void convert410(Graphics::Surface *dst, LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch); private: friend class Common::Singleton; YUVToRGBManager(); ~YUVToRGBManager(); const YUVToRGBLookup *getLookup(Graphics::PixelFormat format, LuminanceScale scale); YUVToRGBLookup *_lookup; int16 _colorTab[4 * 256]; // 2048 bytes }; } // End of namespace Graphics #define YUVToRGBMan (::Graphics::YUVToRGBManager::instance()) #endif